Hey!
I’ve built two versions of a Phoenix Strike Assassin in Diablo II Resurrected, focusing on full elemental synergy (Fire, Lightning, Cold). In both versions, I use Shadow Master – I love the skill and I don’t want to give it up.
Here are the two builds I made:
Chains of Honor version (more resists + finishers):
- CoH for defense and resistances
- Added finishers: Dragon Talon, Claw, Tail, Flight
- Still fully synergized for Phoenix Strike
- Shadow Master also maxed
- Infinity merc
Chains of Honor Version (Shadow Master Core Build)
This is a Phoenix Strike Assassin build built for versatile PvM (Players vs Monsters), capable of handling Cows, Chaos Sanctuary, Baal, and more. It blends elemental damage from Phoenix Strike with maximum Shadow Master support, while offering high survivability from Chains of Honor.
BUILD OVERVIEW
- Type: Martial Arts Assassin
- Core Skills: Phoenix Strike, Shadow Master, Fade
- Gameplay Style: Build up charges with Phoenix Strike, release with Dragon Talon / Dragon Claw / Dragon Flight (finishers), while supported by Shadow Master.
- Weapon Style: Dual Claw (Bartuc’s x2)
- Mercenary: Act 2 Holy Freeze with Infinity
- Strengths: Elemental versatility, utility, durability (CoH), crowd control (Mind Blast, Cloak of Shadows), and style.
- Key Identity: You keep Shadow Master maxed as a central part of the playstyle.
ATTRIBUTE POINT DISTRIBUTION
Attribute | Base | Final (with gear) | Notes |
---|---|---|---|
Strength | 79 | 134 | Enough to wear all gear with bonuses from items (CoH, Anni, Torch) |
Dexterity | 95 | 182 | For gear and Claw Mastery/Block |
Vitality | 306 | 346 | Maximize life pool |
Energy | 25 | 25 | Unused – not needed |
Main idea:
- Just enough Str and Dex to equip gear
- Dump the rest into Vitality for survival
- No Energy used
SKILL DISTRIBUTION (Skill Tree)
Martial Arts: 23 total hard points
Skill | Level | Purpose |
---|---|---|
Phoenix Strike | 20 | Core elemental skill – fire, lightning, cold AoE damage via charges |
Dragon Talon | 1 | Finisher (multiple kicks) |
Dragon Claw | 1 | Finisher (double claw attack) |
Dragon Tail | 1 | Optional finisher – fire splash |
Dragon Flight | 1 | Mobility, repositioning, finish combo |
Shadow Disciplines: 44 total hard points
Skill | Level | Purpose |
---|---|---|
Shadow Master | 20 | Maxed – tank, crowd control, support (core identity) |
Fade | 6 | Huge resist boost + curse reduction |
Weapon Block | 1 | Claw block chance (passive, works while standing still) |
Burst of Speed | 1 | Alternative to Fade if needed for farming |
Cloak of Shadows | 3 | Defense debuff + blind enemies – massive utility |
Mind Blast | 3 | Crowd control – converts enemies |
Prerequisites | 9 | To unlock other key abilities |
Traps: 1 total hard point
- None besides prereqs
GEAR SETUP
Weapons:
- Main Hand: Bartuc’s Cut-Throat
- Off-Hand: Bartuc’s Cut-Throat
Dual Bartuc’s for +skills, FHR, stats, and AR
Helm:
- Andariel’s Visage (socketed with IAS/Res jewel)
Life leech, +skills, strength, IAS – essential for attack speed
Armor:
- Chains of Honor (Runeword: Dol Um Ber Ist)
Massive resists, +2 all skills, +damage to demons/undead
Shield: (none – dual claw build)
- Weapon Block is your “shield”
Boots:
- Gore Rider
Deadly strike, open wounds, +run, perfect for finishers
Belt:
- Verdungo’s Hearty Cord
Life, FHR, DR – defensive powerhouse
Rings:
- Raven Frost – Cannot Be Frozen, AR, Dex
- Rare/Crafted Ring – With dual leech, resistances, stats
Amulet:
- Mara’s Kaleidoscope or rare +2 Sin + res/stats
+skills and resists
Charms:
- Hellfire Torch (Assassin)
- Annihilus
- Shadow Discipline Grand Charms
- Life/Resist Small Charms
MERCENARY
- Type: Act 2 – Holy Freeze (defensive aura slows enemies)
- Weapon: Infinity (eth elite polearm) – Conviction aura reduces enemy resistances
- Armor: Fortitude
- Helm: Andariel’s Visage (or Vampire Gaze for more DR)
Why Infinity?
→ Boosts elemental damage from Phoenix Strike by breaking immunities and reducing resistances – essential for elemental assassin builds.
Enigma version (mobility + max DPS):
- Teleport from Enigma = huge mobility
- Full synergy on elemental skills
- No finishers – just Phoenix Strike + normal attack
- Infinity merc
- Maxed Shadow Master
- Fade, Mind Blast, Cloak of Shadows for utility*
Enigma Version (Shadow Master Core Build)
This is a Phoenix Strike Martial Arts Assassin designed for high mobility and powerful elemental AoE damage. The main focus remains on maximizing Shadow Master, while relying on Phoenix Strike’s elemental charge system for offensive power. Using Enigma allows teleportation, enabling fast repositioning, farming, and merc control.
BUILD OVERVIEW
- Type: Martial Arts Assassin
- Core Skills: Phoenix Strike, Shadow Master, Fade
- Gameplay Style: Build up Phoenix Strike charges → release with basic attack (no finishers)
- Weapon Style: Dual Claw (Bartuc’s)
- Mercenary: Act 2 Holy Freeze + Infinity
- Focus: Maximum synergy on Phoenix Strike’s elemental charges, mobility from Enigma, and support from Shadow Master
ATTRIBUTE POINT DISTRIBUTION
Attribute | Base | Final (with gear) | Notes |
---|---|---|---|
Strength | 79 | 134 | Just enough to wear gear after gear boosts |
Dexterity | 95 | 182 | For equipping claws and contributing to AR/block |
Vitality | 306 | 346 | Main pool for survivability |
Energy | 25 | 25 | Not used |
Idea: Enough Str/Dex for gear → everything else into Vitality for maximum life
SKILL DISTRIBUTION (Skill Tree)
Martial Arts: 37 total hard points
Skill | Level | Purpose |
---|---|---|
Phoenix Strike | 20 | Core elemental attack – builds fire/lightning/cold charges |
Fists of Fire | 5 | Synergy – boosts fire charge damage |
Claws of Thunder | 5 | Synergy – boosts lightning charge damage |
Blades of Ice | 5 | Synergy – boosts cold charge damage |
Cobra Strike | 1 | Optional life/mana leech on demand |
Tiger Strike | 1 | Prerequisite |
No finishers used | - | This build skips all Dragon finishers entirely |
Note: Charges are released using basic attack, not finishers.
Shadow Disciplines: 44 total hard points
Skill | Level | Purpose |
---|---|---|
Shadow Master | 20 | Maxed – strong summon, tank, skill spammer |
Fade | 6 | Main defensive layer – resists + curse duration |
Weapon Block | 1 | Passive claw block (works when stationary) |
Burst of Speed | 1 | Optional – use if Fade is not needed in easier zones |
Cloak of Shadows | 3 | Blinds enemies + lowers defense – excellent control |
Mind Blast | 3 | Converts enemies – perfect for crowd control |
Prereqs | 10 | Required for unlocking core utility skills |
GEAR SETUP
Weapons:
- Main Hand: Bartuc’s Cut-Throat
- Off-Hand: Bartuc’s Cut-Throat
+Skills, AR, FHR, and stats – simple, effective, and classic
Helm:
- Andariel’s Visage (socketed with IAS/Resist jewel)
+2 skills, IAS, life leech, strength – amazing offensive option
Armor:
- Enigma (Runeword: Jah Ith Ber)
+2 skills, +strength, and most importantly: Teleport
Increases clear speed, mobility, and merc positioning
Boots:
- Gore Rider
Open wounds, deadly strike – synergizes well with basic attacks
Belt:
- Verdungo’s Hearty Cord
+Vitality, DR%, FHR – strong defensive choice
Rings:
- Raven Frost – Cannot Be Frozen, AR, Dexterity
- Rare or crafted ring – Preferably with dual leech, stats, resists
Amulet:
- Mara’s Kaleidoscope (or rare +2 Sin +res)
+2 all skills, resistances – good overall boost
Charms:
- Hellfire Torch (Assassin)
- Annihilus
- Shadow Discipline GCs
- Life/Resist SCs
MERCENARY
- Type: Act 2 – Holy Freeze (slow enemies for more control)
- Weapon: Infinity (elite eth polearm) – conviction aura boosts your elemental damage and breaks immunities
- Armor: Fortitude
- Helm: Andariel’s Visage (or Vampire Gaze for survivability)
Why Holy Freeze?
→ Slows enemies to give more control for both you and your Shadow Master
My questions:
- Which version works better for PvM, Baal runs, Cows, Chaos Sanctuary, and general farming?
- Is skipping all finishers and going full elemental + normal attack a good idea?
- What would you change or tweak?
- Shadow Master is non-negotiable for me – have you played similar builds?
Thanks a lot for any feedback!
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