Mosaic simple FIX

Just limit no consume and recharge to ONE rdm MA skill, but with 100% chance, eg PStrike doesnt consume charges so dual Mosaic would be limited to MAX two skills.

Fixed

U can thank me later.

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I don’t think that’s sufficient, though it is a strong step in the right direction. There also needs to be a protection against applying the charge to all hits of the finishing move when wearing Mosaic (but not when you’re not wearing it).
That way, you fix the other issue which is getting 7 meteors (or whatever other effect) for a single finishing move.
I think this dual fix would likely keep the build either at S-tier, or very close to it.

PS :
I would personally determine the skill it applies to at item creation, but I would also be okay with if it was determined every hit among the active charges.

to start changing mosaic you need to change sign on elemental dmg from “+” to “-”. that will reduce her dmg by approx 30%. it’s just a starter. she has dmg for P1000 (llama made a video about it like a year ago).

we need approx 75% dmg nerf here to make it in line with other S tier builds.

Yep, because it’s not just the damage and crowd control, the screen pollution really bottoms out the performance on devices that can normally run the game at 60fps.

Even with a high end rig, it’s awful to look at.

i want them to move Mosaic to Nats set.

While I like the thought of buffing Natalya Set… that’s not what I would envision doing. To me, the solution is to do three things. 1) Remove the no consuming charge mechanic. Prior to 2.4, Assassins would charge-up and then nuke a single target by consuming all charges. 2.4 changed it to consume 1-charge but Mosaic tossed the consuming charge mechanic aside and basically made it irrelevant. Why change this if you’re going to create a runeword that bypasses it entirely? Assassins should be forced to recharge, even in the heat of battle. 2) Make Finishing Moves refresh charge timer attribute independent of Mosaic. What I mean is that when using a Finishing move, all remaining charges should have their timer refreshed as standard. This would permit Assassins to seek out other targets should their initial target die while permitting the use of any Claw an Assassin desires. 3) Charges are only applied on the first kick on Dragon Talon. This alone would probably negate the bulk of the damage Mosaic Assassins can do and would probably do more than anything else.

if they do this, we go right back to pre-mosaic and the build is dead. like arctic blast it would only be played as a meme.

whatever idea to change it, must include a fast action playability. imagine WW barb having to charge up their WW. it doesnt work. idea suggestion need to be action packed kung fu fighting.

i like your suggestions on 2 and 3.

I don’t see that happening, even if they did choose to nerf Mosaic. It is going to have some form of charge retention no matter what.

I don’t understand why they didn’t do that in the first place.

I would rather limit that for Mosaic only. It is a cool thing that you get to choose what Finishing Move to use depending on the number of charges you want to spend : 1 for Dragon Tail or Dragon Flight, 2 for Dragon Claw, all 3 for Dragon Talon.
I’ll add that that limit should also be applied to Dragon Claw.