In a real game, any item that was in the top 3 rarest drops in the game would be BIS worthy. It shouldn’t be easily matched by an Occulus and shield which are a lot easier to find.
The trade off should be power vs defense.
This is a good thread because at the very least the devs should be buffing the top 10 - 15 elite uniques to make this ladder season VERY EXCITING!
We have been discussing and brainstorming potential buffs to uniques for over 4 months now and have compiled alot of good ideas from the community in the thread below. I don’t understand why the devs can’t take a handful of uniques (10 or so) and let us test in the PTR? If it doesn’t work out, they can simply revert the changes. But if the feedback is positive and well received by the community, they could roll the changes into next Season.
Agreed. I had the impression pre-launch that the devs would be willing to take more risks because D2R is a live service game. And the thing were talking about here–which is buffing uniques- isn’t even a risk. All of the changes in your thread are completely balanced. They can copy paste all of them and it will only have a positive effect on the game.
They would just need to go over your thread and make simple excel sheet edits to 10 - 20 Elite Uniques. The whole process would take an hour or two and leave a drastic positive impact for years to come.
People will be farming for Mangs Song and Tyreal’s Might FOR HOURS AND DAYS, MONTHS, AND YEARS!
They will also be giving the botters more items to sell, and they can make more money on the accounts they ban.
That was my thought as well. We’ve had the community weigh-in on the proposed changes to uniques and think we have compiled a really solid list. All the developers need to do is implement and it would be such a drastic improvement for the game to have glory returned to such items as Tyrael’s Might, The Grandfather, Mang Songs’ Lesson, etc.
Please help support this effort with your voice here in the PTR feedback thread. Maybe with overwhelming support by the community, they would consider it…
one or the other on valor and grandfather cant be running around with both of them on that would be insane
or valor and dual wielding gf’ers oh emmm geeee
honestly all gf really needs is that 40ias that would be enough
for the valor adding 100enhanced damage with always spawning 2 skills would be enough aswell because it does spawn eth it is a good armor eth
but it does need that ed to be a decent armor for melee besides just fort and eth toothrow
also one you did not mention but i will
barb two handers in this game
are the new throw barbs leap attack barbs etc
they literally destroyed an entire build by making it weak af
make steel pillar ethereal with more ed and ias
or ariocs with more ed sockets etc
add more range to spears
idk do something its ridiculus
That’s basically what we have proposed for GF (buffed ED, added sockets, added ethereal along w/ CB, bonus to exp, and more life)…
The Grandfather
Colossus Blade
One-Hand Damage: (62-87) To (164-474)
Two-Hand Damage: (145-203) To (289-649)
Required Level: 81
Required Strength: 189
Required Dexterity: 110
+150-250% Enhanced Damage
+2-247 To Maximum Damage
+50% Bonus To Attack Rating
+80 To Life
+20 To All Attributes
Indestructible
Some of these changes would be great. Others don’t really go far enough as far as I’m concerned. Ideally top uniques would rival the most powerful runewords. More variety please!!
I’m not sure what you mean? Can you please elaborate? Thanks.
Completely agree. As a conscious effort, we tried to be somewhat conservative, but definitely want the most nostalgic/rare uniques to rival the top runewords.
some uniques i would love to see in the game doing insane damage or mob slaying
grandfather make it better
runemaster give it some ias
spirit ward fade sheild barbs want something other than stormshield but the qualities of storm shield block and dr
doombringer and flamebellow
leviathon its almost good make it better
humungous axe its another almost good kinda
make it better
halberds reign give it dr
shako give it teleport
wolfhowl
razors edge
lacverator
i dont care really what they pick but atleast like 5 or a small handful of the really old cross edition items
make em better this is a new edition
or dont ill still play cus i love d2
im super happy with the graphics some the gameplay and drops are little off but really its more than i can ask for coming out so long when we all thought it never would so yeah i love it but make it better
Fool’s + (16.5 Per Character Level) 16.5-1633.5 To Attack Rating / + (0.5 Per Character Level) 0.5-49.5 To Maximum Damage (Based On Character Level)
Someone mentioned above that the GF Sword was OP especially if used in conjunction with (modified)Arkaine’s Valor.
I’d say go crazy with the GF but add a unique caveat: Due to its sheer power this weapon can only be wielded 2h
I really like the idea to add Fools mod to GF and can only be wielded 2h, and looks like we can go crazy and add all these buffs and don’t violate the 12 attribute limit as shown below…
The Grandfather
Colossus Blade
One-Hand Damage: (62-87) To (164-474)
Two-Hand Damage: (145-203) To (289-649)
Required Level: 81
Required Strength: 189
Required Dexterity: 110
+150-250% Enhanced Damage
+2-247 To Maximum Damage
+50% Bonus To Attack Rating
+80 To Life
+20 To All Attributes
Indestructible
Have y’all thought about adding drawbacks to rare uniques? Like + requirements or something of that nature. I feel that you could justify the stats on the grandfather with having 200 str required and 145 dex.
ie: Horizon’s Tornado
One-Hand Damage : (9-11) To (264-304)
Required Level : 64
Required Strength : 100
Required Dexterity : 62
Durability : 65
Mace Class - Fast Attack Speed
+230-280% Enhanced [Damage]
+50% Damage to [Undead]
+50% Increased Attack Speed
Slows Target By 20%
20% Chance To Cast Level 15 [Tornado] On Striking
Requirements -20%
Proposed Buffs:
10% cast level 1 blood mana when struck
50% faster cast rate
50% faster hit recovery
+3 to all skills
+20-30 to all resistances
increase maximum mana 10%
+2-3 tornado (druid only)
remove all melee aspects of weapon
The blood mana curse here comes from succubus. The user whenever they cast a spell are dealt damage. It fits well within lore because Horizon saw to grow his power through demonic magic. This new horizon’s tornado is strictly better than HOTO, but also comes with a potential to kill you that arguably is far worse than oculus chance to proc teleport. Hopefully I didn’t hijack this thread I just like theory crafting items that fit with lore and nostalgia.
Not at all, all ideas are welcome and like your idea about adding some potential debuffs that fit with lore and allows the proposed buffs to go above and beyond, while making the item truly unique. If you have more ideas, please share with the group.
BTW, we need keep the PTR thread below alive and kicking so the developers can actually SEE we want to see glory returned to uniques…
That’s a can of worms I won’t open yet but I largely have similar notes as the ones in your original post. Maybe I will roll them out piece wise. Magic Finding would be so much more thrilling if these items were actually useful. Not to mention some have unique artwork that is truly beautiful.