Mastery Skills should be buffed to break Immunities

First, Soso isn’t a class. Call them Sorc(s). Second, most physical damage dealers get a magical attack to bypass physical immunity in thier general build tree. it’s elemental builds that suffer most.

Thirdly, Cold Mastery being designed as it is literally means it needs one whole skill point. Further points beyond the first are basically irrelevant. That’s the very definition of a broken skill. If it can’t break immunity, it needs a redesign.

Finally, Teleport is not the problem. Teleport is a symptom of a game that puts too much emphasis on repetitively running bosses with no real endgame. If boss running wasn’t the best (and really, only) way to play, Teleport would be fine.

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Buffing melee builds is still a good idea, because:

  • you can’t take eni from people, or so I assume. I wouldn’t mind nerfing it though.
  • changing the fact that there is no real endgame is tantamount to completely changing the whole game.
  • it is way easier to just increase frw thresholds and melee damage, as well as attack rate gains.
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So basically you want D2 to be easy baby mode and you want the sorc not only to be OP as of now but to be OooooooPpppppp level+++?

Aha I see.
Then I want barb damage overall to be buffed by 500%. Teleport nerfed with having a casting delay.

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Do you want to faceroll this game or what?