I’m curious what you mean here. I like some of the changes, but obviously some not so much. I didn’t want D2R to just be a copy/paste of LOD. I wanted it to be an opportunity to correct the issues D2 actually had/has and to learn the lessons of two and a half decades of evolution within the genre. I just didn’t want them to “Blizzard-ify” it like they did with DI and D4.
I agree, D4 in 1 or 2 years become the greates arpg. It´s a fact.
i was down for changes as well. but i don’t like how they implemented things. the “one and done” method as i call it.
when you add things (especially like mosaic to a game) there needs to be tweaking. the thing is obviously way too over powered. but as it stands, i don’t think it’s EVER going to get any nerfs. that in itself, just showcases how bad these devs are.
on top of that. the implementation of TZ is just awful. one hour and switch? i’m sorry, but not a SINGLE PERSON I KNOW. enjoys that way of playing.
some of the smaller changes have been good, but some of them have also been terrible. there’s people praising them for the druid summoner changes (a huge MEH in my eyes. not going to play builds i could fall asleep with), while completely changing the game with no more WSG, or FHR for pvp… things like that were just non sensical. just stupid. you know what i mean ?
so to me, their changes have been like 3/10. if i were to scale it. very few of them, actually good for the game. and they NEVER go back and switch what they’ve done. the one and done method is the worst thing ever. and that’s what we’re getting. if you enjoy it so be it. but this is awful imo.
I can pay up to 20$ for it to respect the work they put but nothing more than that. I doubt it will catch me.
I think we can easily agree that their fire-and-forget “development” is a terrible approach. I’m with you on most of the changes being either “meh” or nonsensical, but I definitely approve of the inclusion of sunder charms, new uniques/sets/runewords (just on principle, balance being a separate issue), and new synergies/skill balance to open up new builds. I didn’t want to play quite the same game I got bored of for having done pretty much everything in it.
naw, sunder was a bandaid approach instead of nerfing hammers just a lil bit.
they introduced TZ in testing. everyone cried “hammerdin kill so much faster” instead of nerfing it just a tiny bit, we got sunder charms. it isn’t exactly the fix we needed. or wanted. you see what i mean? we never actually NEEDED sunder charms. but this dev team, has no clue how to balance a game. so here we are.
i have even less motivation to play now than when it was the same thing for multiple years…
now i firmly believe in … to each their own, so if you can continue to like this version of d2. so be it. but i for one. am done with it… i’m just here to complain a few more times, maybe it will get read by someone who cares. maybe it won’t. but at least i gave criticism with solutions instead of just whining.
I’m waiting until D4 goes in the digital bargain bin before buying it. The only reason I have right now to purchase it is for the interest in the storyline experience. If it never does go to the digital bargain bin, then I guess I’ll never experience it.
In regards to the OPs question, yes, I would, just to play through the storyline.
Funny enough, I agree that Sunders were just a band-aid, but I didn’t think that nerfing anything was the solution. I’ve always seen immunities as the problem. It’s a bad mechanic that has always held the game back just a bit. I would have hard-capped resistances for anything in the game to 95%. The main reason hammers were ever popular is just because it’s an immunity that is almost absent during gameplay. Hammers highlight how much of a problem immunities actually are.
Either way, as I said in my wishlist thread, I’d really just like a proper modding SDK instead of relying Blizz to screw stuff up less.
i think hammers could do with a nerf, either changing how concentrate works with them as that was always a bug, but a bug they don’t wish to fix like other bugs they fixed which didn’t need fixing… or just lowering the flat damage as the skill gets past lvl 20.
i could go on and on with how useless this dev team actually is. sunders were bad for the game. tz was bad for the game. mosaic is AWFUL for the game… the changes that were “ok” for the game are hardly even worth mentioning personally. oh they fixed a summon druid… yahooo… facepalm so out to lunch, i wonder where their heads are ![]()
I didn’t actually mind TZ as an idea, but it probably could be refined a bit better. I certainly wouldn’t call it “bad” for the game, though. Creating more farmable areas is a good thing, imo. What I would probably do differently is just make it a lobby toggle that sets all the zones in the game to TZ scaling, so you either play with it or not–electively.
I really don’t think hammerdins are that much of an issue, though. They are just a budget build that scales well, but they aren’t even the absolute or theoretical strongest. Again, their popularity is more a consequence of a bad game mechanic than them actually being more fun to play.
I don’t have much opinion on Mosaic either way because I haven’t played with it much and mostly only join multiplayer for rushing/trading, so it hasn’t exactly impacted my play experience either way. In other words, I’m not really contesting the opinions of people on the topic, for or against. I’m just indifferent about it.
the way i see mosaic, even if i don’t use it. it’s allowing others to farm at the speed of light for only mal-gul. most other builds / classes do not get that kind of killing power for a rune you can find at hellforge.
even a hoto, which is NOWHERE NEAR AS GOOD as mosaic, you need to find 2 of these gul runes and put them together.
but on the note of mosaic, i also won’t even let one in my party. they are noisy, and the screen clutter ruins everything. so all in all. just a waste of a runeword imo. the people playing it are the ones who just “like new things” and are happy “we got something different” but that’s it.
tz could be good, i’ve said it a hundred times. but again. THE ONE AND DONE method is pain. i think i rest my case as i’m just going to repeat myself at you. have a good one.
Yeah, fair enough. If you haven’t yet, I’d suggest trying Last Epoch out. It’s not trying to be a screwed up D2 like PoE does. It just wants to be its own thing, and the build depth/diversity is quite nice.
i’m really into baldur’s gate 3 that just came out. it’s actually a really good game, would recommend.
not really the same style, but they actually put effort into making it what it is.
I keep hearing good things. I do want to try it eventually, but I’m not trying to pay full price on a new game. The only title that holds that honor for me is Armored Core.
i didn’t wanna pay 90$ either but i’m not regretting it.
Well, it’s not “a fact”, but it MAY be a fact in a few years. ![]()
It may be unsupported in a few years… ![]()
It will, especially around the holidays but maybe in a year or two.
Just like D3 and Diablo Immortal…
Well I think it’s pretty logical to group the diablo games into d1/d2 made by blizz north, and the other ones.
I think 3/4/immortal are pretty similar to each other which makes a lot of sense since current blizzard made those ones.
I think 3 sits slightly apart from the others. Namely, it’s more casual/stream-lined/arcade than 1 or 2, but not mtx/pay-walled to death like DI/4. I think that latter distinction is why I still like it despite being such a departure from its predecessors.