Suggestion to the Diablo 2R team

uhm how about NO? nooo touching the drop rates!

How about like Muya said a “no drop” to the calculations? Another thing that we can do is combine all the gold piles that drop. I just opened a chest and eight piles of gold dropped ranging from 102 to 456 gold. As I stated earlier, in Hell mode, gold piles are in my opinion useless and take up a lot of valuable screens real-estate. If Blizzard wants to keep the feel of lots of gold dropping, then have the graphic stay the same, but the UI should show the total in one combine summary.

a priority system for the alt-show would be wayy easier as jedi said.
Here you are changing the loot table (which shouldn’t be the case as it would change things people don’t want to see changed and making things more complex that it could be.

Hi Gamma, always happy to read your posts :slight_smile: That may be the case. I am just advocating for simple temporary solutions like removing items that many players simply tune out like low quality gear (which can be more efficiently farmed in lower difficulties), oil potions, split gold piles that take up a lot of space. Slight changes like these would make a significant visual change in tight areas like caves or small cramped rooms.

Alternatively, they could add an item filter so players can hide items below a certain rarity. When a player is looking for a specific item, they can simply turn it off.

Then we are at a scenario where an amazon has ammo enabled but a paladin doesnt so paladin has advantage to spot good loot first.

hi thanks :stuck_out_tongue: ,well i understand where you are coming from , personally i’am neutral on the matter.
But there need indeed to have a debate on that, i mean sure there is trash on the ground (by trash i mean true trash , like oil indeed) but it was something that makes diablo what is diablo.

also , it’s always nice to farm crystal sword in hell mode at cow level for example (or flail) , because compared to normal mode cow level , they are way more likely to have enough slots for spirit or other very useful runesword like call to arms or heart of the oak
it’s rather rare to find that much socket on those in regular normal mode cow, and even sometime not even possible at all for 5 / 6 sockets ones.

So it has it’s necessities , without it being like that , you wouldn’t be able to find specific high sockets low level weapons.

also , many people like to try to see first what items of the ground have value , if every items had possibly value it wouldn’t be much of a choice.

that’s why , while i do see why you would want each difficulty to have specific items.
there is quiet a few problems in doing that. (and also the complexity of making it like that in the table loot , every monsters and every chest would need to have their table loot changed)

if it’s something “forced” upon players , not something they can choose , it has quiet a few drawsback.
that’s why , personally speaking , i’d rather simply have alt-show priority.

The quivers would still show graphically, they drop everywhere and are relatively easy to spot.

I understand, although thats not the purpose of lootfilters, if you have played games that heavily rely on them. There shouldnt be any hinderance if one is implemented, only upsides. Which wouldnt be the case for every class.

Besides the clutter is largely attented to by them adding auto gold pickup, i noticed in beta it actually makes a huge difference especially at chests.

I’m personally always collecting specific white/grey “trash” items while playing in normal mode.
As majority knows, some staffs, sceptres, orbs, etc. items that have +to skills may yield good amount of gold when sold to NPC merchants

Thats a good point. I would take it one step further. Remove the gold count display in the UI. Players see the gold they can walk up to it, and have it sucked up, why do I need to see how much gold each pile has. Honestly, gold piles take up most of the UI when looking at what drops.

Thats a good practice, but I was referring to Hell mode.

well yeah that works ofc in Hell mode too, usually there’s no need to get more gold though

I guess so people can make a decision on whether or not walk to a pile of lets say 5 mobs dying, even if there is nothing worth to pick up. In big loot explosions then yeah gold piile numbers wouldnt matter, but imo d2 doesnt have that amount of loot clutter anyways, its babyshoes compared to poe for example.

I’ll take your word for it, but yes, I like to maximize everything I do when playing. Just go to a super chest and open it and see what the majority of items displayed will be. I can tell you it will be split gold piles occupying your visual real estate. Also, correct me if I am wrong, if another player picks up gold, isn’t it shared with nearby players? If I can make sacrilege suggestion, copy what D3 did with notifying players what they picked up by having a number pop up above their head with gold amounts. :laughing: