Proposed Quality of Life & General Changes

Reminds me of the way the game Terraria uses its guide. You can basically put an item into a small box when you click on him and it shows all crafting recipes with it and what they require. Simple but effective. It would sort of clash with his dialogue where he says, “I shall leave it to you to uncover other recipes,” but I think he’s really just a lazy old man who totally knows them all and just likes watching us run around.

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C’mon Blizzard, lets implement some of these QoL and general changes in Patch 2.5!

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If they add this it might also be nice to have a button in inventory that automatically transfers these types of items all at once from inventory into the stash from anywhere in the game to help keep inventory clean and save some extra time.

I think they should allow teleport too.

Absolutely

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This should be a given. Since the gambling screen has refresh, merchants should as well.

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Checking in on this piece of garbage a year later.

No loot filter means nothing is or ever will be done about QoL.

See you guys in another year.

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Weapons break too quickly, can either slow down dura decay or increase dura value.

AR is also a factor for many 2H builds, especially Mauls.

The Str scaling isn’t the way to go for 2H weapons, the base damage needs to be overhauled. DPS has to be taken into account and the slower attack speeds need to be considered in conjunction with the IAS table. There is no logic to how badly slow weapons scale.

Yes! If gambling refresh is possible, than so should a regular merchant.

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You’re right, the developers would be better suited to conduct a balance pass for all 2H weapons, specifically looking at base damage.

What gives me hope is the developers seem to be listening to community feedback. All we can do is continue to voice our suggestions for the betterment of the game.

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Medium and heavy armors are already supposed to have hidden integer dr but it is very low. Would be interesting to better implement this by tieing enhanced defense % with integer dr with updated stats eg; sacred armor has 200 integer dr and is increased by 200% with fortitutde runeword for an increase of 40. Stone runeword 260% ed would increase dr by 52 giving you a compeling reason to choose stone over fort.

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This list is great. Odds are we’ll probably get most of these over time, but I want them now haha.

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I appreciate the feedback, but most of these ideas came from the community. I just compiled the list for the developers hoping they will consider for Patch 2.5.

This can’t be done online because the way it works is every player has access to the same vendor tabs. Part of the reason is that I can sell and item to a vendor that I don’t need and YOU can buy it back if you need.

Not for or against this because 2H needs help but it’s hard to say if this is the right direction. Let’s just agree that they need help for now imo

Not bad suggestions. For level 85 areas, I recommend not just Tristram(although I’m hesitant to do so being that it’s not as “optional” as people make it out to be, perhaps level 80 from level 76?) but Countess Tower(levels 3-5 at minimum, if not all 5 of them), Hole, Cave, Buriral Grounds, Crypt, Secret Cow level, Durance of Hate(1-3) and all of Acts 4 + 5. Durance is level 83(not much of a bump) while Act 4 is 82 to 85 depending on where you are and Act 5 is 80 to 85(again depending on where you are).

As for Medium Armor and Heavy Armor, instead of %DR, I’d recommend a fixed amount of integer DR that is then amplified by the %Enhanced Defense roll rounded down. So say for example that Sacred Armor(heaviest armor in the game) rolls with +30 Integer Defense(that’s a lot by the way so obviously balancing would be in order) and has 150% Enhanced Defense. 30 x 2.5 = 75 Integer Defense. Keep in mind that most Monsters on Hell Difficulty deal 50-200 Physical Damage before %Physical Defense(which includes Amplify Damage/Decrepify), Unique Monster affixes and Auras are applied. Meaning on IK Armor, it would inherently grant 45 Integer Defense as presently constructed. When combined with my 2.5 Class Set changes, IK Barb would basically laugh at all incoming damage(so I’d have to make changes with an addition such as this for balance reasons).

2-H Weapons getting a Strength buff, while a start, is not going to mean much in terms of overall impact. Take IK Maul(~232 Str on IK Armor) yields 3.3 factor vs. 7.9 factor as proposed is roughly double the impact from Strength but when included with %Enhanced Damage on Skills/Auras, the impact will be significantly reduced. That being said, it’s a start but I must point out that this only makes Reaper Wolf’s that much stronger. Furthermore, what about Crossbows? Maybe they can get a x 3 Dexterity boost to make them competitive with Bows?

Oh and with regards to Crossbows, simply have them roll with -%Target Defense(that’s stronger than Ignore Target Defense to begin with) or have them “pierce” Enemy Physical Resistance. :slight_smile:

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As a potential solution, I wonder if merchants could be designed to have one “static vendor tab” that every player would have access to (would be same for all) and “dynamic vendor tab” that could be refreshed by players for searching various wares?

True, I’ve seen many of these in various places, so I’m hopeful for something in there.

Knowing my luck we’ll get a new runeword that requires 3 chams and is a claw weapon lol.

It is definitely one solution to it

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I wonder how long it would take Blizzard developers to implement something like this to allow refreshing of the merchant screen.

It seems Debrunski was thinking along the same lines in terms of buffing Strength for 2H-weapons in his latest video…

I would assume never to be honest.

There are much more pressing game issue than this at the moment

Not to mention one could argue that it isn’t necessary either.

I would agree with you, vendor refresh is probably at the bottom of the list (if even on the list). Just would be a nice QoL feature.