the former is quite new. the latter i admittedly have not looked at for awhile. That said, there is no reason Median needed to move to patches after 1.10. You are also missing a good number that will never update.
Edit: and SP offline is not what most people that played modded versions did.
That is trivial, and requires nothing but the game itself and an mpq editor and a text editor, unless you have to start editing the more core things in the game.
No. No it wasnât. There was ONE incident 20 years ago where hacked items made it onto bnet, and that was during 1.08/1.09 when open bnet characters were able to interact with characters on the closed bnet servers, nothing to do with TCP.
That kind of incident is very likely impossible and wonât happen in D2R regardless if they bring back TCP, unless if there is somehow a MASSIVE oversight by Blizz, but even with their current perceived incompetence I doubt they could make such a mistake.
Again, it doesnât have to be the exact same TCP. If it needs to be updated with some âsecurity measuresâ then sure, thatâs fine.
I donât know how you will make a mod for the original D2 that uses patch 1.10 and still be compatible with windows 10. That is why I feel that you need to use the most up to date version of the original D2 to make a mod for it.
This would allow for cheats to be developed with zero repercussions during the development stage. This is the reason almost no companies do this any more.
See my reply to ShadowAegis near the start of this thread, people will develop bots/maphacks regardless of TCP. Sure accounts will get banned on bnet while they develop the cheats and test them, but the eventual profits that will be made selling items for money will greatly outweigh the cost of any banned accounts. This isnât a valid reason not to reintroduce TCP.
Iâve a lv 16 sorceress in MP, thatâs it.
Iâve a lv 87 sorceress and lv 80 paladin in SP, because MP has been unplayable for too long and I canât do runs because of queues.
Iâve 2 or 3 friends with Diablo II Resurrected, we all played in SP, we could have played all together.
I donât think theyâll ever put TCP/IP back, they removed using stupid excuses like security concerns, I think they just want to avoid an alternate multiplayer scene out of Battle-net.
I am shocked by how many people believe that allowing TCP/IP would allow duping/cheats. I really want to scream out because of the sheer stupidity of that assumption.
TCP/IP would not be the cause for duping/botting/cheating on Battle-net.
Thatâs what Iâve been saying ever since they removed it. Problem is that people donât even realize what theyâve lost. Players have been brainwashed into believing that tcp/ip = cheating. Most ridiculous thing Iâve ever heard.
Iâve 2 or 3 friends with Diablo II Resurrected, we all played in SP, we could have played all together.
I donât think theyâll ever put TCP/IP back, they removed using stupid excuses like security concerns, I think they just want to avoid an alternate multiplayer scene out of Battle-net.
I am shocked by how many people believe that allowing TCP/IP would allow duping/cheats. I really want to scream out because of the sheer stupidity of that assumption.
TCP/IP would not be the cause for duping/botting/cheating on Battle-net.
I really want to scream but I canât.
Same here man. Iâve got some friends thatâd like to play together with SP characters, maybe try out some cool mods together but they took that opportunity from us.
Thatâs what Iâve been saying ever since they removed it. Problem is that people donât even realize what theyâve lost. Players have been brainwashed into believing that tcp/ip = cheating. Most ridiculous thing Iâve ever heard.
Yep, a lot of people seem to conflate TCP/IP with the hacking that occured on open bnet, when they were completely separate. Weâre not asking for open bnet to come back, thatâs from a bygone era. Admittedly TCP is âoutdatedâ as well, but it just allows so many possibilities and actually quite a few modern games still have LAN functionality.
Maybe after they get patch 2.4 and ladder rolled out smoothly there could be potential for Blizz to focus on some smaller stuff like this and maybe theyâll reconsider the removal, but weâll see.
Almost every single person that was playing the mod I played (Hell Unleashed) was on Win10. So just because you canât fathom it doesnât mean that others didnât figure it out. It was seamless and painless.
Edit: Hell, we even lifted the cd requirement. It wasnât difficult. It just shows that you know very little about modding at all.
TCP/IP for single player only would seem the easy option? Would work great for me, SP is like a different game in a lot of ways, if you havent tried it give it a go. A friend and I are already saving items for each other just in case this ever becomes a realityâŚ
Yes or something to fill what was taken away. I play offline mode since only has a the limitation of 20 character creation but I would enjoy it if I was able to partner with friends/family for some runs like back in the day with TCP/IP.