Teleport: should it stay or go?

This may get heated, may not, who knows. Should Teleport really be allowed in this game, though? I mean, as much as people love to skip around not every class has this and this just puts too much value into Enigma.

They could just remove the Teleport skill from Enigma, which would help but then it’s still there on the Sorceress, too. This skill just makes people all too impatient, not to mention it kills build diversity among any non Sorceress class. Like every Summoner, Necro or Druid, wants Enigma. Every caster wants Enigma. Every Paladin wants Enigma. It’s just so weird and bad that every non Sorcerous class just wants this item for this ability.

Minion specs want it for their minions, which I think we can just copy the spell from PoE, Convocation and give minion classes this skill in their Summoner trees early on. This will teleport all minions to the caster OR teleport the minions over to where the mouse cursor is; either is fine. This fixes minion clunky AI/pathing.

It’s just always been weird to me because, again, this 1 spell kills build diversity since everyone wants the same exact item for the +Teleport skill. Should this spell be allowed to stay in the game or be removed so it opens up way more build options?

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Here we fing go again. Teleport is never changing in d2r.

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Do you think Enigma should have Teleport still, or no?

End game = Loot slot machine and PVP. It doesn’t really make sense to nerf teleport does it?

There’s not really a good reason for nerfing it. If you can afford Enigma you deserve it.

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TLDR: I can’t get enigma

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Why do people always assume someone can’t get it? No, it’s already gotten. It’s less about whether people have it and more about, again, it’s just an annoyance because every character wants the same exact item for the same reason; it has Teleport. It’s not cause Enigma is cool, it’s not for stats most of the time or any other reason except it has Teleport on it.

It full on kills the need or desire for other gear / options or to run the other gear and options.

What loot slot machine are you farming? Every casting character wants the same layout, nothing different. Every minion build wants the same layout as the casters, there’s hardly any difference in most builds.

Like, the only difference may be if you’re doing PvP vs PvM, outside of that everyone wants the same exact gear set up on basically every single non Sorc toon because of Teleport being so good.

I wouldnt mind a PTR or ladder season, were Teleport cant go over walls or through doors. Similar to how leap is.

I wonder if that could help level the playing field on the movement skills.

Edit: not sure if its the case, but imo increase run/walk should increase speed of Leap and Leap attacks travel time.

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No clue, but yeah, I think it just spoils people too much. Like with me, for example, any time I get something else at that moment the only thing I’m going is: “this is cool, but it’s not Enigma…” Like, I’ve been spoiled by this item, by this skill it’s difficult to actually enjoy the game without it. It’s difficult to enjoy any of the other items or build for them without Enigma because they’re not Enigma, they don’t have Teleport on them.

You ever see spoiled brats who get so used to having it good? That’s how I think of myself sometimes because I just can’t fully enjoy the other armors since “they’re cool but they’re not Enigma” crosses my mind all the time.

Frankly, Enigma has more problems then just teleport lol, It has great stats pretty much all around.

+2 Skills
FRW
bigly str bonus
Big defense
damage reduction
%max life
bigly magic find

and then on top of that teleport.

I think they need to make the lvl 35+ unique chest armors with +1 skills, into +2 skills to help a bits.

Also, lidless shield needs to have +2 skills, to make it any comparable level to spirit shield.

It would still be great armor if they removed the Teleport skill from it, though, and it would open up so much more build diversity since people would be looking at other items. Most only have it for the Teleport option, the rest of the armor is a bonus since zoom zoom 10-30 second games.

That’s why I asked whether Teleport should stay or go, both on Enigma and from the game, as Teleport is the bigger part of it, though just removing it from Enigma helps even the playing field a bit more.

Like I said, though, I just get so bratty and spoiled with other items because “well, it’s cool but it’s not Enigma” keeps coming up. It’s difficult to enjoy other armors all due to this 1 skill being such a huge convenience.

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Teleport should 100% stay in the game, but needs to be nerfed for sorc, maybe just switching ES and Tele skill so that Tele now has 5 pre req skills would be enough. this would make all cold and fire sorc builds 4 points weaker. which doesn’t sound like much, but will be felt by all the super early hell meph farmers.

But this is a game of running hundreds of RNG runs and still not finding anything noteworthy. The drop rate is what makes teleport a necessary skill.

If people had to run to farm, they would only play sorceress or be bored to tears and eventually stop playing.

It just doesn’t make sense to nerf teleport when the end game itself is very limited and relies on it.

it might kill the value of other armors mid season. but it does not effect build diversity. actually if only sorc had access to tele That would kill build diversity, even more people would main sorc!

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So do you think if the devs increased the drop rate of everything, things like Mid-high runes, armors/weapons n such, then removed Teleport from the game or from Enigma, at least, it would be overall a better experience, then?

Let’s say if the droprate for HRs was doubled, cause I think it’s still some really low number maybe 1-5% or something? If they made it 10% drop chance or something and opened up more areas able to drop HRs, like maybe enable all of hell difficulty area mobs to have a 10% chance to drop a high rune, would that help out?

I agree with you on this, and think they’ll hopefully address this with things like 8 player dungeon games like I think it was Project Diablo 2 and Path of Diablo had in them. Those were actually pretty fun to do and cool. D2s very own version of rifts.

Well this was why I originally asked whether just flat out removing Teleport from the game would be better or not. If 1 class has it, everyone will be that class due to how convenient that 1 spell is.

Which tells us that we need more items with teleport and not less. Go play classic mode if you don’t like enigma. Try it and see for yourself.

There are already plenty of useless topics like this and every single one of them gets to the same conclusion. Why make a new one instead of reading the others and discussing there?

Why so angry, but thank you for the response and concern, though, I appreciate it.

You could be right, but my bigger concern was more whether teleport is better for the game, overall. Though thinking on it now I suppose every class having access to their own version of a Teleport skill, and that could probably solve it, too, since +skill armors would all be beneficial regardless.

I wouldn’t mind if the devs actually made “no drop” bonus for grouping up within 2 screens actually worth it.

It’s completely backwards right now. It makes more logical sense to split farm than it does to group up and compete FFA for drops.

Grouping is fun. People talk s*** about personal loot but barely anyone competes for FFA loot in the first place.

But I think they would need to make more zones like the cow level. There’s a lack of end game zones in this game.

Look at D3. It nerfed teleport and had to shower you with loot and made max lvl easy.

Do you think it’s the better game design? Most D2 players don’t like D3. That’s why it’s a no go to clone D3 designs on D2

No, but I think it’s because D3 was rather a very easy game for like 90% of it. Also, coming from D2 going into D3 made it so weird with the rune thing instead of the skill tree and whatnot. I think that was what probably turned me off the most about that game, it didn’t feel like a dark Diablo-esque type game and then to boot it also had no skill tree to really put your points into and spend like D2 does.

I think nerfing Teleport or removing it and then increasing droprate for mid-high level runes would be fine and making them drop off of every mob in hell mode at maybe a 10% droprate or something would be fine. 10% doesn’t seem like much, but when you go to a cow level or something with plenty of mobs that 10% kicks right in pretty good there.

I’m just looking at the overall experience, though, and the health of the game because I just can’t seem to enjoy most of the other armors, myself all because of convenience/QoL being so good.

I do play a Summon Necro/skellie/fishymancer thing and I mainly use my Teleport to zoom and get my minions in check, which is also why I said for minion builds they could have a type of “convocation” spell from Path of Exile where it teleports your minions to your character or to where your mouse cursor is.

The overall experience would be better if you would have more options to choose from with teleport on it or giving everybody teleport via quest reward.

It would be a lot worse without teleport, because it would remove lots of builds.