Good one, but it requires you to have certain hero, certain skill and most importantly there is casting time which will hardly compete with simply clicking on item.
This is not how personal loot works. To get personal loot, the character needs to be in close proximity to the killed monster. If you are NOT in close proximity, a personal loot character gets nothing.
In contrast in D2 currently with FFA, you can get to the monster kill location after the fact and get all uncollected gear. This makes FFA games worse in terms of “free items”.
Again see the point above. If you are standing in the room in close proximity, your character in hardcore is at risk irrespective of the loot system.
This is potentially worse in FFA. At most they leecher gets a binomial distribution of loot. In FFA, they can get all or a disproportionately high share.
Total drops are the same in personal and global loot games. In 8 player personal loot game, each player see only on average one-eighth (12.5% of total drops +/- binomial probability variance). In a FFA game, players see 100% of the drops. Due to player stratification, it will be difficult to gear up in personal loot games. Therefore, a compelling case can be made for personal loot being more difficult and FFA less so.
Do you understand participation medals and why people think they suck? When you can understand that concept, then try to understand why people would relate that to FFA loot.
Except at least you need to participate in personal loot game by being near the monster kill. In FFA, wait in town and let others kill the map. When the danger has passed, grab all the uncollected free loot. No risk but you get rewards.
In personal loot, you wait in town you get no drops whatsoever. You want personal loot, you need to be near to monster kills. At least there is some risk.
You are playing a game of soccer and one player stands around the whole time, but eventually that player steals the ball and scores a goal. The whole point would be to score a goal, but everyone playing the game can do it. Some players cheat and others follow the rules.
You literally just described ffa with that analogy except that guy standing there can steal the ball every time and score while you keep running around
I would have to see it in action to see how well it would work in Diablo 2. I honestly doubt that they wil try to change something like that as its not so easy change and it requeres to change core game mechanic.
In a FFA only game in D2, if a player waits in town while others kill the entire map, can that “waiting” character get any/all of the uncollected loot from the cleared map? This is as simple yes/no question.