Time to redo the /players system

Player command should not be a thing at all

But instead be replaced with a effort driven monster empowerment

That way people invest time and effort to get a challenging yet rewarding content

Once you kill baal in hell, the mechanic unlocks

I have 5 concept for such mechanic

  • demonic list: where each time you kill a super Unique in a game, the difficulty cranks up

  • the restless darkness: where full clearing an area makes monsters respawn like 5-10min later but harder and more density

  • king of Hells: where your objective is full clear the game, the more monsters you kill the harder are the remaining ones

  • the 9 circles of hell: where completing hell unlocks the next level of hell and so on

  • Natalya bounties: where she contracts you to clear specific areas where monsters are gathered to prepare to assault a town

This would be 1000x more interesting as a gameplay than just boringly typing /player 7