Patch 2.6 Wishlist, Looking Forward From Here

Assassin Wish List

  1. Simultaneous summoning of Shadow Master and Shadow Warrior (same as Druid)

  2. Modified to enable stacking of buffs such as Burst of Speed, Fade, and Venum (Duplicate use of Energy Shield, Shiver Armor, and Thunder Storm Sorceress/Battle Order, Combat Same as barbarian used with shout)

  3. Martial arts charge skill current 15-> 30 seconds duration increase

  4. Bug damage fix
    :Blade shield/ BC/Blade Fury

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Fix Whirlwind with Chaos.
Fix Treachery from overwriting BoS or Fade cast by the character.

Venom already can be used while using either of the other 2.
Having both BoS and Fade active would be to strong tbh, either is a lot better than the Shout, the armours and thunder storm, not even comparable imo.
The melee assassin could use that buff but the trapper is already strong.

Think Martial Arts needs even more love than that, it never was great, but since 1.10 it’s almost useless with the burst in killspeed players got.

A new class - bard. He has 3 trees:

  • swashbuckler
  • anthems of glory
  • hymns of doom

Swashbuckler is a tree with melee combat skills and 3 summoning skills: Summon Flying Scimitar (max 3), Summon Flying Espandon (max 2) and Summon Flying Colossus Blade (max 1).
Melodies of glory are offensive and defensive buffs and also passive skills.
Melodies of doom are curses and ranged magic/elemental damaging spells.

Special items: bard’s guitars/lutes as shield slot.

Bard is something between necromancer, elemental/summoner druid, enchanter sorc, caster paladin or elemental assassin. He is very unique and important. Please think about this class and add it in 2.6 or 3.0

imgur. com/SBWjjpl

Adding refresh button for all vendors would be a great addition to the game.

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Guided arrows have a 1/4 chance of pierce based on current pierce percentage

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note…1 thing you want change that is way too powerfull

“Leaf in orb” Tir Ral…+6 Fire Ball +9 Fire bolt for lvl 19 is insane…although no fcr

however i would not be againts a runeword giving +9 to Enchant at lvl 19 as the skill dont rly pick up in power even at the high end of lvl 50 Enchant…lvl 50 chant barely enough to tackle nightmare and is useless in hell difficulty…lvl 25 ish chant is just enough for normal(with fire mastery and warmth synergies

…however newer runeword for 3 socket orb for high end characters would be fine

+3 to element
+3 to main skill
+3 element mastery
fire and lightning getting 20% pierce and cold getting +% dmg
+50% fcr
…something like “Cham Vex Zod”
or maybe a new cube recipe specificly for orbs…white orb + few high runes + some new material introduced to the game(something like a Frozen Essence + Energize mineral)

transmute and you get an orb for a random element + mastery///1 skill that match chosen element)
skills from pool would be Blizzard(40% roll),Frozen Orb(30% roll), Ice Blast(20% roll), Shiver& Chilling(5% roll)…Fireball(35% roll), Hydra(25% Roll), Meteor(15% roll), Enchant(15% Roll), Firewall(10% Roll), Blaze(10% roll)…same deal with lightning(nova,lightning,chain light, t-storm, bolts) chance would be base on builds popularity…and maybe a 1% chance for skills that are like never use(inferno, frost nova, ice bolt,glacial spike

similar to how Ormus Robe work

That doesn’t sound too unreasonable actually :+1:

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pally needs a nerf

remove charge, give it to shape druids

support sp, terror zones, grail check list

thats about the best i can hope for at this point

I agree with most of the items on the first post.

Add this
+100 (like grief) to all elite base uniques weapons

Add 5% magic damage reduce per elite base armor and shield.

Add this unique Hyperion Shield

Wall of Constantinople
20% physical reduce intake
20% magic reduce intake (caps 50)
75% resist all
2soc

Mal rune = 7% magic reduce (caps 50)

And make damage from grief reflect the dmg on screen. Same with smite fortitude or pheonix or both or all 3 items

Make kicks work with grief + 340-400 dmg