It’s ultimately the way the skill is designed right? it’s for ticking damage over time. And the skill is actually very good when you have good gear. Rabies when its online kills things quite quickly.
The real problem is getting to that point requires multiple gg items. The d.web. the p.bearer. bramble and then tranq gloves.
If you do little buffs, then it doesn’t really change the fact that you can’t effectively use rabies until you get big ticket items and by then rabies is doing well. Thats ultimately the problem with rabies. It’s a rich-get-richer, poor-stay-poor kind of situation.
And if you want to fix that, you have to fix the rabies damage significantly earlier on. You can either do that with stats/gear or with skill damage(duration).
If we do it with stats, it has to be a lot or rabies remains bad until those big ticket items. but also if it is a lot, then the GG version of rabies would end up being overpowered. A catch 22.
So the alternative is buffing the rabies overall damage. We know max skill+synergy rabies isn’t enough to turn the build online, even with tranq gloves + plague bearer. So straight buffing the damage could work out, but would have to be a lot. But then again GG gear version gets out of control. Throwing 50% enemy poison resistance or like +5-10 rabies skills worth of damage would probably do the job. But the impact at end-game rabies would probably end up making rabies a #1 build outside of bossing. Which I don’t think is the goal here, but druid in general needs buffs across most of it’s builds so maybe it’s fine? I wouldn’t think so at first thought though.
You could buff Poison Creeper’s damage since it doesn’t interrupt rabies (which I honestly think is needed in general) The only problem with poison creeper is it lacks on-demand damage.
Or you could alter the duration of rabies. Which ends up lowering the AFK-ness of the build since even hybrid damage is stopping rabies damage on everything you hit. Whether thats hitting things with fury, or weapon procs.
The other alternative is you could just add some new poison buffing gear to the game. But to what degree/effect, would be hard to say.
Poison builds are really fun. It just sucks how much more gear dependent they are than most of the other builds in the game. Ultimately it would just be nice if they fixed poison damage getting interrupted by other damage types. Then true hybrid poison builds would actually feel like they do appropriate damage in hell.