Heh, you lads are contemplating how to make WW more optimal, I’m not even at the point where it’s viable
So yeah, account’s young, gear’s mediocre at best, but there’s a core problem much more serious than how to punch harder;
Sustaining the damn thing. Yeah, longer spins, get some mana leech, but hell diff has a steep penalty on that.
Even so, on good enemies, it’d work allright, but a bunch of monsters are non-leechable - especially hell act V- , while a bunch more merrily burns away a barb’s mana pool in a hit or two, and they’re never alone, and hit frequently.
Just today, on a short walk on the road from the Cold Plains WP to the Burial Grouns, I’ve ran into four elite packs, all with mana burn.
Pop a potion on them, or on bossfights, get to spin once or twice, then it’s back to Concentrate or basic attack when even the last 2 mp is gone…
It was so bad, I just went back to the build I started with; Smacking down individual enemies one by one with sinergy boosted DS attacks, as they become free at Slvl 9…
I’d say forget changing WW, rather make every monster leechable, cap out how many % of MP can a player lose to mana burn, and maybe even ease up a bit on the difficulty penalty to leech.