I have played summon, poison, and bone necro. All of these have felt like the initial damage of choice is to make your first corpse for CE chaining. Here’s some ideas to change the playstyle and meta of Necro a little bit. I’m looking forward to necro lovers feedback here.
Summoning Changes
Summons overall need to be fixed so they don’t completely disappear when they get too far away or stuck. They need to teleport to player automatically like mercs do. This is especially frustrating with iron golem given its cost.
Skeleton Mastery magi needs a major damage buff. Change magi damage from 200% to 300% at 20 points which should help skeletal mages.
Skeletal Mages need to have their skills changed to more powerful elemental versions. Lightning should cast chain lightning, Fire should cast Fireball, Cold should cast Glacial Spike, and Poison should cast Poison Nova or should be changed to a Bone Spirit mage instead.
Revives should last until they die instead of being on a 3 minute timer.
Fire Golem needs to change Clay Golem synergy to 5% increased fire damage per point instead of AR.
Iron Golem needs its Thorns aura to apply to all minions. In its current implementation only the IG can utilize thorns when hit but it’s most likely not the minion being hit. Make it a much lower level thorns compared to A2 merc so it doesn’t become a mandatory minion.
Blood Golem needs a 50% damage buff. This will make it more reliable in Hell and increase its life steal for the player.
Golem Mastery to allow 2 Golems at 10 hard points and 3 Golems at 20 hard points. This allows multiple golems to be summoned so golem synergies are more useful.
Poison and Bone Changes
Corpse Explosion needs to nerf its range to 8 yards maximum because currently it does screen wide damage and is too op. 8 yards is about half a screen still so it’ll still be very viable.
Poison Explosion needs a buff to range to expand as large as corpse explosion and reduce the poison duration by 30% so poison from the explosion deals damage faster. This would make this a viable skill to use over corpse explosion for the poison necro. Allow Poison Explosion to stack with Poison Nova so one doesn’t overwrite the other.
Poison Nova needs a reduction in mana cost by half to be more in line with other necro skills.
Poison Dagger needs to change to be used with any 1H melee weapon and not limited to daggers. Rename it if needed. Grief may break this skill but Grief should be nerfed anyway.
Bone Spear & Bone Spirit need to eliminate a synergy each so more points are available in this build and then increase the remaining 3 synergies to 11% each.
Curses Changes
All Necro curses should not be overwritten by non-necro sources. Curses from other sources should stack with Necro sourced curses. Only Necro sourced curses should overwrite Necro curses. This will be tricky to program but it needs to happen to avoid having mercs and allies overwriting your curses.
Attract replace with a new curse that focuses your minions to attack the cursed enemy. This will help with bad minion AI and replaces an unused curse. This is a better version of Attract.
Confuse needs to be a combination of its current curse and the older version of Attract so enemies wander around and attack each other.
Lower Resist needs to scale the same as Paladin’s Conviction aura.
Weaken needs a 25% buff at all levels because it’s a worse version of Decrepify currently.
Iron Maiden needs to scale higher at more points invested so it actually works in Hell. Re-work this curse so it scales like Thorns. It should be x% of damage + flat phys damage. (i.e. thorns level 20 is 1010% damage + 144 flat damage returned to enemy).