Hey, a bit late to the thread. But i have an suggestion for ma Assassin
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Mosaic mechanic should be removed and RW can either go away or be adapted to some elemental dmg claws.
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Add an mastery in the martial arts tree, where all charge up skill gets this “mastery-check” when reaching 20 hard points. And that mastery gives the 50% to not remove a charge for given charge.
And all finishing moves gets their own “mastery-check” when reaching 20 hard points. That gives the same effect. So lets say a mastered fist of fire finished with a mastered dragon talon, no charges will be consumed. -
Every finishing move can only execute charges one time per use. Dragon talon wont execute charges say 9 times… only one time, the other kicks will be only kicks like an ordinary kicker. Same goes for dragon claw even tho thats only two attacks.
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Not sure if necessary but limit number of different charges that can be executed at the same time? With above changes its only possible to master 4 chargeups, and thats att a ridiculous level since there are some other skills you usually spend some points on too.
And it might be good to leave that open to benefit from for example an non mastered Viper charge for regen once in a while that would req to charge it up and then consume those charges when executed.
Late to discussion, but any thoughts about this?
I feel it goes more in hand with d2 where items shouldnt be required for a build only beneficial