[QoL] Loot Filter

I think they should start by removing gold text from floor drops. Gold should be a visible item only to be vacuumed by the players when they walk nearby. What matters most is the look and sound of gold being picked up, not reading numbers on the floor that most players don’t really care about.

Most people will pick up items and vendor them for 35k.

If you think about it, go to a Baal’s throne room and see how much real-estate gold drops occupies on the floor. It’s almost 50% of the entire loot! Gold drops numbers are the biggest offenders of loot drop litter.

We don’t need to see specifics of how much gold dropped from monsters. A visual representation is good enough for me. This in my opinion would have the biggest effect in reducing the floor clutter.

I also think that drops should work on a scale. If only a few items drop, then all items are visible. If too many items drop, then the UI would prioritize what is visible and what becomes hidden in the background to maintain a clean and clutter free visual representation of your loot drops. :+1:

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you’d have to have someone against them as part of the process to make it work.

personally musts would be

  1. no text change (colour, size or characters)
  2. turned on and adjusted in game with simple clicks to check boxes in the option scream with as few levels of filtration as possible.
  3. includes a drop notified for certain items (again check box with only a few items)
  4. it would have to be ensured that the filtration process happens at the exact same rate for all players regardless of computers/internet speed or location.

I can agree totally on your point about filters.

You seem to be exaggerating both the mind set of the people that play on these mods and the mods themselves. Yes the mods are different but that is kind of the point but the LOD content still maintains an LOD feel but has expanded content and more build diversity which to me seems like a completely positive thing.

this solves a lot of my concerns but raises others. What happens if the UI ends up filtering out things people want either by mistake or poor design?

Good point!
As I see it though, this would only be an issue with boss drops, and since my proposed filter would only be able to filter white labels, the boss drops would be almost unaffected.

I’ve added it to the main post.

Like what, could you give me an example?

PoE already has multiple supported loot filters that are pretty smartly written and easy to update with a little time invested. This technology already exists and is good. Already has the ability built in to show items otherwise filtered out. Maybe take notes?

Btw Poe and d2 are my favorite games. PoE doesn’t have runs like d2 has. D2 is debating what color car to pick out and Poe is already doing 65 down the highway with the music pumpin. D2 needs to wake up. It isn’t 1999 anymore it doesn’t take a year to make changes to an already built game.

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items filtered out by mistake: could literally be anything in the game and people would not notice, or at least it may take a while to notice.

There would be a lot more but here are a couple of things off the top of my head that may end up being filtered out by poor design:
blue javs or blue claws - some people always pick these up and some never do
white claws or any base really, not everyone is on the same page with what they will roll RW’s in.

Those items you mentioned could be godly and I don’t think anyone is saying that those items should be printed out. What I am suggesting that we filter out, at least temporarily is gold, bolt, and arrow which can easily take up more than 50% of floor loot trash. I’m in favor of small changes that have big impacts.:slightly_smiling_face:

We should be able to at least filter out the cracked, damaged, low quality mundane items.

Also, Selecting a potion level threshold should also be an option.

I would be happy with just those quality of life changes.

Loot filter, ilvl on tooltip, better chat interface…please make the UI more modern.

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The thing is, I absolutely hate PoE. So anything that makes D2 more like PoE is kinda just a nope from me.

as someone who loves loot filters…
no… i would rather not have a loot filter at all than have a mockery of it like your suggestion.

first off pretty much all of your assumptions are just absurdly wrong
there is no “unfair advantage”

if u implement a filter everyone has access to it.

its not a balance change, a 5 ms difference in ping will make more difference than the difference between different 2 properly set up loot filter
everyone has access to a filter.

a filter is about making the game cleaner and easier to read, as well easier to spot the import items when they drop.

I would laugh if this argument wasn’t so pathetic.
i have played path of diablo for YEARS… no one is going to do this. the only person they would put as a disadvantage is themself.

first off taking your belt off puts them in your inventory… not drops them on the ground.
you are clearly talking about a loot filter when u literally have no idea how they work and have clearly never played with one…

no its not… its tedious work… when i would rather be going around killing stuff… and not waling over the area twice to make sure i didnt miss anything

then dont filter as much?

not sure not you mean… that’s not grammatically correct.
you choose what u want to see by editing the filter file… or you download one from someone else

???
are u just theory crafting everything

no it doesnt…

my god this isn’t some “theory of how u think it might work… loot filters EXIST”.
all blizzard would need to do is edit the MPQ file to enable them

this is without a filter
https://cdn.discordapp.com/attachments/669668554706255923/669674373866848256/Screenshot039.jpg

this is WITH a filter
https://cdn.discordapp.com/attachments/669668554706255923/669674414790672394/Screenshot040.jpg

this is the filter i use and maintain and uploaded for the community and it remains one of the most popular filters for path of diablo.

im sorry im not sure why your thread of all threads got responces… you clearly have never used a filter before

there ARE downsides to filter… but they all come from having them being coded wrong. or from people thinking they should force their own filter on others.

as long as everytone is in control of thier own filter… there are no downsides to filters.
you have the power to control what you see

if your curious that the code of the filter looks like

https://greendu.de/s/A1xR5eVN39mxbGd/download

just open it with a text editor

this is the coding basics
https://pathofdiablo.com/wiki/index.php?title=Loot_Filtration_Codes

believe me… its much better to have no filter than to have ANY filter you dont choose forced upon you.

filters NEED to be freely editable by the player ans not some “basic” thing u can only turn on and off or edit a few minors settings… else its better to not have them at all

and if you are actaully curoius about it

https://www.reddit.com/r/pathofdiablo/comments/ckgtvr/kittengale_filter/

4 Likes

/thread
bring on the item filters.

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Agreed
Its like being against auto gold bc people using it will be able to gamble more/hour

Oh but baal/chaos runs…

You cant be more wrong if you are doing ffa runs for loot in d2r

You just described travincal/cows
Agreed

@topic

As i said early in this topic, im against affix filtering…is it handy? Sure it is, but i think we should preserve the id surprise

filter cant find affixes on unid items,
i mean they can see the attributes the item has visible

for example u can look for a 3 socket runic talons with +3 dragon talon and +3 lightning sentry and highlight that differently than a 1 soc normal claw.

but you cant see “under” an unid item.

you cant tell the different between tyreals or templars ( unless if course the item level is too low of tyreals, then u know it has to be templars)

you can say

//Tyrael's Might
ItemDisplay[UNI ILVL>86 !ETH !ID uar]: %NOTIFY-PURPLE%%NL%%RED%ØØØØØØØØØØØ %PURPLE%Tyrael's%RED%ØØØØØØØØØØØ %NL%

and that would make tyreals show up differently than templars
but… you cant knwo for certain fi it does have a lvl 87+ if it is actually a tyreals, it still has that 9/10 templars chance

you cant see the stats of any attributes hidden under “the unidentifed properties” just the basic things that cant normally be seen like item level, sockets, and any + class specific skills for items that spawn with those on their bases by default.

if your curoius how to read that code
// is the blockout so i can annote what the line means
UNI = unique
ILVL>86 means item lvl greater than 86
! = non so !eth is “non eth”
ID is identified so ! is unid
“uar” is the code for “sacred armor” base
%NOTIFY-PURPLE% is the text popup that notifes me that an extremely rare item dropped i should keep in eye out for within 4 screens of me ( most filters don’t have the functionality, POD just had it enabled last season)
NL is “new line”
this enables my tyreals to be thicker and easier to click
the rest of it is just the text i want displayed
anbd the color codes of what to display it in.

now if they ever do get implemented u know the basic of how to modify the filter u choose to use

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u pucking right
so many years not messing with my .cfg that i just forgot that basic rule
ty for clarifying

I’m sure you know a lot about loot filters, certainly more than I do.
In fact I’d love to use your filter, if it were available for D2R. And also I don’t play multi player, so I personally don’t really care about how a filter would be set up there.
But my assumption is, that the best chance to get a loot filter at all, is if it is regarded as viable in multi player by the majority of the community.
Hence my post.

That seems rather extreme in my eyes, and maybe a compromise is necessary to get a filter at all. Not everyone loves loot filters.

The unfair advantage arises, if in free for all one uses the filter, and the other doesn’t. The consequence is, that if you don’t want to be at a disadvantage in multi player, the filter effectively becomes mandatory. And since some people don’t want to use a filter, they dislike the idea of being forced to use one.

  1. Fill up inventory with charms and the cube.
  2. Keep the inventory open.
  3. Lift the belt. Potions drop on the floor.
  4. Pick up the loot faster than the others and put it in the cube.
  5. Profit.
    I have no idea whether people would actually use this exploit, but the community would be VERY upset if it were to happen, so it is better to avoid the exploit in the first place in my opinion, even if unnecessary.

In the next sentence I actually agree with you…

If the filter is effectively mandatory, see above about unfair advantage, people wouldn’t have much of a choice.

If the filter is very specific, and allows imports from other player, there will imidiately be guides and templates on what exactly to filter, so people would just copy those, instead of choosing for themselves.

All the better.

None of these points I made really concern me personally, again I would love a capable loot filter, but there are people who REALLY dislike loot filters, for various reasons. And some of these reasons are just a matter of opinion.
Some people don’t like the colours.
Some people actually like to sift through all that junk.
Some people like the skill involved in picking up items faster than someone else under all that junk.
The same goes for most of the concerns I’ve listed.
I am not one of those people, but I respect their preference, and tried to think of a compromise.

wheter or not they dislike it isn’t really a problem im concerned about… some people get made that game have an “easy” mode. even though they know they will never play it.

anyone can write them own filter to make it as simple or as complex as they want.

one of the reasons i am proud my filter( one of the most used in POD, and at one point is WAS first, im not sure if it still holds that spot atm though) is popular , is because i went out of my way to not onl;y make the filter work for myself, but for others, i asked the pod community what they wanted… i tried as few filters and took my favorites parts from each… and i kept it up to date when necrolis updated the MPQ file to allow things like item notify and other things that work with the new patch. for at least a week ( i think it was 2-3) my filter was the onyl filter working in path of diablo at ladder launch, because i spent the time to keep ti updated instead of of playing the new ladder with all my time.

because filters are just a tool… a very powerful tool, but they can be used for good… or for bad.

which is why the most important aspect is to not force ANYTHING on anyone.
a bad filter can be extremely damaging,
it can display items wrong
it can hide item u want to see
and those are the minimal effects.

a filter that is probably made bad, can be coded to purposely crash a game if any specific item they like drops.

as the person who runs a filter i 100% that will auto-send updates to people when they launch pod, i 100% have it in my power to code a specific item that likely has no duplicates, that i own… and i can code it to make so anyone who uses my filter will have their game crash if they are within 4 screen of my character if i drop that item, and since im the filter creator i can just remove that line from my own file.

filters should NEVER be enabled unless u fully trust the person who made it. they can most certainly be used for bad things… but a properly coded filter, has no downsides to using it.

your example of “dropping potions” would not work because…

  1. most filters shirk pots down to a very small text size… and important items to a very large text box size… so there would be no effect…
  2. you would need to go through a hassle… and have cube open, and only be able to pick up one item.
    3 this doesn’t happened for the 2 reasons i explained… i have never seen any one person try to do it in over 2 years of playing pod…, because frankly any item that u are willing to drop isn’t going to be very visible on the filter compared to a good item…

the one semi-valid point u made is that if some person doesn’t like filter they feel like they would be forced to use one for a competitive edge.

and while i can see where this is coming from, and it most certainly would make a difference. ( for example i have gotten notified of a ber rune TWICE that i had missed originally)

in fact when i play POD, my filter is coded so if i see the color purple at all… i click it before i can even consciously read the text on the item… so yes it DOES give me an advantage over someone who doesn’t want to use ANY filter.

but i mean that’s their choice.
and they can always have a game option to “disable filters”
i mean im pretty sure they will get yelled at by the majority of players, and wont get many people joining their games if they have it disabled, but i dont see any “downside” to it
but honestly i highly doubt anyone would ever want to go back aftew they see how much cleaner as easier on the eyes a filter makes it.

filters also make it so “always show items” is actually useable, out side of norm or single player game

in path of diablo… EVERY player uses a filter.
once people see start to get thier hands on them and how useful they are… believe me they change their mind REAL fast.

give people the option… if they dont like it… then add an option to disable it in games u make… i dont think that would be necessary, but if u want that… then fine

Yeah, I think Blizzard should just start with something really simple…

I’d be happy if they just added a customizable list of items where players can choose what types of items interest them. And then this adds an Asterix * or something in front of those items…

Leave all the other features the same, no crazy colours or the ability to hide certain items…

Just keep it really simple so no-one has an overwhelming advantage… Start simple, improve it slowly…