Already done and suggested to the developers to consider sweeping changes to melee skills for all classes in thread linked below…
Barbarian
- Increased Stamina - rename to “Increased Resilience,” and now adds +1% FHR per level
- Taunt - now taunts monsters in the immediate area (no longer single target)
- Bash - now grants +5% crushing blow at level 1 and increases +3% per level, increase flat damage to +3 (up from +1) and increase +3 per level (up from +1)
- Stun - rename to “Cleave,” and now requires a 2H-weapon equipped and hits up to 2 adjacent enemies next to your primary target
- Whirlwind - don’t apply diminishing returns to weapon IAS (only to other equipment). This places more importance to weapon IAS, which harkens back to old mechanics
- Concentrate - increase max attack FPS from 9 to 7, replace Bash synergy with Iron Skin, and add new Increased Speed synergy as follows:
- Iron Skin: +1% PDR per level
- Battle Orders: +15% Damage per level
- Berserk: +5% Magic Damage per level
- Increased Speed: +1% IAS per level for 1H-weapons and +2% IAS per level for 2H-weapons
- Frenzy - remove Taunt synergy and adjust synergies as follows:
- Double Swing: +10% damage per level
- Berserk: +3% magic damage per level
- Increased Stamina: +8% damage and +0.4 seconds per level
- Grim Ward - remove corpse requirement (max. limit is 5, similar to traps)