Simultaneous summoning of Shadow Master and Shadow Warrior (same as Druid)
Modified to enable stacking of buffs such as Burst of Speed, Fade, and Venum (Duplicate use of Energy Shield, Shiver Armor, and Thunder Storm Sorceress/Battle Order, Combat Same as barbarian used with shout)
Martial arts charge skill current 15-> 30 seconds duration increase
Fix Whirlwind with Chaos.
Fix Treachery from overwriting BoS or Fade cast by the character.
Venom already can be used while using either of the other 2.
Having both BoS and Fade active would be to strong tbh, either is a lot better than the Shout, the armours and thunder storm, not even comparable imo.
The melee assassin could use that buff but the trapper is already strong.
Think Martial Arts needs even more love than that, it never was great, but since 1.10 it’s almost useless with the burst in killspeed players got.
Swashbuckler is a tree with melee combat skills and 3 summoning skills: Summon Flying Scimitar (max 3), Summon Flying Espandon (max 2) and Summon Flying Colossus Blade (max 1).
Melodies of glory are offensive and defensive buffs and also passive skills.
Melodies of doom are curses and ranged magic/elemental damaging spells.
Special items: bard’s guitars/lutes as shield slot.
Bard is something between necromancer, elemental/summoner druid, enchanter sorc, caster paladin or elemental assassin. He is very unique and important. Please think about this class and add it in 2.6 or 3.0
note…1 thing you want change that is way too powerfull
“Leaf in orb” Tir Ral…+6 Fire Ball +9 Fire bolt for lvl 19 is insane…although no fcr
however i would not be againts a runeword giving +9 to Enchant at lvl 19 as the skill dont rly pick up in power even at the high end of lvl 50 Enchant…lvl 50 chant barely enough to tackle nightmare and is useless in hell difficulty…lvl 25 ish chant is just enough for normal(with fire mastery and warmth synergies
…however newer runeword for 3 socket orb for high end characters would be fine
+3 to element
+3 to main skill
+3 element mastery
fire and lightning getting 20% pierce and cold getting +% dmg
+50% fcr
…something like “Cham Vex Zod”
or maybe a new cube recipe specificly for orbs…white orb + few high runes + some new material introduced to the game(something like a Frozen Essence + Energize mineral)
transmute and you get an orb for a random element + mastery///1 skill that match chosen element)
skills from pool would be Blizzard(40% roll),Frozen Orb(30% roll), Ice Blast(20% roll), Shiver& Chilling(5% roll)…Fireball(35% roll), Hydra(25% Roll), Meteor(15% roll), Enchant(15% Roll), Firewall(10% Roll), Blaze(10% roll)…same deal with lightning(nova,lightning,chain light, t-storm, bolts) chance would be base on builds popularity…and maybe a 1% chance for skills that are like never use(inferno, frost nova, ice bolt,glacial spike