Right and frustrating bugs that ruins build diversity and gameplay should be the #1 Priority! The fix is easy, just have a new mod “Cannot be Mana Burned” on some new items and Runewords in 2.4. This doesn’t have to be complicated. This is a fair fix so people can enjoy their builds. It really isn’t asking for much. That game instantly becomes better and build diversity opens up some more with the “Cannot be Mana Burned” mod on gear.
You aren’t turning D2 into D3. Was fixing the Cow King bug where if killing him you can’t create the Cow level anymore turning this game into D3 or just fixing a known bug ruining gameplay. Correct it was just fixing a known bug ruining gameplay. Fixing this well known Mana burn bug finally is only fixing gameplay so we can better enjoy the game as intended.
Well there isn’t that many pack that have mana burn to begin with. It’s random spawn and some ghost having it. It happen here and then and it shouldn’t really warrant a reset to be dealt with
Also killing the elite with mana burn will get ride of it in most case because it doesn’t carry over to minion once it’s dead.
So ya another way to deal with it is to actually kill the elite asap if you can.
sure ignore me…i’am not trolling but eh believe what you want…i’am not a player which lack skills at least…
want to get urself taken more seriously ? go rank in top players in pvp…i would say top 200 ladder but that would be a huge time investment which may be too much for ya…though…i dont think you would manage to convince a player in top 200 to ever agree with you
i cant think of an alternate way for you to make ur words have any weight…just find a way to show off your skills which would indicate “elite player”…if you got the skills and still say “its too broken” that might get some attention…but untill then…your words have absolute no weight…and even then…you would have to get all of the top players to agree…if the whole of the top players agree you can be certain it would be look into
anyhow…gl to make ppl agree with you…i will not take ur side in my case as i do not view it broken slightly…only a small challenge
All ghost type/Leech/souls has mana burn, and about 1/3 elite being mana burn, which is really common… Yet again we should try to find a way to (Fix) without making it completely useless either, so that way a pure ES build can be played the way it is suposed to be, and on the otherside MB still burn enough to be effective to drain mana on build that does not invest into mana at all.
If someone can tell her that killing the cow king locking cow level wasn’t a bug but added by Blizzard at the time. She ignored me because he/she can’t handle what i’ve said
Yeah but why are you even in melee if you are a Lightning Sorc ? I mean unless you are playing a Zeal Sorc and as far i have seen from video it doesn’t seem that bad.
But i mean, i’ve alway used different character to farm different area depending on the monsters.
And ok fine there seem to be more mana burn monster than i thought, but if you have All skills +X items you should be able to simply use another of your spell temporarily just to kill them from range.
I mean yeah mana burn can suck, but there is really different way to deal with those monsters that make the impact of mana burn much less serious than it would. And for the ‘‘Tanky’’ melees well that’S even less of an issue because running out of mana won’t kill them… well normally
Also even if they nerfed mana burn to something lower. If there is a huge pack and they all attack you together. Your mana will ermm probably still be gone to be honest. Like if i take the 30% mana burn someone mentioned earlier. A pack of 5 monster will still drain you to 0 lol
Well if the bug remain the same, ES sorc will still go heavy hp because it is unreliable to go full energy even as a pure ES build. just making another build that just blindly dump everything in minimun str/dex requirement and full vit .
I mean… Technically it still has a decent range enough that you should be able to kill a cow before it hit you if i remember . Nova wouldn’t be my first choice for cow farming though that’s for sure lol.
Obviously there is no sorc that could just stay there and just tank every hit and then again i mean everyone have all skills +x items
Maybe in 1 ppl, but anywhere above 1ppl it isn’t viable. Besides, the real trick for Nova sorc to work is to perform over 12% of target’s hp to keep them in stun. Any elite and champion could bypass that.
Mana burn is only 1/3 the reason why ES sorc go full vit. Another 1/3 is because of the curse from act 5, also even with lv40 ES, Soec would still receive 5% of the dmg, so realisticly they still need certain amount of HP to soak up the dmg.
The real benefit with full energy currently is really just the mana regen, but with the implant of insight this advantage is almost non existance
Alright when i started this thread initially it wasn’t to take out mana burn completely.
It needs to be reworked.
I play solely HC, have been since 2003…
And its always been a pita…
It is a BUG there is no two ways about it.
Even when the elite boss dies, his minions still have the mana burn active…
tell me that is not a bug? Because no where have i read it being active after the champion boss dies…
So a little more info, my sorc is full tals, dual soj with max tk, buffed with +9 es staff.
She has 2.8k mana after barb bo with 3.8k life…
86 fhr/105 fcr…
Shes halfway to 98, so i know how this game works and crap i need to do to survive.
My barb however, now thats the fun part, WW into mobs, get mana burnt before i see the ability on the champion…
now if you have played WW you would know that there a desync issue that occurs from time to time, where on your screen it looks like your WW animation is on, but bang a second later your still in the pack or somewhere else.
Like a rubber band animation that only occurs with WW barb.
Now couple that with mana burn and suddenly your playing the piano on your full juves to quickly get out of the situation, but that mana just keeps dropping… to 0…
lol. .
Look they need to rework it, not take it out.
Im fine with ‘drains mana’ on monsters, those are fair… but this mana burn… naaa man, its not right.
I will agree that this is clearly a bug, minions shouldn’t have Mana burn after rare/elite/unique/whatever death as far i’ve read myself, it’s an aura/work like one if i remember ? I’d definetely be fine with fixing that.
And that’s also why i hate WW Barb. If they could fix that desynch issue that would be good too. It also seem to be WHY you are having such a problem with mana burn, that’s a better explanation since you seem to get stuck right in the middle of them because of the rubberband effect.
You are supposed to have Resist, Magic and Damage reduction on gear which means your HP takes no damage. So your Mana is your HP and you go full Mana. In any good ES build your HP takes no damage. You could have 1 HP and are supposed to live and tank damage. This is why ES builds use Gerke’s shield for the Magic and Damage reduction. Or a good circlet and jewelry with flat Magic/dmg reduction. To eliminate that 5% dmg to HP.
The real benefit is to not take any damage to your HP and for your Mana to be your HP since it regenerates fast. That is the fun of the build. It’s basically your low life build in PoE where HP is irrelevant. Or at least that is how the build is supposed to work but these broken mechanics needs to be fixed so these builds don’t only work in PvP and can be enjoyed in PvM as well.
Fixing this broken Mana burn bug just opens up build diversity and fun gameplay. Melee ES sorc with no points in vita becomes playable as well as other builds. It only makes the game better and to finally function as intended.
Again, none of this business about percent versus non-percent or new itemization, etc. really matters so not worth arguing over. If they do anything, they’ll just fix the bug as described. Or delete Mana Burn entirely.
But to answer your question: if you are talking about all damage being percent-based – which would be absurd and indeed ruin any sense of progression! – then naturally I would not invest in Vitality. But Mana Burn – or an analogous “Life Burn” in this context – is one attack that shows up periodically. So in that case, yes, I would still invest in Vitality.
This is mainly to Abomb247… you can’t compare ‘bug’ fixes. Making the Cow King killable w/o locking the difficulty plays no part in the difficulty of this game. Changing or removing an affix from mobs in the game does change the difficulty of this game. And again, they did that same thing to D3 because people complained. “Wah wah, I can’t kill the minions before killing the elite”.
There is definitely a fear of turning D2 into D3, and the Devs have even spoken out loud about that.
Ignoring you too for trying to post someone I ignored and flagged for breaking ToS forum rules. Not reading what you said or they said because I ignored them for a reason and their trolling. Not wasting my time. Bye.
Lets just fix this bug and would like to think people will stop trying to get in the way of that. Please and thanks.
Indeed…this is the age of entitlement, overinflated but sensible egos and the constant need for instant gratification. The true plagues of this generation.