No, that’s intentional. You are suppose to have the same map in single player for that character. It’s suppose to be a world that is persistent until you beat the game and start a new character. Then you get a new map. The design of Diablo was based around Rogue-Like games and DnD where a single lone hero goes against all odds to defeat evil and save the day.
Level randomization and Item randomization came from that Rogue-like idea. But a single character is suppose to be in a persistent world. The world of that character needs to be the same every time you go into it.
It’s random online only because it’s not feasible to save map details and then use that same map every time you make a new game, particularly when the maps are suppose to be randomized for each new character.
You are totally dismissing the advent and intent of battle.net, and the timing of its release, WITH D1.
The ability to play online with your friends and trade items was the NEW BIG THING that battle.net was specifically designed for.
It wasn’t an afterthought; it was an intentional feature of D1.
Go back and read all of the pre-release articles about D1, as well as the marketing materials. The MP aspect and battle.net were meant to be the big hooks that drew everyone in.
That’s what was/IS cool about both games; they intentionally designed them to make it possible to play the way you choose, either MP or SP.
Christ, you are obstinate. I am VERY well aware of what Brevik has stated about the game.
The MP aspect was incorporated into its design LONG before release.
The early design is irrelevant.
Condor the studio that created Diablo 1 never had any intention to make diablo 1 multiplayer. It was Blizzard Entertainment that had made battle.net after Diablo 1 had pretty much been completely designed and a lot of work done in development. Blizzard Entertainment asked to put multiplayer into Diablo 1.
Diablo is a Single Player Game with Multiplayer.
Diablo 2 is a Single Player Game with Multiplayer.
It was created in an era where Online Multiplayer games were still a niche, up and coming market. Just like all computer games of the time it was a Single Player game at it’s heart. The design philosophy of Diablo 2 was to give more to the Multiplayer side of Diablo which was a credible market as more people were getting access to Dial-Up Internet and DSL was becoming less expensive.
But it’s core design, the main drive of the game, is for Single Player just like Diablo 1. The philosophy of Diablo is to be an easy to play, Action RPG, Looter, designed around a Single Player Dungeon Crawl. The game was never meant to be required to play with friends but that playing with friends would be more fun.
Destiny and World of Warcraft are Multi-Player games by design with an element of that a single player can play through the story mode and still enjoy it. Although, there is still content that cannot be accessed without multiple players.
Don’t know what point you’re trying to make but let me be real clear here: this game is deigned as a muktiplayer game, always was.
Rushing characters to 99 in a few hours and having a ton od fun killing cows in multi are some of my very best MP experiences to this day.
Don’t even know what you’re trying to say here, I don’t hate D3 per say I just think it is a devolution from Diablo 2 not an evolution. They wanted to make the game more accessible to WoW players and ended up with something that disapointed Diablo fans.
That said D3 is a pretty fun game for a few hours here and there, sadly I have no incentive to play just to push greater rifts while teh chance of dropping a rare item does push me towards farming another boss / zone.