This is just trolling. When it one shots you with GG gear, being “weak” isn’t the problem.
ach stecks dir sonst wohin. wenn der typ zu blöd zum spielen ist und lügt was seine Ausrüstung angeht is das sein scheixx problem. ihr könnt mich eh alle mal …
dreckiger kindergarten
あくび…どこか別の場所を荒らしに行く
나는 내 햄버거에 피클을 원하지 않는다고 말했다 !!!
I don’t want them changed but… Are you suggesting that one should do a build aimed just towards souls?
Ya, I never wear any special gear just for one mob. Just kill them fast and dodge what you can. Changing gear for one mob type is not a very efficient clear speed and when you do 100s or runs a day, that is a lot of time wasted switching gear around. But in time you just learn the AI and how to move. If though they do give you issues, you have issues controlling from age(arthritis) they do have some lightning absorb items you can swap out if you must.
I don’t think wearing T-God’s for Baal runs suggests a build change at all.
Well… unless it’s a set thing, but there are other options/rings
why are you still feeding the obvious troll ?
Please tell me what your total resist lightning is… and how much HP you have… my 1k life sorc with 56% lightning resist and no lighting absorb doesn’t have that issue…?
Obviously I’m better off switching out my snowclash for Tgods if I wanna be extra tanky… but sounds like you don’t have good resist or GG gear… or may not understand the game mechanics well enough to overcome end game? Which is something everyone here complaining fails to see… it’s Hell Act 5 after the last WP… before the final boss… literally the original intended endgame…
75 lit res, 1200 life. full tals set
Don’t play on hell thinking that 75 resist for it is enough. It’s a advice for hell(real, pun intended).
75 for normal
80 for nightmare
90 for hell
75 on hell is like 0-30 on normal. Helps but doesn’t save your life. If you don’t believe, test it out.
You don’t need absorb either, could be nice, but not mandatory. Most attacks on hell do elemental damage and physical one, folks focus too much on offense and life pool and forget that exist more res than 75.
If you pick any character and put 90 all res, most of hell damage become really low on elemental side. No kidding, if you put something to reduce the physical portion also, you would barelly need any full reju, mostly some mana or healing potions to recover small portions of life.
Paladins with this and 75% block are really hard to die also. Other classes would handle fine also.
Keep in mind to also have a decent hp pool
I am normally a player who likes things more on the easier side however, you make a very good point and it’s one I agree with.
The Worldstone Keep should be the most difficult area in the game. Dolls, Souls, and Bloodlords make that place lethal if you make one wrong move or get too froggy it’s a big giant RIP.
To be fair, sometimes it seems like you get insta-killed but, at least IF you do you can plainly see. “Ooooh that was a pack of souls with conviction aura” Yeah that’s fair. I deserved that.
Most difficult location in game is frozen River.
Infernal pit is pretty insane also
I disagree depending on which monsters you roll within the area. The point still stands though later acts should be more difficult.
Well sure but frozen river is extremely dangerous because monsters they can roll there. Very fast Lancers with jab, u dead skeletons with charge. Vipers with magic dmg you cant resist, ghosts draining mana,souls and succubus/sirens, always hitting with magic dmg and using amplify damage. Honestly most nasty monster from game. I forgot Snow drifters with stun.
The succubi can also spawn in the throne coupled with bloodlords that’s a recipe for insta-kill, especially if you get any monster pack that spawns with a fana aura.
I’m not arguing against the fact that the frozen river is a particularly lethal place, to be sure it’s one of the more nasty places in the game. Thing is, there is never a situation where you load up a game and you flat out can’t rescue Anya. The Throne of Destruction though, sometimes there is no saving it. Sometimes (rarely) you just have to make a new game. All the bad auras, really packed, constant amp or decrepify not worth the exp penalty to risk instant death when you could just make a new game.
Although in fairness the majority of act 5 is pretty lethal in hell difficulty, I guess it’s just personal opinion which areas stand out more to you as worst.
Souls heal my paladin… I suppose having 95% light res and absorb helps.
I think only sirens in frozen River can cast amplify damage tho? Or they can also in throne?
Frigid is also not fun with many ranged monsters
They do in fact also spawn in the Throne. They are the Hell Witch variant and, do cast amp damage.