Player command should not be a thing at all
But instead be replaced with a effort driven monster empowerment
That way people invest time and effort to get a challenging yet rewarding content
Once you kill baal in hell, the mechanic unlocks
I have 5 concept for such mechanic
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demonic list: where each time you kill a super Unique in a game, the difficulty cranks up
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the restless darkness: where full clearing an area makes monsters respawn like 5-10min later but harder and more density
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king of Hells: where your objective is full clear the game, the more monsters you kill the harder are the remaining ones
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the 9 circles of hell: where completing hell unlocks the next level of hell and so on
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Natalya bounties: where she contracts you to clear specific areas where monsters are gathered to prepare to assault a town
This would be 1000x more interesting as a gameplay than just boringly typing /player 7