Ohh I see. No no, not splash damage, I like melee being the master of single target damage.
But, until a player obtains those runewords you have mentioned. Melee is just horrible.
I care because I have friends and family I sometimes play through the 3 difficulties with. As do other people.
In a normal->hell playthrough next to caster classes, by the time you hit nightmare, you might as well just watch the sorceress next to you do it all. Your contributions are embarrassing, and you ultimately end up trashing your build and going into hammers (if youâre a barb youâre stuck).
End game melee is fine once you have everything, but melee progression needs help. Base weapon damage needs to be increased (probably doubled or close to it) to catch up to the monster health buffs introduced sometime around 1.10.
I would totally support your end game nerfs if we saw buffs to make melee at least feel good during a playthrough.
Honestly those nerfs wouldnt hurt much if charactersâ core was buffed. Like base chance to hit or base weapon damage. Nerfs for top items would then be the only way to balance things
well that could be solved by more mid tier runewords and rebalanced uniques. by the time u get the items im talking about u would have already beaten the game many many times. u need to balance around pvp because thats true end game. buffing base weapon damage is a horrible idea itâd turn into a 1 hit fest like d3 and d4
Yeah when you reverse think like this you realise how crazy Sorc is. Built in Enigma with teleport, built in Infinity with Cold Mastery, built in crushing blow with Static Field etc.
Runewords are too op yes but in the other hand, core mechanics are a bit broken. Nerf teleport itself then Enigma loses value. Rework immunities to increase build variety so we donât need sunder charms and Infinity to be playable then nerf top builds damage and buff physical melee/bow to make game more challenging but in a fun way.
For example Fire builds canât kill anything in Hell but suddenly when fully geared they clear easy. Thatâs not fun and doesnât feel like step by step progression. Hammerdin goes through Hell without BiS gear but then gets stuck in one Baal wave. Itâs weird and shows how unfair and unbalanced immunities are.
Why You want to balance the game around pvp mode which is played by less than 1% of D2 players.
D2 will never be 1ko fest due to max resis and absorb mechanic for ele (except hdins) and mb dr def mechanic for melee. Sorc has 100% absorb combined fast mana regen and no cd Teleport means she is immortal, especialy after fhr changes.
Iâd add spirit (weapon only) to the list. remove the +2 all skills from the weapon only, add +all skills and +specific skills to unique staffs, scepters and wands. spirit would be good for utility like fcr, fhr and mana, staffs and other for hitpower. Spirit just invalidates all unique alternatives on nightmare level
The runes are easy to get, the base is relatively easy to get. So you just HEL+scroll of TP a bad roll and go again. And again. DonâT forget to bring flowers and a box of chocolate to nightmare countess. And again.
So since everyone here wants it on different item weâve reached the point that adding â+1 teleportâ attribute is now the only way to make an item good in Diablo 2. Feels weird man.
I mean, Blizzard could take the classes that donât have a fast movement skill, pick the most useless skill each has, and remake it to a unique skill that allows fast movement.
The question is, when will Blizzard do this? Sometime before the sun turns into a red giant, I hope.
What if it wasnât on any piece of equipment? Perhaps the ability could be earned through a quest instead, like delivering the standard of heroes to deckard Cain, or +1 teleport on annihilus, and free up our chest slots once and for all.
âŚ.feels like one of those bra burning protests from the 70s. Free them chest slots .
I dunno, at the end of the day, these are just thoughts. Sometimes the grass looks greener on the other side.
Still enjoying Diablo 2 regardless.
If the best roll has still the same stats it doesnât change the power of the item. It just takes more rolls to achieve the same result. You can farm this on nightmare countess already. All you did is make it more annoying to get a roll that allows you to reach the breakpoint and have 2 skills. A bot doesnât care about rerolling 1000 times, a normal player is just annoyed by it. So all you created is a price increase for players to buy a high roll spirit, which bots will love to sell.
Your posts show that you arenât the brightest, but itâs sad to see that even the consequences of your idea are flying over your head
If you wanted to nerf Spirit, just remove it from Shield bases. Itâd restrict it exclusively to weapons that all classes get at the same time and forces players to use different Shields(like Rares and Uniques?!!). 200 Faster Cast Rate Lightning Sorceress is still possible too. Just requires using Wizzy(50) + Spider(20) + Mages(20) + Griffons(25) + VMagi(30) + FCR Rings(20) + Lidless(20) + 2/20 Crafted Amulet to reach 205 FCR. If you were wielding Infinity, you werenât going for 200 FCR anyway.
As for Teleport, not all classes are created equal. Just so happens that the Sorceress has Teleport and everyone else doesnât. Does that mean we have to give everyone TP? No it does not.
Iâm ok with that if you move the frames for the fcr breakpoints for all other classes than sorc/barb up.
99fcr is the new 163 fcr for druid as an example.
Nope, but since the whole game is designed to profit a lot from fast pacing. Giving everybody the best movement skill was/is the easiest way to make them all equally viable.
The other option would be to create content that doesnât reward having TP a lot and thatâs a lot more work.
At this point we donât even know if 2.8 is a hoax or real. Maybe we are all just wasting our time yelling for changes we want into the vacuum of the internet.