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Respecs are currently limited until you get to hell mode. Even once in hell mode, you still need to be able to farm the bosses, which not all characters can do easily, especially if they didn’t synergize correctly. Basically, if you need to use a respec, you probably already messed up. People will understand that their choices matter if they have to go through this process. Additionally, what if you accidentally click the wrong skill, or have a medical condition (e.g. seizures) that makes you more prone to misclicks? A free respec is a lot more friendly to fix a small mistake. I don’t think your suggestion for this point fixes anything, and it only makes qol worse.
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In hell mode, almost everything is immune to something. Some monsters are dual immune to start, such as the guardian (magic, fire). If he’s stone skin, magic resistant, and lightning enchanted… It can be really hard to kill them. They are also accompanied by swarms of cold immune skeletons which your Merc cannot life leech. Some builds cannot progress in single player as it is, due to immunities. Have fun in maggot lair as a lightning javazon…
Basically, immunities are fine as they are. Adding more would severely limit the viability of missy builds for solo play.
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Have you actually farmed for an enigma? It takes months of farming, even in players 7. In about 1.5 months I was able to make a grief phase blade and a fortitude armor in single player. I’ve had 2x Lo rune drop, and 2x Ohm. No jah, ber, vex, etc. I think you’re really complaining about duping items, which led to a relative easy time of acquiring high tier rune words. If you played single player, I think you’d have a more realistic experience of what drop rates are currently like. They’re also fine.
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D2jsp, for example, let’s you move currency between realms, and game modes. Want to start a hard core character? You can farm soft core gear, sell for fg, and swap for more expensive HC gear. Limiting this sort of feature would remove capability from the economy and would not be replaced by anything. You’d be shrinking qol for everyone. Bad suggestion… Sounds good on the surface, but doesn’t stand up to scrutiny.
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Makes the game literally impossible for many melee builds in hard core. Terrible suggestion.
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What’s the bug? Is this where the animation for attacks isn’t properly interrupted by dodge/evade/avoid? Yeah, that probably should be fixed. Did you know that your dodge animation frames can be lowered (improved) by fanaticism?
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Good suggestion. You should probably expand the scope though, to fix the other oddities and misinformation that the character screen provides.