This game have the most horrible balance for melee after 1.09

That’s right, various attempts and patches are always welcome.

But at least the FHR removal that underpins the game is poison.

The game itself has been simplified to teleport tailgating, made easier, and left with similar settings.

like a uniform…

Grief Weapon, Phoenix Shield and Enigma Armor

Is this official?!

Casting characters will most likely carry a wizard’s spiked dagger or an orc’s heart weapon and a soul shield.

has anything changed?

Since Pahit has been removed, most wizards have an advantage in terms of their character… W-wind attack speed has also been nerfed…

Various changes have to be balanced by improving the quality, but with the deletion of FHR, the root of the game, the gap widened and the fun was halved.

Without giving any agility, the bone necromancer is able to gain the upper hand in pvp.

In other words, at least the magic attack techniques should determine the attack success rate and damage based on the energy stat.

It really became a nonsense game…

no touch str, no touch dex, no energy, Maxl vital stats…

I honestly don’t know why the energy stat points were created.

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