well yeah, that are the only facts here.
Where is my credit card it’s time to venture into the unknown world of Diablo pvp!!
Except that this hasn’t been about gimping anyone. It’s about forced FoV based on the hardware.
It’s about letting everyone see whatever max FoV they choose. If they are going to support a 21:9 view, then everyone with any monitor should be allowed to choose that view. It would display natively on a 21:9 monitor, it would display with black bars on 16:9. It could even display on a 4:3. It’s all just a scale factor (combined with a crop) which the GPU is doing by default for every system.
And, until then, players should be allowed to choose to watch it in 21:9 (or whatever max FoV they decide to support) on a 16:9 monitor.
In fact, this isn’t even an issue of “in a few years”. Right now, and quite possibly “in a few years” the best view of a 21:9 Diablo world may not be on a 21:9 monitor. Today, the best view would be on a large 16:9 4k monitor. It would have 3840 pixels across instead of the 3440 of the highest resolution 21:9 monitors. And the 42 inch monitors have a larger 21:9 viewing area than a 34 inch ultra-wide.
Moving forward, this year’s TVs already have a lot of gaming specific features and are much larger than any dedicated computer monitors. In a few years every consumer TV may have all of the features of today’s dedicated “gaming monitors” and be available in any size that you might have the budget for. Dedicated computer monitors may become a budget option rather than the state of the art given the trajectory starting to happen.
But, if the game design takes the basic approach from when D2 was created and force the FoV to match the hardware, they would be failing to take advantage of today’s larger and higher resolution 16:9 displays and future high tech consumer TVs.
Max FoV perhaps should be based upon a commonly available monitor size, but that FoV should be supported on any monitor. Then, basically, all worries about “gimping” anybody, and all concerns about being sniped by a person who chose different hardware - both concerns would evaporate.
That is not correct. Even when 42" Monitor ist 16:9 and in 4K or 8K, you have a larger viewing with a 21:9 Monitor, even ist only 35" Monitor. I have both, I can compare that.
Or you mean 32" ultra wide versus 34" ultra wide?
Why I don’t have too much hope for this remaster, especially with how bad Blizzard track record is for remasters.
This has to be adressed.
As it has been stated already, this game’s mechanics are not suited for ultra wide resolutions.
Even 16:9 is on the edge of not completely messing things up. More than that is absolutely gamebreaking, especially for PvP. The field of view should be limited to 16:9 ratio at maximum.
Allowing ultra wide fov on all screens is also a bad solution - the problems (monster not reacting and completely broken PvP balance) will remain, while also everyone who wants to be competitive will be forced to use it and most players use standard 16:9 monitors so they will play with giant black bars just to please the small part that use ultra wide screens ? Its obvious that it has to be the other way around - keeping 16:9 ratio will not break the game and most players will get full use of their screens.
And again. Let’s bet that we can play this game in ultra wide, without black bars or anything. You have to deal with that, it’s 2021 dude. When you don’t like it, you can buy a cheap 21:9 Monitor for round about 500 bucks.
This is not about 2021 and technological advancement. Its also not about me not being able to get such screen, I can buy a good 32:9 screen anytime. I just prefer playing on bigger 16:9 TV. But even if I prefered ultra wide screen, I would still be against the support of it for this game, as this game from year 2000 is not suited for it, and never will be.
Just the fact that the graphics has been reworked to look good in any resolution does not mean the game is customized for such a huge field of view.
You really don’t see any problem in being able to attack enemies withou them attacking back ? Or having unfair advantage in PvP, using skills like blizzard, foh, bone spirit, guided arrow, curses etc. on a range where your oponent with normal screen can’t see you and can’t do anything ?
Even if they made it so you cannot click on anything beyond the 16:9 fov and limit teleport range, you can still cheese monsters in open areas with long range projectile skills (bs, ga, even fireball…) and still get unfair advantage in PvP. This is obviously gamebreaking issue.
I really hope the devs are not blind and see how broken this is and will make standardized 16:9 field of view for everyone (I would be even fine with 4:3 and black bars, as that would preserve the game mechanics as they were intended).
Maybe they can keep this ridiculous view for single player and open battlenet, as there will be a lot of cheating anyway, but for closed bn, it has to be equal playing field for everyone.
Somewhere around the 34" ultra wide vs 42" 16:9 is the cutoff. And 4K monitors (especially if you count the latest 120Hz TVs with gaming modes) go much larger than that. There is even a 50" dedicated 16:9 monitor out there.
And, this isn’t necessarily all about “physical image size”, that’s just one aspect and I was pointing out that not only do 4k monitors absolutely beat the pixel resolution of all ultra-wides, they can easily also beat them on physical size as well. Even if they were smaller physically, since when is that of the game designer’s concern? They don’t force a 27" ultra-wide to have a smaller viewing area than a 34" ultra-wide, even with the same aspect ratio.
The point is that these capabilities and measurements only matter if the game designers force an FoV on you based on the properties of the monitor. They should instead focus on “we’ll never track more than X by Y yards of game environment, so how do you want to see this on your monitor?”
- Full screen, however much you can fit
- All of the environment, with black bars
- ?All of the environment, with non-uniform stretching?
- Some options in between if they want to provide ultimate flexibility
Instead, they say “your screen has 16 pixels in one direction for every 9 pixels in the other and we don’t care how big it is, we will REQUIRE you to never be able to see what is tracked beyond the innermost 16:9 subset of our actual in-game FoV”. There’s just no reason for that.
Note that for D3, I actually have options for aspect ratios that don’t match my 16:9 monitor, but they aren’t widely different (16:10 if I recall) and they do it by stretching the image so that it is distorted rather than using black bars. That option isn’t available for D2 last I checked. It’s a baby step in the right direction of dis-associating game FoV from monitor aspect ratio, but they could easily make this all quite flexible.
Just pick a max game FoV, and then give every player the option of how they want to see that on their hardware…
is it Ultrawide? if so whats your adress so i can come and live with you
If we have a tele and name lock limit added, and monsters are only visible up to your light radius, I don’t see a reason to change it. Widescreen is dope.
I will be the king of pvp!
Wrong, private servers have kept D2 alive
Excuse me, but what you are saying is pure nonsense. Back in the day when most people had 4:3 or 5:4 monitors, people with 16:9 had advantage no matter the game. D2 maybe didn’t support 16:9 resolutions up until few years back with mods. But what you are doing here is clearly crying over something that’s out of your comfort zone. It’s as if you said that people can’t use mice from Logitech to play D2R, because all other mice would only work at half speed or something along the lines. Are games pay 2 win, because I have a better keyboard and mouse than you? This is so weak. Besides all this, the main Idea with Diablo is the ARPG, I would say the PVP is a nice addition but every Diablo-esk ARPG I’ve ever played I went into it to kill mobs, loot gear, level up, get better gear and so on. I don’t play Diablo type games for PVP and I dare say that PVPers are just a loud minority. But besides all this, why not just make a PVP Arena playable strictly with 16:9 resolutions? As for the PVM situation, have you even played the original game back in the day? did you do Baal runs, cow levels or anything? Its a s…show, you need lightning fast reflexes to pickup anything worthy, especially when everyone stands atop the boss when he’s about to die. A fix would be to make the loot allocation similar to POE. Which is FFA (kind of self explanatory), partial = sets a timer for dropped item for each player, for example item #1 drops for player A and will be there for certain amount of time and if the player doesn’t pick it up it becomes available to others. And permanent allocation for each player. So this stuff has been solved already without limiting other people and it works very well. If anything they should improve the game, not caveman it. Who knows what monitors will we use in 10 years and by then 16:9 might be similar to using 4:3 today or in other words, pretty sh…
I wouldn’t call it pure nonsense.
The developers have already voiced their concern that monitors will be capable of killing enemies outside aggro range and stated their intentions to mitigate this problem.
How can you call it nonsense when even the developers see how unimaginative and immersion breaking it is to slay monsters with fireball while they’re still asleep?
The nonsense part comes in reducing the possible resolution sizes, i.e. limiting other players instead of fixing the problem.
Clearly the game wasn’t made for such resolutions, we all know that. But wouldn’t the remedy be to fix that issue, rather than limit players? Since its a remaster not a re-release with HD textures, it should be improved.
Fixing the problem may include a lot of things, possibly black bars, fog of war, whatever.
It is a problem that needs to be fixed, but I do agree there are some better than other ways to do it.
Let’s hope the devs strike a good balance where ultrawide users can still enjoy their monitors, without wrecking the very real issues they could cause.
Black bars or fog of war are kind of stupid, no offense, just my opinion. It would be far better to just increase aggro range for mobs and put loot allocation in-game, perhaps there are even better ideas.
I don’t see anyone moaning about 21:9 in POE, Last Epoch, Wolcen, Grim Dawn, Torchlight, W40K: Inquisitor Martyr, Titan Quest… There are more of these so called “Diablo successors” and all of them support 21:9 resolutions, most of them have PVP and there is no advantage for wider monitors or very minimal at best.
Hehe… pvp in PoE… is there though? Lol.
Aside from that though, I’d be fine if they increased aggro range, but I’m unsure if that would really solve the pvm issue, they’d also have to increase monster attack range, etc. It would be very large changes as opposed to fog of war, which I agree also sucks.
Pvp, I think certain skills like Blizzard will be absolutely game breaking with unmitigated range, perhaps a hard-cap on range of teleport/other skills would be a better idea for pvp, because again, fog of war/black bars are kinda terrible.
I don’t know what they’ll do but I can imagine they won’t let it go completely unmitigated, that would be awful.
Can you imagine clearing the throne room of souls before they can see you? Ugh.
The nonsense part comes in reducing the possible resolution sizes, i.e. limiting other players instead of fixing the problem.
Clearly the game wasn’t made for such resolutions, we all know that. But wouldn’t the remedy be to fix that issue, rather than limit players? Since its a remaster not a re-release with HD textures, it should be improved.
This is pretty much what I’ve been saying (a few posts above your comment).
They are going to target a max aggro range simply for performance. Once they establish that then they could have a default out-of-the-box view of a given hardware setup match the monitor aspect ratio, but to prevent imbalance in PvP and to give players the ability to play the full game field in PvM, they should allow any player with any monitor to say “show me the max game field, ignoring my monitor”. It would scale with black bars potentially on some monitors, but no player would get locked out of that choice by hardware.
In this case, nobody is limited. Some players may have to choose between a full view that is smaller or a reduced view that fills their monitor, but they have that choice rather than the game deciding that their only option is a reduced game view.