Skeleton Magi rework idea

problem with mage damage is they don’t scale dmg as well as skelly warriors. i went through the math here:

secondly, the necro is supposed to have bad damage output, but extremely good tanking capacity. thats his stick. safety for killspeed. you can negate that later on, the better your gear is and hence the more auras you get. skelly mages are supposed to be an inbetween build, incase you don’t have very good gear to give an additional dmg boost, at the cost of points for golem (clay or iron). i mean one can have a debate if they should double the dmg output or triple (because at the moment they double dmg if you don’t take auras into consideration, they have the same damage as melee skeletons). but i just don’t see the skelly mages have the same damage output as a warrior army with auras. that would just be insane.