My thoughts about personal vs shared loot

Personal loot has already been done in the Diablo franchise (D3). Everything is Bind on Account. There’s no community visibility and engagement like in D2 because of that (nevermind the auto-matching system for joining/creating games). Personal loot has no place in D2, and yes it’s frustrating to feel like “you never get to snatch anything because something something etc.”. Buuuuuut THAT’S a huge defining chcaracteristic of Diablo. Controlling loot drops was done with WoW. Aside from wiping, the need for guild structured raids exists because of shared loot. Can you imagine if everyone got their own personal full raid drop in WoW? Dead economy, dead community. Making a multiplayer game that rewards solo-play as equally as group play is a waste of time and totally counterproductive.

D2’s drop rates are fine as is (YES, high runes are omg rare and yes, most elite set/uniques that are necessary are rare), but everyone being able to farm up all their own crap whether grouped or solo like in D3 will kill D2:R. Perhaps not instantaneously, but it’ll certainly relegate the appeal of D2 to the likes of some old retro novelty found in 1980’s era arcades.

[south park reference]
"Hey D2:R is here! :smiley: …aaaaand it’s gone. :"