There’s a problem with the necromancers summoning/reviving skills. When the player moves too fast ahead the mercenaries and the revived characters just disappear as if they die off/run out of time which they did not. It has caused many problems in nightmare and hell, where I get caught in scenarios in which I have no army and I am with just my mercenary. It has caused some deaths when I play through. I was wondering if you could possibly FIX this.
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My first clear of Hell difficulty was a Necromancer and I had the exact same issue.
I’d lose my army, go somewhere to rebuild it and lose 3 skelleton mages and most of my revives just walking back to town to use Town Portal.
It was really bad if you try to walk back into town Act 5.
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