Then you don’t know what diversity is and would be horrible at balancing
Your view of itemization is unidimensional… Dps
Which is exactly what’s the main issue with D2
If you don’t diversify, if you have a monoculture, you are vulnerable
Having your weapon itemization solely based on dps makes choice easy… “just pick the highest dps”
9 times out of 10 grief
But if you add a diversity of effect to melee weapons, you create horizontal diversity
One item isn’t better than another because they don’t provide the same thing
That’s the main goal of my Unique upgrade rework
To make them all endgame viable but all bring something different that isn’t invalidate by other items
https://ibb.co/vh5DTSg
But it’s not just ctc
Here’s Another example:
The gnashes Normal
+8 to Strength
50% Chance of Open Wounds
20% Chance of Crushing Blow
+60-70% Enhanced Damage
The gnashes Exceptional
+20 to Strength
50% Chance of Open Wounds
20% Chance of Crushing Blow
+100-200% Enhanced Damage
100% Increased open wounds damageThe gnashes elite
+40 to Strength
50% Chance of Open Wounds
20% Chance of Crushing Blow
+150-300% Enhanced Damage
200% Increased open wounds damage
open wounds effect stack up to 5 times
So you can make builds around a weapon which no other weapon could allow you or have a different factor than dps to consider when you choose your item