D2 is already dead and almost nobody plays it, this might actualy spark some interest so people try the season for a week.
Right, but in a lot of peopleâs eyes, this is not an improvement.
There are specific changes that could be made that would be improvement in everyoneâs eyes, itâs been done in the past.
People werenât this outraged about terror zones, they arenât the most mind blowing addition to the game by any means, but they also arenât polarizing to the extent of the Sunder charms.
Same for features added previously, people were overall happy with more level 85 areas, making other mercs more useful, improving lobby, etc.
Sunder charms are not the move, a lot of people are unhappy (not the majority, but a significant amount of players)
Iâm not happy about the charms either. But some of the arguements against it, are born out of pure ignorance. Many havenât even took their time, and try the charms out.
I hate Immunes and I have since day one. I think this is a ok way of getting around them not perfect. Also a hammerdin is a great day one build javazon to idk what you are talking about that cold sorc is the best day one build. It is an easy build but I can be farming chaos day one with a hammerdin, or hell cows with a javazon. Also you can have a decked out hammerdin week one if you buy and sell properly. As someone who has played since day one I like the charms I just wish they would make melee better and nerf sorcs period. I miss the old days were you couldnt buy mana pots at the vendor poor sorcs lol.
Sure you can buy a teleport staff, nobody is denying that, but it also has limited charges AND you canât use Spirit + Spirit or Spirit + Hoto, meaning you lose a ton of FCR and skills, so that tradeoff isnât great and there is still a decision to be made there.
What other magic builds are there besides bone necro ? Youâre acting like this is ruining a ton of builds in the game, while bone necro isnât even viable right now. If 0.01% of players are going pure bone necro, it doesnât matter if there are more magic immunes. In addition, D2R devs can still make changes to PnB necro in other ways (give bone spirit AOE effect, make curses have more damage for PnB skills on monsters ,etc)
Lastly PnB necro was created as a PvP character, obviously bone spirit was never intended for PvM. Adding Magic immunes means and having elemental immunes gives other builds like zons, sins, druids, melee, etc more value.
those are the only true arguments âagainstâ Scharms
- cold mastery
- physical builds
- non-pally magic builds
- pet builds
anything else is, as you said, pure ignorance
So you deem whatâs a true argument and what isnât ? Who made you ruler of all opinions ?
If people think Sunder charms make the game too easy (easier than original devs intended) then I think thatâs a fair argument. Especially since a lot of us bought the game because itâs supposed to be the D2 we know and love âpreservedâ
Consider the implications of how this will cause everyone to run sorc for a majority of the ladder, no longer is there any reason to play any other character.
logic
it doesnt make the game more easy than it already is
are sure about that? did you know how pre 1.07 was?
thats why one of the fair points i listed wasâŚ
fun
Well you donât have that, so I would say to be a little more humble
It objectively makes the game easier, you can beat the game with a naked fire druid or fire sorc now.
1.09 introduced immunities to balance the game, it worked and made the game survive for years.
Fire Sorc and Light Sorc will also dominate the game, doesnât have to just be blizz. Even if they change -res on cold mastery, there will still be 0 reason to play any other character.
this is blizzard dev , make op broken caster and nerf melee make them useless
anyway i have a blast playing poe today i`m making a 2 hander cyclone marauder build
something already weak on d2 and the dev kill last patch because lack of knowlege

Well you donât have that, so I would say to be a little more humble
oh, i do have it
let me show you whyâŚ

It objectively makes the game easier, you can beat the game with a naked fire druid or fire sorc now.
no
they still need to stack -res%
you cant stack -res% naked

1.09 introduced immunities to balance the game, it worked and made the game survive for years.
immunes werent introduced in 1.09
âworked and made the game survive for yearsâ is nothing but a very bad opinion

Fire Sorc and Light Sorc will also dominate the game, doesnât have to just be blizz.
general lite builds and hdin already dominate the game
now fire and cold have a chance to be on equal foot

there will still be 0 reason to play any other character.
barb still is the best rune finder and MFer in the game
jav still is the best base finder in the game

no
they still need to stack -res%
you cant stack -res% naked
Cooley was clearing a terror zone in A4 with a naked fire druid, so again youâre wrong. If damage is high 95% is still very doable.

general lite builds and hdin already dominate the game
now fire and cold have a chance to be on equal foot
They domiante the game after finding Infinity and/or Enigma. items that you cant easily acquire without trading and playing A LOT. Not the same thing as getting a charm within a day of playing and stomping the whole game.

barb still is the best rune finder and MFer in the game
jav still is the best base finder in the game
Nobody is going to play barb anymore since you can do all ilvl85 areas with a garbage geared sorc. Doesnât matter even if you can hork, sorcs will still clear areas fast enough to be more valuable than a hork barb (highly geared hork barb)
is got any point to play melee now
you build a sorc and go kill the Council also the same for uber
melee are useless

Cooley was clearing a terror zone in A4 with a naked fire druid, so again youâre wrong. If damage is high 95% is still very doable.
so you crying bc now other specs besides hdin will be able to do that?

They domiante the game after finding Infinity and/or Enigma. items that you cant easily acquire without trading and playing A LOT. Not the same thing as getting a charm within a day of playing and stomping the whole game.
the charm is not easily found and it only drop from elites and bosses in TZs

Nobody is going to play barb anymore since you can do all ilvl85 areas with a garbage geared sorc. Doesnât matter even if you can hork, sorcs will still clear areas fast enough to be more valuable than a hork barb (highly geared hork barb)
it was never worth it to kill trash mobs in D2 besides cows and ghosts, even in p8
thats why sniping elites and bosses is the game and barb is the only char with 75% more loot from uniques

you build a sorc and go kill the Council
council drop is over 100% better with hork
it doesnt matter how fast a sorce kill council
she cant be 100% better than a horker

the same for uber
smiter still is the best budget char to clear ubers
a sorce (except cold, thats why CM needs to change) will need much more investment to able to do the same
They should just take this all the way to its eventual conclusion of eliminating damage types if they arenât going to mean anything. Convert all damage types to just âdamageâ and all resistances to just âresist damageâ and then you donât have to try and maintain this fragile illusion that damage type matters when the goal is to just have all the strongest abilities be viable in all situations against all enemies.
Everyone can just build whatever class and specific ability that just does the most damage and we can all be the same, or maybe we could also just make all the abilities do the exact same amount of this new non-descript âdamageâ so people can play whatâs fun for them. Then maybe so no one gets confused, you can re-color all the spells and abilities to some neutral gray so everyone is aware that they all just do the same generic damage.
Just spit-balling here⌠/s

Sure you can buy a teleport staff, nobody is denying that, but it also has limited charges AND you canât use Spirit + Spirit or Spirit + Hoto, meaning you lose a ton of FCR and skills, so that tradeoff isnât great and there is still a decision to be made there.
You only use it for traveling in mazes, and telestomping bosses.

What other magic builds are there besides bone necro
Bezerk barb. Equiping full IK set. FotH pally. And itâs not a good arguement, for adding magic immunes, that Bone necro is not viable. And itâs not viable besause pvpers are gatekeeping on it. There can be more magic immunes if they add tools to pierc it. (No, not these charms)

so you crying bc now other specs besides hdin will be able to do that?
itâs easier with other characters, hdin was already OP, now by making all casters same OP ness + teleport, it turns the game into easy mode. I donât understand how thatâs difficult to comprehend.

the charm is not easily found and it only drop from elites and bosses in TZs
All terror zones have elites, uniques, or bosses. Every single person will be doing terror zones to level up, there is only one other unique GC that can drop and thatâs gheeds. It will not be rare at all. In addition, it makes no sense to introduce these gcs to help clear terror zones and make more builds viable if theyâre make the gcs super rare. Again more reason to assume these GCs will not be rare (unfortunately).

there is only one other unique GC that can drop and thatâs gheeds. It will not be rare at all.
Sorry to ask this, but do you understand how the loot pool works?

itâs easier with other characters, hdin was already OP, now by making all casters same OP ness + teleport, it turns the game into easy mode.
the point is
it already was for one class and every time we talked about nerfing it all the so-called âveteransâ have spared no effort to defend this status quo
the same ones crying Scharms will destroy the game

I donât understand how thatâs difficult to comprehend.
what i dont understand is why people are so eager to keep the paladin hegemony

Every single person will be doing terror zones to level up
yeah, with paladins⌠otherwise you gonna have to deal with immunes without, early on, any way to break them

Again more reason to assume these GCs will not be rare (unfortunately).
there is no reason to assume nothing
thats how the game works, unless there is some kind of weight, its 1/7 for unique charms and the chance to roll A unique charm is 1/10k from an unique monster with 300mf
so on average it will take 70k elite kills to drop the desired Scharm
and even if the gheed is taken out of the pool, still is 1/60k

Sorry to ask this, but do you understand how the loot pool works?
he clearly doesnt

he clearly doesnt
Maybe these people think, that Sharms are going to be a fixed drop in TZ, like Torches from Ubers or Anni from Dclone? Or that charms have a seperate loot table from all the other items?