Request for Diablo 2 Resurrected Mac

Is not, some features work really badly when even works. Because mostly are up to users to create their own code to solve most of issues. Is not the same as being well documented and actively supported like on windows is.

I had several problems in projects that I would really need to build from the ground the entire libraries because both linux and macOS didn’t had neither support of compatibility with certain features hoping in the end that they would work. Instead of actively work on my project I needed to solve several issues in the middle of the project either using native solution, crossplataform or through lutris/wine. Several situations that made me to stop work on the project because either I would need develop my own code to actually make UE work or just find solutions over internet while my project got halted.

While I could swap the vm to windows and 0 issues. For active developers and when you are working in a project that is time sensitive, not even mentioning maya and adobe tools you really would choose to work on windows for the lack of headaches and better project continuity.

I learned not once but several times, I even tried to keep the hybrid ecosystem to make my work hours productive and hobby hours to fix stuff on linux to make things work. Is not that great when you work in a big project with time sensitive and you need to either develop your own code to solve the tool’s problem(which I done sometimes) or find someone’s else code at risk of compromise your software integrity if you’re not careful or Review the code.

Like marketplace by example, mostly needing to rely on lutris which is far from optimal and there is no guarantee to work.

Maybe UE5 improved, but UE3 and UE4 had several caveats. Way more than windows, but at least on windows you had better odds to work around it.

While, in theory, UE5 isn’t exactly production ready. Is only early access right now. They say they improved, but only time will tell. Having consoles being compatible with unreal engine also helps, but is far from perfect actively do a project on linux entirely. While windows have some caveats also, is way more manageable than was on linux or mac.

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The issue are those:
1- active support from apple, which often ditch their support in a couple of years. While most of blizz games stays by decades.
2- they cycle OS and Hardware architectures but also not always are retro-compatible.
3- through emulation your mileage may vary
4- smaller user base, costly to implement

Most benchmarks doesn’t measure real world scenario. Because would be heavily optimized on Hardware microcode to perform well on those softwares, sometimes through OS optimizations also. Even games are biased in that scenario.

Each individual software would have diverse results. WoW is a several years old game, you can’t compare with D2R in terms of Hardware requirements, specifically gpu one.

About
Wow:
Operating System: Windows® 7 64-bit
Processor: Intel® Core™ i5-3450
AMD FX™ 8300

Video:
NVIDIA® GeForce® GTX 760 2 GB or AMD Radeon™ RX 560 2 GB or Intel® UHD Graphics 630 (45W TDP) *Requires manufacturer’s driver support.

Memory: 4 GB RAM (8GB for integrated graphics such as Intel HD Graphics series)

Storage:
Solid State Drive (SSD)
100GB available space
Or
Hard Disk Drive (HDD)
100GB available space (depending on the performance of the drive, player experience may be impacted on HDD)

Internet:
Broadband internet connection
Input Keyboard and mouse required. Other input devices are not supported.
Resolution:
1024 x 768 minimum display resolution

w3r:
Operating System: Windows® 7 / Windows® 8 / Windows® 10 64-bit (latest version)
Processor: Intel® Core® i3-530 or AMD™ Phenom™ II X4 910 or better
Video: NVIDIA® GeForce® GTS 450 or AMD Radeon™ HD 5750 or better
Memory: 4 GB RAM

D2r:
Operating System: Windows 10.
Processor: Intel Core i3-3250/AMD FX-4350.
Video: Nvidia GTX 660/AMD Radeon HD 7850.
Memory: 8GB RAM.
Storage: 30GB.
Internet: Broadband Internet connection.
Resolution: 1280 x 720.

D2r requires more RAM, similar gpu power than wow and fewer cpu performance.

While if done natively, most likely would perform okay. Through emulation most of time wouldn’t be a great experience. Like some folks in the past emulating “consoles” on their pc requiring a ton of Hardware power to “simulate” a way more weaker hardware. Rosetta and lutris often you lose a lot of performance on the table.

The reason is so very simple. Google “Steam Charts Survey”. Open the first link. Click the OS Version drop down.

Windows 96.5%
OSX 2.5%
Linux 1%

Convince me as a company now to hire additional developers to support and update this version that won’t sell many copies.

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It would sell one right here baby! Bring this to MAC!

funny macresearch dot org tells you exactly how to install Diablo 2 Resurrected on a Mac.

Use boot camp. All macs can run windows os

2.5% of the steam survey population I wouldn’t really expect game devs to be interested in wasting time on such a small pool of players. It’s not really profitable unless it’s a sizable market like consoles.

You already have many choices on how to play D2R. Mac just isn’t one of them that’s worthwhile to develop for.

Why are users arguing that it can’t be done?
It would be nice if they did.

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Isn’t about it can’t be done. Is more about active support, development and costs related to it with mostly no return of the investment in fact, most likely would make them loss money doing it.

If you sum linux+macos systems even on those cases often doesn’t pay off to have active support and development to it. On software that you pay one time only.

Doesn’t mean that couldn’t work on lutris and alternatives. Just they wouldn’t guarantee anything because provide support and the effort to make it work wouldn’t be compatible in terms of revenue and cost that the plataform would provide for them.

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Yes please, I’d love that. I’m playing on an old iMac that’s dying :frowning:

making a new mac client isnt that simple alot of stuff too think about, but the prob is Apple just do what they want for hardware including a new M1 chip that’s ARM based so do they support a intel ver of mac OS or the New M1 its kinda the same thing.

when they went from the IBM power PC chip to intel, old games stop working and need a full rewrite to work its a lot of effort to support both ver for such little gains as well, mac users need to just start buying pc’s…