Well, I like the tetris stash for rune choices, but I don’t like to not pick up stuff so instead of number 1 and 5, I would like a charm bag/bracelet/backpack call it what you will.
3,4. All uniques/sets need a pass. They need to be in line with rune words.
Make terror acts. The games are way too short. This would bring up optimized pathing.
Remove gem requirements from rune upgrades.
Make a recipe to downgrade/split runes.
Make rare kills a bit better for mf people. The teleport to boss meta and reset needs to go.
And yet several modders out there has done this ez not to mention a lot of similar games has this feature. Its a simple thing and should have been implemented a long time ago, especially with D2R’s limited stash space compared to D2 LoD’s more or less infinite stash space
i don’t understand why the devs don’t just steal ideas from the modding community at this point, especially when it comes to ease of life stuff. (all they need to do is copy/paste on the test realm)
stacking gems/runes is just one of them, but there are sooo many other good things.
with the EU lag the past days i set-up some mods for single player and it’s just great. i even found a basic loot filter (gasp!)
i would go even further and remove immunities in hell altogether, except for elites/super-uniques that spawn with “enchanted” mod. the rest of the monsters and minions could have a base resist of 80% or something like that.
immunities on regular mobs were never a fun mechanic, all it did was make the content skip-able.
for terrorized zones just double the HP and damage of mobs, because it’s just too easy.
Downgrading the runes like in the video is one of the most stupid ideas I’ve ever seen.
Especialy if you think about what runes are the most valueable and desired ones.
In my mod I have set it to 95 and it’s plenty feasible, sure a pack of 95 takes 3-4x longer but it’s a challenge and a good justification for hybrid builds
Which brings us to the next problem of immunities… the idiotic synergy system
I’ve reworked it for affinities instead
So skills with similar traits buff each other
So if your main skill is let’s say Fireball, then you icebolt, charged bolt, glacial spike get buffed as they are “Projectile skill” as fireball
And glacial spike double dips that bonus as they are both aoe skills
So you can have a fireball sorc, encounter a 95 fire mob pack or fire immune elite and swap fireball for glacial spike,
I like Tristram as a TZ. Easy to get to. Kill a super unique to get in, contains a super unique, and what it lacks in density it makes up for in Unique and rare monster packs.
If you remove TZs completely, it’s back to Baal runs for leveling. Less choice is rarely a good thing.
A mixt between /players and den of evil remaining mechanic
The more you kill monsters in a game the remaining ones are harder and more reward they get
They easily opens up the whole game for farming and also reduces the new game creation stress … and creates an insane challenge, imagine how hard they are at 90% completion
Imho for Tristram terror zone Tristram should be doubled in size with double pack size. It is the siege of terror afterall
Anyway that’s how I wanted to do it when I suggested the concept of the terror zones that Blizzard copied
It is stupid because you could easily create more valuable runes from a less valuable rune.
Taking a Zod rune for example doesn’t need any explanation, but I will explain.
We find a Zod, now we can make 2 Cham, from that 2 Cham runes we can make 4 Jah runes, with 4 Jah runes we would be able to create 8 Ber runes.
Do I really need to explain more, or do I need to explain why 2 certain runes are the most desirable and useful?
I think this explains more than enough for everyone with a single brain cell.
IF the rarity of runes would be balanced by what you can achieve with them, then it would be “kinda” reasonable. Still I think we shouldn’t be able to create high value items out of other high valuable items without a downside.
Also in terms of trading. Let’s say someone finds a Ber and the other person a Jah, each of them needs the rune the other person got, while the person with that Jah rune couldn’t care less to do that trade now.
And how things are atm both runes got the same value in terms of trading.
Why not be able to downgrade by having 2 runes to downgrade them to 1 lower rune? It would be reasonable at least.
I bet that lots of people already been angry to find a Zod rune while they basically can’t really do something out of it. There 2 Runewords that needs a Zod. And ofc there some extreme rare constallations of rare-items that would need a Zod. And ofc a Zod has astronomical dropchances. But that is the only rune that have that big contrast in terms of dropchance. Beeing able to make 4 Ber out of a Cham rune (more useful than a Zod but still not that useful than other HR’s) is not reasonable at all.
That’s why it’s stupid.
Your turn now, warrant it. Keep in mind that the chance to drop a Ber from Baal is 1:55 140, while a Jah rune (even higher rune than Ber) has a dropchance of 1:49 375.
You demand explainations while it couldn’t be more obvious why it would be stupid.
tl;dr The rarest runes are not the most useful ones.
Why?
The value of a Cham rune on closed battle.net is much lower then the Jah rune it self.
So if you find a chamrune & you downgrade it to 2 Jah runes. Those 2 Jah runes are worth 4 cham runes.
The economy gets more imbalanced. This is one of the reasons of why I disagree to downgrade runes.
Downgrading 1 Perfect gem to 3 flawless gems does not have the same impact as the Cham & Jah rune has on the economy.
So I can agree on downgrading gems, but not the runes.
An interesting idea, however it will again favorise lightning builds since monster resistances are very unevenly distributed across the board and so are the densities of mobs with different imunities. Not many immune mobs on hell difficulty has more than 120% light res total making it ez for lightning builds to lower their resistance way below 95% where as cold an fire immune mobs have way higher resistance numbers across the bord and even with a lot of -res gear u will not be able to lower many of them below the 95% with ur proposal. This would require some changes to the total cap of monster resistances too and maybe a more even spread of densities for different resistance immunities on hell difficulty
Edit: This is probably why they chose the sunder charm quick fix solution since balancing every single mob resistance and density in the game is much more work and money. After all its Blizzard and they will pick any cheap quick fix if they can save money cause money is their primary goal
It takes serious, cerebral limitations to not be able to contextualize an alternative scenario
You both are applying the current economy context to alternative scenario which is very dumb. Since in this very different context, there would be very different economy behavior
“ urrr nurrr it doesn’t make sense that Cham room is worth 2 Jah rune when based on current economy it’s the opposite”
This is simply bing unable to understand that the economy is not rigid … it’s adaptive
Those runes are in hierarchical rarity, it makes sense that they’d also be in hierarchical value
The economy is not ruined, it’s just different, improvement by a system of rune value that’s not random and abusable by small pockets of traders
Maybe because I & Jester are seeing the same issue which you cant see based on experience?
I dont care if you think our scenario is dumb, I still disagree with you on rune downgrading.
The idea is smart, but will have an impact on the economy, I disagree with you on rune downgrading.
Current economy? C’mon man this is weak…
However the current state of economy is, Zod and Cham will always be less desireable. That has nothing to do with economy. The runewords and possibilties you have with these runes are nothing compared to it. And even if the rarity of an Zod rune would be a argument for it, it doesn’t justify to get like 4 or 8 of the most asked runes for it.
And not just seen by the aspect of how useful these runes are.
I also stated that trading these would be less beneficial.
You wanted an explanation because I see it like that and all you do is reasoning it with the rarity of these runes. And like I said Zod is way more rare, a cham really isn’t that much.
It’s all about how the game and items are designed. Ruind economy or not.
The argument about “current economy” is obsolete. Economy will not change, bots will stay. Don’t need to make bots profit even more by a stupid mechanic.
I’m in for downgrading, but only for using two runes, like Jah+Jah+gem/jewel/nothing whatever = Ber.
This is a problem the game has with these runes and what you can do with them. No need to make them unreasonable priceless without any downside lol.
There is no point in giving you the possibility to endgear a char just by finding a single Zod or Cham rune. Especially if you think what you can or better can’t do with them.
Maybe you just accept that it is a stupid idea and beeing insightful instead of beeing sore because that myth was busted.
Imagine puting a single Cham in the cube, press the button and having 2 Jah