Sunder Charms are going to ruin this game

D2 is already dead and almost nobody plays it, this might actualy spark some interest so people try the season for a week.

Right, but in a lot of people’s eyes, this is not an improvement.

There are specific changes that could be made that would be improvement in everyone’s eyes, it’s been done in the past.

People weren’t this outraged about terror zones, they aren’t the most mind blowing addition to the game by any means, but they also aren’t polarizing to the extent of the Sunder charms.

Same for features added previously, people were overall happy with more level 85 areas, making other mercs more useful, improving lobby, etc.

Sunder charms are not the move, a lot of people are unhappy (not the majority, but a significant amount of players)

I’m not happy about the charms either. But some of the arguements against it, are born out of pure ignorance. Many haven’t even took their time, and try the charms out.

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I hate Immunes and I have since day one. I think this is a ok way of getting around them not perfect. Also a hammerdin is a great day one build javazon to idk what you are talking about that cold sorc is the best day one build. It is an easy build but I can be farming chaos day one with a hammerdin, or hell cows with a javazon. Also you can have a decked out hammerdin week one if you buy and sell properly. As someone who has played since day one I like the charms I just wish they would make melee better and nerf sorcs period. I miss the old days were you couldnt buy mana pots at the vendor poor sorcs lol.

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Sure you can buy a teleport staff, nobody is denying that, but it also has limited charges AND you can’t use Spirit + Spirit or Spirit + Hoto, meaning you lose a ton of FCR and skills, so that tradeoff isn’t great and there is still a decision to be made there.

What other magic builds are there besides bone necro ? You’re acting like this is ruining a ton of builds in the game, while bone necro isn’t even viable right now. If 0.01% of players are going pure bone necro, it doesn’t matter if there are more magic immunes. In addition, D2R devs can still make changes to PnB necro in other ways (give bone spirit AOE effect, make curses have more damage for PnB skills on monsters ,etc)

Lastly PnB necro was created as a PvP character, obviously bone spirit was never intended for PvM. Adding Magic immunes means and having elemental immunes gives other builds like zons, sins, druids, melee, etc more value.

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those are the only true arguments “against” Scharms

  • cold mastery
  • physical builds
  • non-pally magic builds
  • pet builds

anything else is, as you said, pure ignorance

So you deem what’s a true argument and what isn’t ? Who made you ruler of all opinions ?

If people think Sunder charms make the game too easy (easier than original devs intended) then I think that’s a fair argument. Especially since a lot of us bought the game because it’s supposed to be the D2 we know and love ‘preserved’

Consider the implications of how this will cause everyone to run sorc for a majority of the ladder, no longer is there any reason to play any other character.

logic

it doesnt make the game more easy than it already is

are sure about that? did you know how pre 1.07 was?

thats why one of the fair points i listed was…

fun

Well you don’t have that, so I would say to be a little more humble

It objectively makes the game easier, you can beat the game with a naked fire druid or fire sorc now.

1.09 introduced immunities to balance the game, it worked and made the game survive for years.

Fire Sorc and Light Sorc will also dominate the game, doesn’t have to just be blizz. Even if they change -res on cold mastery, there will still be 0 reason to play any other character.

this is blizzard dev , make op broken caster and nerf melee make them useless

anyway i have a blast playing poe today i`m making a 2 hander cyclone marauder build

something already weak on d2 and the dev kill last patch because lack of knowlege

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oh, i do have it
let me show you why…

no
they still need to stack -res%
you cant stack -res% naked

immunes werent introduced in 1.09
“worked and made the game survive for years” is nothing but a very bad opinion

general lite builds and hdin already dominate the game
now fire and cold have a chance to be on equal foot

barb still is the best rune finder and MFer in the game
jav still is the best base finder in the game

Cooley was clearing a terror zone in A4 with a naked fire druid, so again you’re wrong. If damage is high 95% is still very doable.

They domiante the game after finding Infinity and/or Enigma. items that you cant easily acquire without trading and playing A LOT. Not the same thing as getting a charm within a day of playing and stomping the whole game.

Nobody is going to play barb anymore since you can do all ilvl85 areas with a garbage geared sorc. Doesn’t matter even if you can hork, sorcs will still clear areas fast enough to be more valuable than a hork barb (highly geared hork barb)

is got any point to play melee now

you build a sorc and go kill the Council also the same for uber

melee are useless

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so you crying bc now other specs besides hdin will be able to do that?

the charm is not easily found and it only drop from elites and bosses in TZs

it was never worth it to kill trash mobs in D2 besides cows and ghosts, even in p8
thats why sniping elites and bosses is the game and barb is the only char with 75% more loot from uniques

council drop is over 100% better with hork
it doesnt matter how fast a sorce kill council
she cant be 100% better than a horker

smiter still is the best budget char to clear ubers
a sorce (except cold, thats why CM needs to change) will need much more investment to able to do the same

They should just take this all the way to its eventual conclusion of eliminating damage types if they aren’t going to mean anything. Convert all damage types to just “damage” and all resistances to just “resist damage” and then you don’t have to try and maintain this fragile illusion that damage type matters when the goal is to just have all the strongest abilities be viable in all situations against all enemies.

Everyone can just build whatever class and specific ability that just does the most damage and we can all be the same, or maybe we could also just make all the abilities do the exact same amount of this new non-descript “damage” so people can play what’s fun for them. Then maybe so no one gets confused, you can re-color all the spells and abilities to some neutral gray so everyone is aware that they all just do the same generic damage.

Just spit-balling here… /s

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You only use it for traveling in mazes, and telestomping bosses.

Bezerk barb. Equiping full IK set. FotH pally. And it’s not a good arguement, for adding magic immunes, that Bone necro is not viable. And it’s not viable besause pvpers are gatekeeping on it. There can be more magic immunes if they add tools to pierc it. (No, not these charms)

it’s easier with other characters, hdin was already OP, now by making all casters same OP ness + teleport, it turns the game into easy mode. I don’t understand how that’s difficult to comprehend.

All terror zones have elites, uniques, or bosses. Every single person will be doing terror zones to level up, there is only one other unique GC that can drop and that’s gheeds. It will not be rare at all. In addition, it makes no sense to introduce these gcs to help clear terror zones and make more builds viable if they’re make the gcs super rare. Again more reason to assume these GCs will not be rare (unfortunately).

Sorry to ask this, but do you understand how the loot pool works?

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the point is
it already was for one class and every time we talked about nerfing it all the so-called “veterans” have spared no effort to defend this status quo
the same ones crying Scharms will destroy the game

what i dont understand is why people are so eager to keep the paladin hegemony

yeah, with paladins… otherwise you gonna have to deal with immunes without, early on, any way to break them

there is no reason to assume nothing
thats how the game works, unless there is some kind of weight, its 1/7 for unique charms and the chance to roll A unique charm is 1/10k from an unique monster with 300mf
so on average it will take 70k elite kills to drop the desired Scharm
and even if the gheed is taken out of the pool, still is 1/60k

he clearly doesnt

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Maybe these people think, that Sharms are going to be a fixed drop in TZ, like Torches from Ubers or Anni from Dclone? Or that charms have a seperate loot table from all the other items?