It doesn’t change a thing for bots, but it would actually change something for everyones gameplay.
And D2LoD Mafia system annihilus was awful. I’d rather have them at 0 value than with the old system.
It doesn’t change a thing for bots, but it would actually change something for everyones gameplay.
And D2LoD Mafia system annihilus was awful. I’d rather have them at 0 value than with the old system.
This is an interesting comment you came up with.
“It doesn’t change a thing for bots” You got a bot running since you know this?
Ok, you are stupid, you should have lead with that. Are you flatearther too?
Calling others for stup*d, is evidence for their immature & totally irrelevant for this topic.
I think almost everyone would be ok with a 8x4 version (maybe even 6x4), 10x3 just pushing towards 9 skillers, plus Torch and Annihilus.
I could go the step further and say you simply can’t touch your bag without talking to an NPC in town. The goal is to avoid players filling their inventory to the point where looting becomes unfun, so it would be better to avoid the situation where players fill their inventory with charms just for the switch when necessary.
I’d go with this being an extra reward for the least useful quests, like Blood Raven, the Gidbinn, Nihlathak, and the barbarian rescue. Each one of these quests could unlock a 1x2 charm space (totaling 2x3x4 = 6x4 space, with an optional 2x4 starting space).
It doesn’t matter. In PvP, what’s important is that you have as many charms as your opponent.
It is, but only to a certain degree. The different sizes of items are definitely a plus for the game, but the charms cluttering the inventory are indeed a huge negative for the game (which is why I support the idea of a charm inventory, and would be ok with many different versions of that).
I think his intent is to avoid players swapping charms mid-fight or something along those lines.
I’d say it’s better to only allow change only in town (even when not hostiled) in order to avoid players simply filling their inventories with charms to swap them on the field, which would go contrary to the intent of this feature. What we want is to remove the inconvenience, not move it to another goalpost.
I think almost any solution, even if it induces some PvM power creep, would be a net positive for the game. The QoL is really massive.
The bot war is a fight that’s already been lost for quite some time. They are always going to plague online games, no matter how easy or hard you make it for them. So it’s not a good thing to try to block extremely positive features because it’s going to benefit them too, or to condition a change on solving an unrelated unsolvable issue.
I agree of what you are saying, but I am saying.
“I can ONLY vote yes
IF Blizzard really REALLY starts cleaning out the bots in a agressive way.
&
If super geared items gets nerfed.”
Yes, and neither has anything to do with the charm inventory suggestion, and the first one isn’t going to have any effect whatsoever.
It actually has, because I vote no to the suggestion.
If Blizzard do act on taking care of the bots and nerfing the super gear, then I will vote yes.
Dont get me wrong, I like the idea of an extra inventory for charms.
I also know, Blizzard wont act agreesively against the bots & nerfing the super gear.
It is up to Blizzard to make the last judgement & I do wish OP the best of the best of his suggestion, but as it is now, I vote no.
Charm inventory should be implemented long time ago. I think many ppl quit cuz of terrible inventory-charn managment.
Who tf care about bots??? Ld will be dead few days after reset with charm inv or without.
Yeah a 2x2 portion of charms isn’t going to change enough to worry about sorry. For this type of a QOL addition those with any sense would gladly take a nerf to counter it if that actually was an issue and not just a pretend point to resist change.
Bots already are super efficient, this won’t change anything. It would actually slow them down initially. And it won’t affect the economy, the bots will still do their runs just as fast.
This has nothing to do with the subject of the thread at all. Anni charms are found more often because walks are realm wide and not limited to individual server IPs chosen at random and because bots are more efficient. Either way it has nothing to do with a charm inventory.
Neither of these have anything to do with a QOL update. You’re confused. You can say those issues are perhaps ones that you would want them to prioritize, but that doesn’t mean a charm QOL update is a bad idea.
Agreed. I wish they retained some value, but the weirdos who ran the old dclone hunts were awful.
Again you’re confusing things. Bots work and do runs in an automated fashion and play the same game we do with a map hack installed. A charm inventory doesn’t affect that process or the speed at which it is done by any notable factor.
He hasn’t even began to grasp the concept of shapes most likely.
Your phrasing here is pretty awful. You’re indicating that calling someone stupid also means you’re calling them immature, which simply isn’t the case, those words don’t mean the same thing. You instead should have said, “calling other stupid, is evidence of immaturity and is totally irrelevant to this topic”. Meanwhile pointing out someone’s lack of understanding of a subject isn’t necessarily, immature, and while it doesn’t further the content of this discussion, it is a factual statement in regards to yourself.
This things are not linked. I’m not sure why you’re confused about this.
I don’t think anyone quit because of that system ever tbh. While it is a lame mini-game you’re forced to play it doesn’t break anyone’s spirit. The game has probably mostly lost it’s playerbase due to a variety of things. New game releases, the bot issue, the spam in chat, blizzards inability to make proper chat channels, the game list being awful, the game list being spammed, etc. But I’m not sure anyone left because of charm management.
The size of items doesn’t matter though. The players who try to min/max the most a rocking a cube to loot. It allows for you to pick up any item in the game. A charm inventory wouldn’t change the options of the things you could carry, just that you could carry more of them and avoid using the cube management screens. Different sized items aren’t really a plus or minus to the game, just what we have. A 4x2 bow fits on my characters weapon slot the same as a 2x1 small sword.
This I find interesting & relevant to my vote.
“Bots already are super efficient, this won’t change anything. It would actually slow them down initially. And it won’t affect the economy, the bots will still do their runs just as fast.”
How do you know it will slow them down? We dont have the feature yet.
This one is also interesting, but irrelevant to the topic.
“Your phrasing here is pretty awful. You’re indicating that calling someone stupid also means you’re calling them immature, which simply isn’t the case, those words don’t mean the same thing. You instead should have said, “calling other stupid, is evidence of immaturity and is totally irrelevant to this topic”. Meanwhile pointing out someone’s lack of understanding of a subject isn’t necessarily, immature, and while it doesn’t further the content of this discussion, it is a factual statement in regards to yourself.”
My answer.
I dont care if you find my answer awful or not, that is up to blizzard to make that judgement & take action or not, BUT why do you care about my answer to Odin?
I didnt ask you for an opinion, my replie was directly to Odin.
It shouldn’t be interesting or relevant at all to your “vote” which btw you don’t have nor do any of us. This will never actually be a thing in the game. I don’t think we will ever get a charm inventory even though it is a great idea.
As for it slowing bots down initially and how that would work. You see automation and the like are setup to work within a set of parameters. If you were to make a change to the inventory screen then the parameters of the inventory would be off by a large portion. So the code that is written or produced to execute the automation would have to be adapted to fit the new inventory screen. Not to mention that simply having an easier time looting doesn’t increase how fast you can kill diablo, it still takes the same time.
Well, largely you were saying that he calling you stupid was irrelevant to the topic. I was simply pointing out that you calling him immature was irrelevant to the topic. Meanwhile all of this right here is irrelevant to the topic. It was simply an observation of your inability to make valid constructive points because of your limited capability on the subject at hand. Which honestly his view isn’t inaccurate. You’ve brought up issues with things that are not related in the least bit. Then when I pointed that out you chose to not respond or just simply say, “You know what I really don’t know what I’m talking about, you’re correct”. And now you’re focusing even more on stuff that doesn’t really correlate with the topic. Though the other one was a follow up question about botting and how it would affect them which is a valid inquiry to some degree it is an awful talking point. Instead you should have provided counter-points on why you thought it would assist them so greatly, but you don’t have any because there really aren’t any.
This is actually interesting & relevant to my vote & you didnt answer my question.
“Bots already are super efficient, this won’t change anything. It would actually slow them down initially. And it won’t affect the economy, the bots will still do their runs just as fast.”
How do you know it will slow them down? We dont have the feature yet."
This is also interesting, but irrelevant.
“Well, largely you were saying that he calling you stupid was irrelevant to the topic.”
Exactly, he said " you are stupid" in his comment & you are defending him???
You are as immature as he is & you are saying, I am confused??
This is so irrelevant.
For the suggestion in this thread, I agree that it doesn’t, and we can leave it at that. We are both in agreement that the game would be better with a charm inventory. Item dimensions matter for things unrelated to this discussion.
Because I know how automation works? You don’t need to have a feature to realize it’s impact. I don’t need to have the gas in my car to know that having a full tank will take me further than one that is a quarter full. It is also why I threw in the qualifier of “initially” because they would eventually make the changes needed to make it work.
It does matter for melee classes that need the extra AR
At this rate, it matters too for casters that need the extra spell levels.
This is exactly my point, you are missing.
We are adding another fuel tank/inventory, which can be filled up with gas/items & it brings more pollution/items to the world/game & that according to me, that is not good, it has an impact to the World/World-Economy/Game/GameEconomy.
I will tell you how I see it.
You can then agree or disagree, I respect your answer.
Example-StoryTime
We have this Super Gear Sorceress.
She has 8x +1 Lightning skills GC + Annihilus + Torch + Cube
This sorceress can do diablo runs extremely fast.
If we add another inventory for charms only.
This sorceress can carry up to 10 x +1 lightning skill GC + Annihilus + Torch + Cube.
This sorceress gets +2 lightning skill GC stronger & the item inventory contains only Annihilu + Torch + Cube.
This sorceress will save time, by not going to the stash to leave the items their, but jumps directly to the next diablo run game & the run gets faster due to another extra 2 x +1 lightning skills GC due to the extra inventory.
This is exactly what the bot players wants, because they are selling for real money & these uniq items are getting less & less uniq due to faster runs.
Like I said before.
I do like the idea of having another inventory, but I prefer this…
"I wouldnt mind to have separate inventory for
I will only vote yes, if they nerf super geared items & takes action aggresively against bot players.