I used ctrl + left mouse button to clean up some useless items and accidentally clicked it.
NOPE.
Selling stuff you want to keep is pure user error; not paying attention to what youâre doing.
Yep rule number 1 of inv management: Anni/torch always on the most left/right and items to sell on the other with charms between them.
Very low chance of screwing up, at worst you will sell some Charm that can be bough back.
I was always angry when people died after i rushed them, they wasted my time
absolutely, without a doubt, pure user error. Guess what the interfaceâs job is? Reduce user error. Plus a way to recover from error⌠this is why word has an âundoâ button⌠and this forum has an edit button⌠so if both of those things are not present, then the user making a mistake is literally itâs fault. this has been interface design 101 for decades
They have interfaces for it, the user just chose to not use it for their own convenience like quoted in here:
That hotkey was for advanced users who knows what theyâre doing not for folks who sells random stuff.
If you already know interface design 101 you also know that providing more than one way to do the same thing targeted to different kind of users are also part of it. Which they have a system that handle user error asking if you really want to sell the thing. The user just used the option which wasnât meant for him.
Right click on startup menu option and task manager (novice friendly)
Typing taskman on startup menu (novice-intermediate)
Ctrl+alt+delete (intermediate-advanced)
Ctrl+shift+esc (advanced)
Thereâs several ways to do the same thing, the first 3 will show options to the user, the last one not. Isnât a problem with interface is just a common problem of user not knowing what theyâre doing using the wrong interface for it.
So yes, while the interface wasnât perfect, theyâre good enough to provide ways to address the behavior of the user. The problem are when the user who shouldnât be using it are using it.
Folks are lazy and want shortcuts but if theyâre arenât ready for advanced ways they shouldnât skip steps. D2 is about management, always was you choose what to pick what to drop, what to stash and what to sell. If the player just ignoring the basics and chose advanced âpathâ is their own fault.
D2 is a straightforward forward game in almost all aspects, but still have several forms to help starters to play correctly folks just didnât cared at all about it. Drag and drop and sell buttons often ask for confirmation. Even delete function asked for confirmation and folks ignored it.
Interfaces are working, users are just skipping steps. So unless they learn how to use certain interface they shouldnât be using it at all.
Is like a kid putting itâs hand on fire and get burned. The problem is that kid kept putting his hand on fire after his mistake. Instead of using gloves or learn from their actions no not interact with fire that way.
All unique charms should not be venderable items. Much like quest items or pandemonium keys.
Inventory space organization 101:
Empty space â Tomes/keys/potions/cube â low value magic charms â high value magic charms â unique charms on the rightmost side.
Thatâs debateable, still why they should adopt that? Some folks purposely sell those stuff if they got like a torch that wouldnât be great for them and they donât want to bother to trade for it. Drop or sell should be a option for those folks also. They often go to vendor to buy potions, repair and scrolls some of them would dispose their unwanted torchs in there.
If you can put on shared stash you should be able to sell, otherwise not. At least on my point of view.
How many folks farms legendary charms like torch and sells on npc knowing what theyâre doing and how many are doing mistakes?
Sure could solve some issues for some folks, but again. Is really an issue? Or was just a user doing a thing that shouldnât be doing in the first place?
Thereâs a difference between what should be sellable and what user should be doing. While sellable are debateable, the second part are not. Users should use the interface that are compatible with their own way to play.
My argument isnât about ani itself or legendary charms. Already happened with folks about SoJ and when sold too many stuff or ended selling something they didnât wanted to sell but the npc didnât had enough space to âshowâ buyback for that particular item.
Just because users are using the wrong interface for the task at hand doesnât mean that interface needs to change, just the user need to use other interface until that interface works for them if ever works. The delete feature was a example of how hurt usability because of folks not using interfaces properly.
The fastest way to sell stuff is the fastest for a reason. If you put confirmation, button press and buyback functions youâre hurting the usability of advanced users who knows what theyâre doing.
Thereâs is no such thing one interface for all. They need multiple interfaces each one of them targeted for a certain profile of folks. I hope they implement a hotkey for deleting characters skipping all that nightmare they done to it, because they done something way worst than was before at least for folks who knows what theyâre doing.
While they could use a checkbox option under settings about trade confirmation. I know that most folks would be annoyed by it and would disable it. But still, is a option by add interfaces for it.
Instead of messing with certain things, they could provide additional ways or filters to do stuff. Like I said their interface isnât perfect and never will be, but is good enough. Folks just need to chose the proper interface for them. In that regard d2r should improve a bit without a doubt, but still they done some nice improvements in general, while some are debatable.
I sold my +2 sorc skills, 30% faster run/walk, 10% fcr, 10% mf, +30 strength, 20+ all res rare diadem! Help!
Far out you, you should never never ever work in software. Like ever. You absolute lack of understanding in multiple threads is mind blowing. You response every time to legitimate problems is âhave better managementâ. Like what are you even on about??? The inventory itself should have better management! THATâS the point of designâŚ
You canât fix stupid.
If you think you have made something idiot-proof, you have clearly underestimated the idiot.
These are just a taste of what Software Developers say behind the scenes. Sometimes, we leave things in there just to see how dumb people are.
Folks also underestimate murphyâs law. You can make the most fail check safe system in the world and someone will do something to break it. Is the law of the world.
Any software tester are more concerned to know how many bugs they could find and know their impacts, instead of finding all bugs. Because is impossible to know all bugs.
The obvious solution for this, and one that would avoid making more trouble for people trying to sell stuff, is to make it available for buyback for the rest of the game or until enough stuff is sold to displace it.
Using this setup and never had issue:
All most valuable chars are on the right side far from items to sell in blank space.
âThatâs debateable, still why they should adopt that?â
Why the hell wouldnât they?! âIs debatableâ is really only true if you want to debate for the sake of it. In reality what do you gain from having it sellable? 35k Max⌠so what you could pop in 2 seconds from a chest⌠really come now. If you think thatâs debatable youâve got cobwebs
If you need a workaround⌠your interface has problems. Workarounds are what users do when youâve failed your job.
I know hindsight is 20/20, but NEVER NEVER use Ctrl-Right Click. Assuming you are on PC, always drag and drop items from the inventory to the merchant window so that you have an extra safety buffer to realize that you may be selling the wrong item(s). Using this rule, I have never sold anything by accident.
merchants sometimes restock items you sell them in their inventory but sometimes, expecially with really nice items they have an immediate buyer for them. i sympathize with you my friend. i sold a +1 to all lightning skills gc today and to my relief the merchant still had it in inventory. usually they will still have it but not always.
It is amazing what organization will do.