Hey, been playing on and off since 2000… never built a Sorc before. Crazy right?
So, decided to make a Bow (not Xbow) Sorc.
Pretty darn fun… only at lvl27 so far, but, got there with a 3os gem.d bow on myself and my cold merc.
Tele at lvl18 was an amazing add… now I see why so many folks build a Sorc first.
Anyways, new Sorc player here, likely to have many questions as I fumble along.
UPDATE;
Currently sit at clvl59…
Well, Yay to mules, so much earlier, I grabbed a ViperMagi and PeasantCrown for my Act1 cold merc and myself, along with a Kuko for both of us… and tossed on a RazorTail MageFist, SoJ RavenFrost and Eye of the Etlich and WaterWalks.
Everything was going super swell through NightMare until I hit Chaos Sanctuary… Yikees!
Eventuallllly we got through… geezzz.
Entered NM Act5… and… oh my…
Quill Rats are demolishing me… cannot get anywhere.
I know, I I focused on 1 skill (fire), and, that’s my bad.
I Have a HoneSundan on a mule that has IAS and DeadlyStrike… thinking I need to get rid of the Act1 Merc, and grab an Act2… and then roll an Infinity in a Mancatcher later on, along with sunder… ?
But, in the meantime… ???
Really wanted to play Bow all the way through… so, maybe swap the Merc and see if I can sustain with Kuko… hmmm.
Thoughts welcome.
OK;
Hired Act2 might merc Pratham… ran River of Flame until he reached lvl59 to equip the HoneSundan with 20IAS and 40DeadyStrike… and 45crushingblow…
Off to Act5 NM to see if I can survive.
3 Likes
If the Act 2 merc is prayer, throwing an Insight on him might help, since you’ll get double action prayer. It won’t have 40 DS / 45 CB, but the +crit is basically DS (doesn’t stack but it’s a chance to do double damage). Correct, eventually you’ll want Infinity. My DM Enchantress merc has Cure+Prayer for 2x heal and Infinity for Conviction, and runs CoH for the leach and other goodness.
If you can spare the points it might be a good time to start bulking up Telekinesis and Energy Shield to help with some of those ranged guys hitting you. Don’t be afraid to tele your merc on top of them then backup yourself to get to a more safe space while your merc tanks them and you rain down death upon them.
I played mine through the quests co-op with a buddy who was a summon necro. I was enchanting all the summons and he was casting LR on everything, so it was a lot easier than you going through Solo.
1 Like
He’s not… I went Might… and it is all the difference in the world.
I could not make a “clear” through BloodyFootHills prior, and, now… it’s, well, not a cak walk, but dang near.
Need to figure out break points for Kuko… not sure if I want 15ias or a facet… hmmm…
Massive improvement getting tyhe Act2 merc… now have to figure his Armor ti keep him alive… ViperMagi and Peasent Crown are not doing well… I have an eth green demond head looking thing with LL and damage reduced… may have to go get that now that I am at Frigid way point.
ETA;
eth Vampire Gaze… and ShaftStop for the merc. that should do.
-50phys damage reduced, 7 life leach, +60 life, and +250 missile defense… 
Yes, Vamp Gaze and Shaftstop should be great! Treachery is also common.
Yeah Might helps his damage and if you’re relying on him for fire res or if he needs it to tank then Might is probably worth it, but swapping him for Prayer now that he’s more decked out might give you some nice regen, if you get to the point where you want it. Just don’t forget to grab his gear first!
TLDR below
Entered Hell difficulty… and, that was essentially a no go.
My own fault and I had expected that may be the case… yuck.
Went back to NightMare and ran TZ’s until I could grab an Infinty Gthresher and eth Forti for my Act2 Merc… to do so I had to use a socket quest to put a Pamythest into his eth VampGaze in order to get enough strength for the InfinGThresh.
Back in there somewhere I swapped the PeasantCrown for a FlickeringFlame… that hurt the life pool, as, I’d not clearly thought that through and traded for a BoneVisiage which needs 106 strength when I was fine running 55str prior.
Just hit lvl75 and tossed on an Ormus Robe with +3fire and +3enchant…
Ran the heck out of my lvl99 Zealot/Smiter and got a perfect Torch, and had traded earlier for a perfect Anni… which I forgot to equip until just now.
Gotta swap the Eye of the Etlich out for a Mara’s… have a couple on a mule(s).
TLDR
So, I can socket the Ormus and the Kuko… cannot decide between 5/5 facets and 15ias/15@res Jewels…