How to Balance Teleport Without Nerfing It

Understandable, but not realistic wish. By that Blizzard would render Enigma obsolete and thus make this aspect of the game more unattractive to a good part of the player base, the high reward grinders. We care about Enigma because it is invaluable AND hard to get.

if enigma only had tele
would still be BiS for everything but sorce

if the runes for enigma were el-ith-eth
would still be BiS for everything but sorce

Ok, about nerfing Enigma. This is also a move which would greatly upset the high reward grinders. It would be perceived as some form of punishment, especially after all this years. It also goes against the policy which Blizzard has consistently demonstrated, problem solving by buffing, with only cautios nerfs here and there (e.g. cold sorc). Nobody wants a radical car downgrade with the next model, but for the same price.

im not really in favor of nerfing enigma

my proposal has always been

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I don’t think enigma would be obsolete since it can be argued it’s best in slot even for sorc right now.

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Ok… so casuals could teleport, but with long cooldown - grinders (and sorc) have the fast Tele. I agree it would sort of appease both sides, as of now I’m not sure why I dislike it. It is not particularily elegant I guess. I honestly woud enjoy making no concessions there.

my point is to reduce the gab between sorce and the others
even with a limited tele, sorce would still be the best early on
and if any sorce player wants the best, there is enigma for that

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whys everybody talking about nerfing teleport in a thread talking about not nerfing teleport

/e didnt meant to reply to your post lol

Ok, so this would mean to nerf the native Teleport of the Sorc?

how about don’t nerf teleport at all. nobody is complaining about the sorc vs non-sorc divide

precisely

make enigma even more wanted

i am and there were many threads in the past about the same issue
sorc’s hegemony in early MF

can you talk about it in those threads then? you’re kinda derailing the point of mine. i’m not interested in nerfing sorceress. im only interested in reducing the need for teleport. all of the anti-sorc measures you guys are suggesting does not have an impact regarding what im aiming to talk about

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necroing is not cool

partially agreeing with you to some extend and not agreeing with you to other…is derailing?

no problem
is desagreeing still free?

nobody is stopping you from making your own

you guys have been on the anti-sorc discussion for some time. i’m only talking about that. any prior posts you’ve made talking about my idea would not be derailing.

naturally, if someone has good counter points i might change my position on my suggestions, hence why i made the post

I suppose you are not a sorc player then? Sorc is standard for new ladder as you know. Blizzard would downgrade its own standard experience of the game and frustrate a great chunk of the playerbase. Also D2 comes from a time where classes where unbalanced and each class has it’s strenght. Making all classes equal is a thing in D3, but that does not automatically mean it has to be done in D2.

slapping cooldown on sorc tele doesn’t fix anything. that cooldown applies to charges too. if you don’t apply the cooldown to charges, then sorc just uses charges too, which means she is no longer good in the early game since she is the same competitiveness as every other build while being much squishier. even if the meta for sorcs was to still use her own tp, it can only be in one of two states. the cooldown is so low that nothing changes, as she doesnt need to use charges to remain in the lead, or the cooldown is so high that for her to be competitive now she has to use the charges too while being squishier. it doesn’t truly solve anything, just makes her worse to play for no good reason. if charges do have cooldown, then nothing changed, shes still in the lead, you just make teleporting less fun for everyone until the endgame, while making enigma even more required, which is the exact problem i want to avoid in this thread.

on the other hand, my suggestions fixes the sorc vs non-sorc gap too without stripping her of her counterplay/kiting potential. if non-teleporting is nearly as competitive as teleporting, nobody needs to paly sorc, nobody needs to run enigma. sorc no longer has her super competitive edge, shes just faster to get into hell and thats it.

well, i guess not
and also nobody is stopping me from talking about it here

i desagree here, i dont think im derailing at all
you said you have no interest in nerfing tele
my suggestion was making two teles and nerfing only one of them

what do you mean?
how many hours do i have with each class? necro problably the number one here
whith which class i start every season? sorce for sure

frustrate?
choosing or not the sorc early on is a choice for each one, the problem is that unfortunately we got very bad used to the fact that this choice is so obvious

have you ever stoped to think that some may be frustrated how far behind their prefered class is early on?

it does, it reduces sorc’s effectiveness early on which in consequence reduces teh gap between classes

isnt to make it the worst ladder starter
so what are you trying to say here? that 1s cd isnt enough to reduce the gab?

nerfing teleport makes or breaks her class. if you put a cooldown on it, its either insignificant enough to make a difference, or shes F tier. theres no in between. have you played any mods that tried to nerf teleport by giving it a cooldown? pd2 is a great example. it didn’t go well. they ended up having to remove the cooldown and switching it to use the lightning frames and debuff her damage tremendously for some seconds after teleporting. that also didn’t go well. idk what the state of teleport for sorceress is now with the mod, but sorc was not popular anymore.

if you want to kill the viability of sorceress, then your suggestion would do that quite well. but im not interested in blatantly meta swapping characters. im only interested in getting them closer to the center of the belle curve of effectiveness.

so, did they nerfed only sorce’s tele?

i think this is a complete exaggeration

ok
i get it
i just find it much more harder to do
basically, you are proposing to rebalance the whole game

it’s not, theres empirical evidence. its been tried and tested and it didn’t go well. people stopped playing sorc entirely. people complained about how bad and unfun it was to use teleport.

no, they nerfed enigma too. the teleport was the same, but it worked on a self-regenerating charge based system. early on it was like 3 charges and you regenerated 1 charge every 1 or 2 seconds or something like that. idk what it is now. people werent that fond of it either.

in a way, yes. farming is horribly balanced. but i don’t think it’s too difficult to fix what i’m saying. you can fix density farming by tweaking the nodrop formula. if more items spawn on average from regular monsters (who are the primary users of nodrop), solo play is buffed and average items from normal monsters is buffed too. thus, density farming is buffed. then its only a matter of increasing density for areas, which is just single column changes in the levels.txt file. and also make melee a bit better, but thats its own can of worms. there, you’ve implemented my suggestions with very simple and basic changes

ill say again, im not looking for perfect balance. im not trying to prevent sorceress from being top dog. im not trying to prevent enigma from being technical bis. i just want to make other choices not as punishing.