Runes are still too rare

D3 completely removed MF I believe. It was a thing back when the game had the auction houses early on, but it went away when they made everything soulbound, took away trading, made loot rain from the sky, and generally killed the game.

Nah it’s still a thing, it just doesn’t matter anymore. Each Torment level increase outweighs any MF% by a massive margin. You can still find MF on nagelrings, etc. in D3.

Patchnotes from patch 1.13c
"Increased the drop rate of high [runes]

for old players who haven’t played for a long time, this innovation should be sufficient.

How rare is a Tyrael’s Might?

Much, much rarer than a Zod rune.

If you want specific drop rates, you’ll need to just google a d2 drop calc.

There has to be something highly sought after that has to be uber rare. Otherwise it just becomes a prerequisite and the game becomes pointless to play.

I am absolutely against changing the rarity of runes.

If you don’t enjoy magic find hunts over and over and over again, day in and day out, D2 may not be for you. I enjoy it. It’s relaxing and every now and then there is a moment of euphoria. That’s the game.

If you kill hell baal in P8P8 with 250% MF, there’s a 1:1,200,410 chance he drops Tyrael’s Might, and a 1:1,600,548 chance he drops a Zod rune. He’s more likely to drop a Tyraels than a Zod rune

You still haven’t responded to the flaw in your argument.

Zod is still a far more common a drop than Tyrael’s might, so your entire premise is flawed.

Here you deliberately misrepresent the drop rates to attempt to prove your premise that Zod is somehow more rare, just because it happens to be rarer on one monster. Ridiculous. You need to account for all Zod-capable mob drops, that are not Tyrael-capable.

Zod is by far more common.

Unique Sacred armor is one of the rarest drops in the game.

Then if you find one, 7 out of 8 times its going to be Templar might instead of Tyrael might.

It is the rarest item in the game by a good margin.

Why are you so obsessed with boss rune drop rates?
People don’t kill bosses for runes.

clearly no1 ever told the bosses runewords are the new meta after 1.10 launched AM I RIGHT?

With the Normal and Ladder modes having the same rules, you can transmute 3 of a kind runes in the cube to upgrade them.

Horadric Cube Transmutation Recipes
Runes
Ingredients Patch Version Result
3 of the same Rune
only works for the most common Runes: El, Eld, Tir, Nef, Eth, Ith, Tal, Ral, Ort
v1.09 1 of the next Rune
3 El’s give you 1 Eld… 3 Eld’s give you 1 Tir…in the order listed to the left.
3 Thul Runes + 1 Chipped Topaz v1.10 Amn Rune
3 Amn Runes + 1 Chipped Amethyst v1.10 Sol Rune
3 Sol Runes + 1 Chipped Sapphire v1.10 Shael Rune
3 Shael Runes + 1 Chipped Ruby v1.10 Dol Rune
3 Dol Runes + 1 Chipped Emerald v1.10 Hel Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
3 Hel Runes + 1 Chipped Diamond v1.10 Io Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
3 Io Runes + 1 Flawed Topaz v1.10 Lum Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
3 Lum Runes + 1 Flawed Amethyst v1.10 Ko Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
3 Ko Runes + 1 Flawed Sapphire v1.10 Fal Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
3 Fal Runes + 1 Flawed Ruby v1.10 Lem Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
3 Lem Runes + 1 Flawed Emerald v1.10 Pul Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
2 Pul Runes + 1 Flawed Diamond v1.10 Um Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
2 Um Runes + 1 Topaz v1.10 Mal Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
2 Mal Runes + 1 Amethyst v1.10 Ist Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
2 Ist Runes + 1 Sapphire v1.10 Gul Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
2 Gul Runes + 1 Ruby v1.10 Vex Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
2 Vex Runes + 1 Emerald v1.10 Ohm Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
2 Ohm Runes + 1 Diamond v1.10 Lo Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
2 Lo Runes + 1 Flawless Topaz v1.10 Sur Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
2 Sur Runes + 1 Flawless Amethyst v1.10 Ber Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
2 Ber Runes + 1 Flawless Sapphire v1.10 Jah Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
2 Jah Runes + 1 Flawless Ruby v1.10 Cham Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.
2 Cham Runes + 1 Flawless Emerald v1.10 Zod Rune
Only works for Single-Player, Open, or Ladder Characters; not for Normal Characters on the Realms.

Do we think anyone at launch of this game will have built an autoloot bot? I remember this + maphack would be how some of my older friends would run macros overnight and get all the Runes on diablo II original while I struggled to get maybe even the 3 runes I needed for my tornado mace.

True Diablo II fans asking questions like that in some places already. So you will play the game normal way and get some stuff done, while others will make the game play itself for the nights and then collect their reward and maybe sell some of it on the market. Why even bother with the game that you will just cheat to get stuff done, where is the purpose in that.

You need to account for all Zod-capable mob drops, that are not Tyrael-capable.

Zods can only drop from monsters with A5 Good drops or better, essentially limiting it to a5 hell and level 83+ areas and diablo / nihlithak / baal. The list of monsters that can drop Zod overlaps a lot with the list of monsters that can drop Tyrael’s Might. In general, its only the endgame level 85 areas where trash mobs can drop Zod and uniques/bosses can drop either Zod or Tyrael’s Might. Say you have P1P1 with 300% MF. A throne venom lord has a 1:3841314 odds of Zod and can’t drop tyraels. A unique venom lord has 1:744255 of Zod and 1:452682 of Tyrael’s Might. A minion venom lord has 1:3841314 of Zod and 1:19355344 of Tyraels. Baal has 1:1600548 of Zod and 1:1144532 of Tyraels

When you’re doing a baal run, most monsters you kill can drop either item, since its mostly minions/uniques. The result is that Tyraels is pretty comparable in rarity to a Zod rune.

No HRs are not too rare. If you want to increase drop rate, then nerf all the runewords.

Grief, Enigma, Infy and Co are overpowered as hell, even more so if you increase the drop rates.

Classic items like Grandfather, Schaefers hammer, Stormlash etc are already quite weak in comparison. Yet, drop chance of those is crazy low.

The difference is that on a minion of destruction, the chance to find Zod is roughly 10x, and that’s with some MF.

It is well known that Zod drops far more than Tyrael’s Might in practice.

The result is that this is not at all true. Pindle/Eldritch/Shenk/Chaos seal boss minions/Diablo/etc.
get run in nearly every decent Baalrun also, which widens the gap even further. They and their friends cannot drop Tyrael’s.

Your entire premise, that good uniques like Death’s Fathom, Griff’s, etc. Drop more than HRs is laughable. HRs have a far higher drop rate because they are able to be spawned on trash mobs, whereas these Elite Uniques aren’t dropped on nearly as many.

The vast majority of runewords are actually weaker than top end elite unique items. There are a handful of best-in-slot runewords necessary for balance like Enigma and CTA without which the metagame becomes insanely imbalanced. Outside of those two categories, the only truly ‘imbalanced’ runeword is grief.

We don’t need to see more runes dropping. All that is needed now that we have the once ladder only cube recipes is to farm the places where runes are more likely to drop enough and use the recipes till they give us the runes that we want.

No they aren’t. You may not get everything you want.

People need to understand that high end runewords were meant to be in a “ridiculous” tier of rarity because they are absurdly overpowered. Once your character becomes so powerful the game loses its challenge. At that point you just run around practically invincible and just blow up the screen.

What some don’t understand is that its either D2’s approach or D3’s approach as far as the game play loop. D3 pretty much gives you every item but you play an “endless” grind to incrementally upgrade everything, you don’t really have the actual items to chase anymore because drop rates are so high which in my opinion is a big loss factor to motivate one to grind in these games without a proper rarity curve.

If it takes 6 months of constant grinding to come across your first Jah or Ber, since there is TRADE in D2, your grinding for that 6 months whether a Jah or Ber drops or not is still going to allow you to acquire MANY other rare items that you can trade for. D2 is not completely reliant on whether a Jah or Ber only drops for you like D3 is.

One of the main catch’s of an ARPG is that there are awesome items that you want that keep you playing to eventually obtain. Some will say that an ARPG is “about trying all the different builds” while yes that is true, that is what is supposed to motivate you to keep grinding.

High end runewords are not designed to be more powerful than comparable elite uniques or set items. The majority of runewords, even those involving high runes, are worse than their respective uniques. Just because Enigma and CTA and Infinity are the glue that holds the PvP/PvM metagames together, doesn’t change the fact that runewords like Bramble, Breath of the Dying, Chains of Honor, Doom, Eternity, Famine, Hand of Justice, Kingslayer, Wind, Fury, Brand, Death, Destruction, Dragon, Dream, Ice, Last Wish, Phoenix, Rift, Wrath and Silence all exist. And they aren’t game-breaking items, they aren’t even best-in-slot for almost any real builds save a few niche applications like auradins or as swap gear in specific pvp matchups. They’re all outclassed by elite uniques or sets or other runewords.

Nobody sees a Ber rune and says “Oh boy, now I can build Wrath and have a 0 base damage 0 ias bow with 30% chance to cast decrep on striking and 300%+ ed vs demons/undead that stacks additively instead of multiplicatively with other %ED”. You’re unironically better off using an un-upgraded buriza.

The premise that runes are designed to be some fantastic chase item that only a few exists per realm and you won’t see until 6 months after a ladder started and everything is long since settled, is complete bollocks. The 1.10+ game is designed around every character being able to teleport thanks to enigma, 90% of the builds in the game simply cease to function without it. Its a core enabling item, not some ultra gold polish, and everything else you can do with runes is a joke. Slapping Jah Mal Jah Sur Jah Ber into a weapon just to get something worse than an ethereal death cleaver?