Multiboxing should be allowed...i hope

Incorrect how? you don’t even say how it is incorrect, it is widely known players online must be within in 2 zones for the nodrops to be removed, and as i said the amount of players has zero effect on uniques monsters champs and bosses, they have set drop amounts.

I don’t know how to say it other than it’s factually incorrect. Players 8 in single player works the exact same way as having 8 players in a multiplayer game in separate zones.

Improved Drops for Parties
Every party member in the area of the kill increases the chance that stuff will drop (whether via monster death, chests, etc). Every two additional other players in the game (whether it’s a non-party member or a party member in another area) count as one additional party member toward the extra chance for a drop.

For example (for a sample baseline 25% drop):

Party Chance Of Getting Something
1 1-(0.75^1) = 0.250
2 1-(0.75^2) = 0.438
3 1-(0.75^3) = 0.578
4 1-(0.75^4) = 0.684
5 1-(0.75^5) = 0.763
6 1-(0.75^6) = 0.822
7 1-(0.75^7) = 0.867
8 1-(0.75^8) = 0.900

The rules are what Geezer explained.

I’m not entirely sure how multiboxing would work for Diablo 2 in all honesty. Multiple IPs, multiple BattleNet accounts… Feel like it would trigger a red flag for the servers, but that’s just speculation at this point. I’ve included a link to the Suggested Changes Compilation thread to help get this feature concern some more visibility and exposure.
Muyu’s Suggested Changes Compilation

Edit: not sure why this post is pinging you MicroRNA, but it kept coming up every time I tried to post.

You need to be clear about multiboxing. Multiboxing is allowed in Diablo and WoW. It has always been allowed. The recent change in WoW has banned key input mirroring software and software/hardware that streamlines multiboxing.

If someone wants to sit in front of two computers and play two accounts where they enter every command separately on both computers, that is allowed.

Multiboxing - Blizzard Support (battle.net)

Correct, it is allowed on WoW due to the nature of how accounts are managed there al la subscriptions, however Diablo is not subscription based and a single license is tied to your account.

Diablo 2 in its current iteration (not Resurrected) is CD Key based (not sure if it’s still? Correct me if I’m wrong) and allows you to play more than one client at a time as a result. I’m sure it would functionally be the same idea to do so with multiple BattleNet accounts but I’m not sure if Blizzard has that in mind when it comes to their server’s security regarding multiple IPs logging in from the same geo location.

That is not why they allow multiple WoW accounts to be played. Each is still a separate purchase for the game and a separate subscription. Each WoW license is an individual key just like Diablo.

A Bnet account is like a key ring sort of. It holds:

  • 8 WoW keys (each with its own sub)
  • One of each other Blizzard game you buy/play

A person can have as many Battlenet accounts at they want. There are a few restrictions though:

  • They each need to be in your real name with real address, etc.
  • They can’t be shared or sold.
  • You can’t have more than 3 with Battlenet Balance on them. You can have all you want without Balance.

They do allow that on Battlenet 2.0. There are no IP restrictions preventing multiple Bnet accounts from logging in from one IP address. Those restrictions only apply to D2/LoD on the old Bnet system.

I could have 15 people over for a BBQ and game day and we could all play D2R from my house on my IP with no issues.

A parent can also set up a second account in their name that their child/legal ward uses from the same IP.

If they did not allow that, families would have a very hard time playing Blizzard games! So would people in dorms, shared homes, etc.