Currently, the Strength Attribute determines the amount of damage you deal with your equipped weapon and each point increases your damage dealt by 1% of your weapon’s damage.
In an effort to make 2H weapons become more competitive, I would like to propose that each point increases your damage dealt by 3% of your weapon’s damage when 2H weapons are equipped. This would make Strength three times as effective for 2H weapons.
For example, if you have 100 points in Strength, you would do 300% more weapon damage with 2H weapons vs. 100% for 1H weapons. Thats a whopping 200% more weapon damage and is not trivial.
The benefit of this change is it would buff 2H weapons across the board and does not require a massive overhaul. I’m no programmer, but think it would be a straightforward change and could be implemented fairly quickly.
Last point, this change opens up more build diversity with players pursuing Strength based characters and makes the Strength Attribute more important beyond meeting stat requirements for gear. Thoughts?
Strength Attribute
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1H weapons: Each point of Strength increases damage dealt by 1%
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2H weapons: Each point of Strength increases damage dealt by 3%
Attribute | Current | Proposed |
---|---|---|
Dexterity (/point) | +5 AR | +10 AR |
Strength (/point) | +1% damage | +2% damage |