Skele Mages Still Suck

Agreed, and proposed a buff to Raise Skeletal Mage to significantly increase elemental damage and missile speed. Also, missiles now have chance to pierce per level.

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Max 4 mages
Can have all 1 element or all 4 and everything in between
Secetable which element to summon

Can cast
Frost Nova
Meteor
Chain lightning
Poison Nova

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How about 1 mage like a golem? Casting 1 of 4 elements

AoE would be very welcoming.

Bro too much maths and sense in there

The devs got a headache after the first paragraph

Just say the mages need 700% dmg buff and they’ll go straight to the same conclusion of : hahaha it’s not that bad game been fine for 20 years

And go right back to nap

The Arreat Summit

Skills Tab

Summon Mages

It explains what mages have and increases to damage per level. If the spell they cast is fireball, then it will cast according to its level and as such do that damage.

Pretty sure it is well spelled out. Just have to read it and do a little math, not that hard.

Also, Diablo Wiki spells it out just a little more for you … you do need the reading comprehension of a 6th grader though.

I’ve always secretly wanted to build a skele mage necro, but you’re right they need a buff.

An army of spellcasters is one of the coolest things possible in D2. I hope you get the buffs necessary to put them in a good space.

Person A ask for tooltip damage as most spell in every game have.

You : it’s easy you just need to go to a website search the information gather it, do a little excel sheet and alt tab between the game every time you want to know… such stupid request!!

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There’s no numerical value for the tooltip ingame. It just says “+ damage.” All exact values have been calculated by external parties. And thwy are not consistent with changes being made in 2.4.

Hey dumbass, there is no preset score to put in the tool tip,the damage changes with the skels levels, and with any +skill gear you add … so yeah go figure it out. its not rocket science or are you really that damned lazy

So like every other spell in the game?

The only logical reason for them not to put the tooltip is because the dmg is truly underwhelming and that’s how they want it to be

The damage tooltip scales per level for regular skeleton warriors in this way. The issue is likely the variation in damage across each element. Visualizing them all is a UI problem. However, easily resolved with an average value across all four types

I totally agree. They even die quicker. They aren’t smart enough to stay back from the fight. It’s like they have the same AI as the skeletons but they’re mages.