With all the extra time they have to release 2.4 in April, you would think they could buff just a few uniques such as Tyrael’s Might.
i think salv aura is fantastic idea, but to all the people requesting “redemption”
first off… no, redemption ruins the game for many builds that requires corpses, and would make this unusable for them, not to mention anyone in their party who uses it would ruin the game for them.
second, it would do NOTHING because it already has “slain monsters rest in peace” so u ALREADY don’t get corpses meaning you would only head off of things your allies killed or things your minions kills
overall its a terrible idea, and salvation is a great idea
Not as good as sanctuary, which now gives a huge % damage increase to undead as well as removing most physical immunities and knockback. Thats amazing.
Tyraels might was never great… +2 Arcanes Valor was great…
salvation arua … slain monsters rest in peace
other than that nice idea
Give it +1 Teleport and BOOM, top tier armor once again
Tyreals Might:
+3 to all skills
+1 to teleport
+1000-1500 defense
+50-80 strength
+30-40% all resistances
+20% faster run/walk
+20% faster hit recovery
+20% faster cast rate
cannot be frozen
-100% requirements
I do get that the rest in peace is a thing on Tyreals but it can slip by and turn into a thing of the past. I mean this is my opinion on what Tyreal’s Might mods should be. It’s the rarest item in the game. It should be an overpowered enigma.
New Tyreals Might affix:
/players x enabled online
I want to add that uniques in general need an overhaul. Rare uniques must be GOOD.
Also, classics like Grandfather, Hellslayer, etc must get some love 
Blizzard, c’mon just buff Tyrael’s Might!
It’s not gonna have anything on enigma unless it also gets +Teleport. The only chars that would have a use for anything other than eni is walkzon and shapeshift chars (or sorc if you wanna turn it into a caster armor). We don’t wanna buff them for pvm because some of those builds have a whole lot of room to be buffed for pvp without becoming OP whereas they have less room to be buffed for pvm before becoming OP, so we want Tyrael’s Might to be an item that we use on the char itself and not another OP item that mercenaries use. Some of the mods it should have are those:
ias
enhanced damage
frw
cbf
aura - Concentration/Fanaticism/Conviction would be OP because of stacking w/ Infinity/Faith/Pride. Might/Holy Shock stack with other runewords but they are not that good so I wouldn’t worry too much that they would be OP. Salvation/Vigor/Meditation are all good choices here, definitely not more OP than Enigma
res/dr
stats/fhr
fcr - There’s some uses, for example casting valk/decoy/slow missile/inner sight/druid summons or if you use teleport charges circlet
Fortitude is boring and Jeweler’s armor of the Whale is extremely costly. 3rd BiS option = more variety
- Cannot Be Cursed instead of Cannot Be Frozen.
- All stats 100.
— Stolen from DarkHelmet.
Tyrael's Might and Magic
Tyrael’s Might and Magic
Sacred Armor
Defense : 974-1200
Required Level : 84
Required Strength : None
+100% Enhanced Defense
+100% Damage To Demons
+100% Faster Run/Walk
+100 To Strength
All Resistances +100
Cannot Be Cursed
Requirements -100%
Slain Monsters Rest in Peace
Indestructible
Regular Tyrael's Might
Tyrael’s Might
Sacred Armor
Defense : 1322-1502
Required Level : 84
Required Strength : None
+120-150% Enhanced Defense
+50-100% Damage To Demons
+20% Faster Run/Walk
+20-30 To Strength
All Resistances +20-30
Cannot Be Frozen
Requirements -100%
Slain Monsters Rest in Peace
Indestructible
100 % when die activate armagedon, firestorm, blizzard, meteor, uninstall, format C:
you … actually said that?
I would love to see uniques become better and rarer. I would love to see runes become less rare and not the end all be all.
Okay maybe the 3 to all skills was a bit much to ask for. I’d change that to 2 to all skills and eliminate the fcr mod. Add indestructible instead. Everything else stays. There that’s fair enough. If the armor is that rare it should be something potential. It feels depressing to find something so rare and all of a sudden you find out its useless. Where’s the sense to it?
so:
+2 to all skills
+1 to teleport
+1000-1500 defense
+50-80 strength
+30-40% all resist
+20% faster run/walk
+20% faster hit recovery
indestructible
cannot be frozen
-100% requirements
Well, since this post has been brought back from the dead, below is latest proposal…
Tyrael’s Might
Defense: 1322-1502
Req Level: 84
Req Strength: None
+120-150% Enhanced Defense
+50-100% Damage To Demons
+20% Faster Run/Walk
+20-30 To Strength
All Resist +20-30
Cannot Be Frozen
Requirements -100%
Slain Monsters Rest in Peace
Indestructible
- Buffs:
- Add 15% CtC Lvl 20 Fist of the Heavens When You Kill An Enemy
- Add +1 To Teleport
- Add 2 Open Sockets
- Change FRW to +40%
- Change Required Lvl to 79
- Change E. Defense to +150-200%
- Change D. To Demons to +200-250%
Yeah. It’s either make teleport more accessible or nerf the sorcs teleport.
80% ladder starters being sorc is silly, and they only do it because of teleport.
I’m more on the nerf side tho. The sorc skill gets a cooldown, and enigma retains the spammable skill we all know.
Angels don’t Teleport.
Angels flyyyyy 🪽
This is why +1 to Dragonflight as Offskill will be a great option on Thyraels