Let’s talk about balance and why teleport is the wrong way to go

When resurrected was still being worked on the big focus was to make more of the lesser played builds be brought up to snuff. Sadly it seems that blizzard has pushed us back into the classic bin because we’re not open to new adventures. I for one and I’m sure this is a popular option among the true fans of Diablo think that this game is still the true heart of the franchise. There are so many things that could be done to make this game make blizzard more money just like wow classic did for their fans. Stacking summons. Larger map for the butthole and arcane sanctuary and the ability to pass through friendly units, bigger doorways. Stop the ability for flying units to go over the edge of the map swamps or rocks. That’s just a few of the improvements that still could be made. You gave us more run speed options and gave knights the ability to cast lower resistance. Why not keep going? Salamanders in worldstone!? Why not. Another event that requires a well planned out group? Hell yes. A new expansion? Or maybe just give us 3 more quests in act 4? We will give you money for these things. Not for Diablo 4!!

1 Like

The game doesn’t make Blizzard money, there’s no incentive for them to continue working on a 23 year old game.

You may give money for these things, but 99% of everyone else won’t. You can’t just say you’re going to throw money at things and expect them to sway your way.

Besides, D2:R is supposed to be a remaster of the original game… If they make too many changes, then it will be less of a remaster, and become more of a remake.

2 Likes

23 years, maybe 25+ since teleport and phase were in d1, too late. Accept and move on is what your therapist would say.

3 Likes

I don’t think people would complain about insight and harmony runeword being any weapon so that we could get them in a one handed sword. More choices is a good thing, and I highly doubt improved physics and maps would be a bad thing when classic mode and lod still are supported. Change is good and more playability is a positive. Why should we be stuck in the past when a lot of people would argue enigma is not balance. I know these things because I’ve been playing just as long as if not longer and I have seen my share of content creators speak on the subject. I’m not against teleport I just think there should be more options. Tell me how a more difficult mode and game or a expansion would be a bad thing without resorting to telling me I’m just wrong or need therapy. Let’s have an adult conversation because resets need more than just a restart of the ladder. At the start that was still the case. Can you honestly argue that the changes to throw barb was a bad thing? Let’s improve summons and more.

Enigma is balance… Without Enigma, ~85% of players would be Sorceress. Even with Enigma, roughly half of players play Sorceress… Why? Because of Teleport. And the Sorc obviously has the easiest and earliest access to the skill.


Teleport is a great all around situational skill, but it should not be an infinitely and rapidly castable mode of transportation. That being said, I am in favor of adding something along the lines of “Teleport Fatigue”, which would affect all classes with Teleport. This is an effort to slow the teleporters down.

If teleport is cast again within cooldown+2 seconds of the last teleport cast, a stack of “teleport fatigue” is added.

Teleport fatigue stacks:
+1 - +5% max mana pool added to Teleport cost.
+2 - +10% "
+3 - +20% "
+4 - +40% "
+5 - +80% "
+6 - Unable to cast Teleport for 20 seconds, after which all stacks of Fatigue wear off. Otherwise, each stack of teleport fatigue takes 3 seconds to wear off.

This is just something that I think would be a good addition to the game. I know it won’t happen though, because it would be too great of a change to the game. It’d make too many players and cough botters cough mad because they :heart: rapid teleporting.

1 Like

It already seems like console teleport has creeped its way into pc. Even when I try the pvp trick where you open your inventory or Stat screen I can’t seem to go the whole screen with one cast. I would also argue that Burst of speed and fade should be an aura or work like Enchant. and they should all work party wide and also vigor run speed should work in town

real diablo 2 player know 1.10 and after is the end of the prime diablo era and the time cheating bot and d2jsp take over

prime diablo 2 is all classic era until pre lod patch for lod 1.09 is the last patch . after everything go out of control all balance is lost for pve and pvp

Classic only has teleport on sorc and sorc is probably the 3rd most common class. Sorc is balanced in classic currently because no merc/sunders to deal with immunities and she doesn’t have much power without fully investing in one element. This pretty much puts your farming capability super low. So, Enigma is not what the game needs to be balanced. They just didn’t feel like balancing her around having teleport so they just gave everyone easy access to teleport.

Comparing Classic to LoD is apples to… Beef jerky. There are so many core differences between the two that they are essentially two different games.

In the context of teleport, I disagree. Teleport is identical in both classic and expansion and is a defining characteristic of sorc. They clearly didn’t want to balance the game around sorc only having teleport and they didn’t. Classic is proof that it can be done.

1 Like

Classic doesn’t have all of the mana regeneration/boosting methods that LoD has. Tir runes, Insight polearm, Spirit runeword (mana pool)… Come on.

Other than Tir rune, those are all post enigma. Though I don’t really see how that evens matters to my point.

Not to mention all of the +skill boosting gear… Annihilus, Class +3 skill torches, all of the +skills gear to boost that single point in teleport for Sorceresses or +1 teleport oskill provided by Enigma…

Why do you think I targeted mana costs for slowing down teleporters with the above mentioned “Teleport Fatigue” idea?

Yeah, classic is fine, because it’s much more limited in power/mana boosting options versus LoD, and classic Sorc isn’t as powerful as LoD sorc can be… But we’re not talking about classic here…

I agree. That’s my point entirely. That classic sorc with teleport works because she’s not as powerful versus LOD sorc. Thus, her having teleport and nobody else having it wans’t the real issue. It’s that LOD sorc is incredibly powerful AND has teleport.

My argument still stands that teleport is great if you want to use it but there should really be more options in future ladders within reason to get a fast enough run speed to complete with it. Non ladders would not have these changes until the ladder is over and if they where ladder only rune words they would cost an arm and a leg to get them. Non ladder and classic is where most of the true pvp lives anyway. Ladder should be for new and exciting ways for both pvp and pvm. would a duel welding harmony barb be so bad? I mean they made mosaic so why not? I just want them to keep giving this game the love it deserves.

No. Mosaic is cancer, not an excuse to keep going in the same direction. It should be deleted.

2 Likes

Teleport is quite mana intensive and thus costly for a solo leveling sorc for a while even with insight and if you legitmately find Jah & Ber, I’m fine with those folks not having as much of a mana issue which still happens hence why everyone uses mana pots in PvP…

If you don’t want enigma, go play non-exp or just don’t use it? Most players play by themselves so why it bothers them that other players abuse teleport makes no sense…

2 Likes

If you hold tele and chug mana potions you can non-stop tele for aslong as you have potions, don’t even need insight for that. You can tele through all of A5 with an inventory of potions. So the mana intensity is not a big deal

Mosaic has its cons too. It can be stressful trying to loot on the fly and keep your charges up if you run a full inventory of charms. Wave three minions can do it too. I used to think it was a messed up idea until I played it. I just recently respected my assassin as traps so I can play more casually though. I got tired of it but I can see how people like it for something like high pop cow killer.

teleport is the most op skill in the game and always get buff
is just dump

the skill is design to teleport in 640x480 not 1080p

now today teleport have longer range
all you have to do is put 1 skill only
mana cost is a joke is got any point for a sorc to max up the skill ,
just there this just show you , how this skill is broken

fix
teleport need to start with a short radius and increase with skill point put in ,you are allow to teleport more far for every point put in and mana cost increase for every skill put in