They could improve the summon AI ten-fold, and Zoo druid would still be weak compared to a player-controlled druid build. This is the problem with passive build that relies 98% on creature AI (the other 2% is where the player teleports to).
Yeah, this either needs to be fixed, or removed from the tooltip… Same problem with hunger… Tooltips shouldn’t lie to players, nothing worse than investing skill points and it doesn’t do what the tooltip says…
The one advantage summon druid has over summon necro is that they can cast their summons on-top of enemies… This helps if you don’t have enigma or a teleport staff… It’s one of the few ways the zoo druid can be active with their skills
works well with bear and spirit wolves (don’t do it with dire wolves, it will reset their enraged status)