Context: I been playing a hardcore ladder and the risk of dying instantly upon entering a portal filled with monsters, set up by malicious players really sucks. This discourages participation in public games, as the fear of losing a character to such traps overshadows the collaborative spirit of the game.
Feature: To mitigate this, a mechanism should be introduced where players become immune for a few seconds upon entering a portal, provided they do not move, attack, or cast any skills during this period. This brief immunity would give players a crucial moment to assess their surroundings and avoid unfair deaths.
Why: Portal deaths in Hardcore not only cause the loss of a character but also disincentivize engaging with the wider Diablo 2 community. Implementing a short invulnerability period upon portal entry would help rebuild trust in public games, encouraging players to participate without the constant fear of malicious traps. This change would allow players to enjoy the cooperative aspects of Diablo 2 Resurrected without the threat of unfair, instant death.
normally i would be against this… i certainly would be in LOD, but with the loading screens now between everything… i can actually get behind this.
i don’t play hardcore i think hardcore is stupid, but yeah if your adding loading screens where u cant even control your character while the enemy can hit you.
that seems kinda bull enough to allow this. im fine with this being in softcore too. as I’ve also been dead before i loaded in before, extremely infrequently for sure, but its happened none the less as if it is added to hardcore (which it wont be, let’s be serious here) but if it were, i think both sc and hc should get it.
Another idea is you see etheral monsters around the portal itself (they look like shadows). So when stepping into the portal you have a good idea what is on the other side. The shadows be seen when you mouse over a portal.
The best idea of course would be seeing monsters on the other side of the portal by looking into the portal itself, unfortunately there is a lot of technical work to make this possible. In a future Diablo this would be cool.
Hardcore is not for the faint of heart. There are no redo’s/retakes and if you screw up its game over. People have complained ad nauseum for their characters to be revived but it’s been the norm for over 20 years that Blizzard is not responsible for anything that happens on Hardcore. Even the infamous Nightmare Fire Enchanted “bug” or Lightning Enchanted + Mana Burn, they did nothing. Dirty TP’s are a fact of life when playing PUBLIC games. If you don’t want that, only play with people you trust and/or solo. Modifying TP’s because of people doing age old Dirty TP to PK or get people killed is in effect going against that long standing policy. I mean I get your intention but its a big no from me.
Fixed an issue where fire enchanted monsters were doing too much damage in Nightmare difficulty
Fixed an issue where Unique monster packs with mana drain were draining way more mana than was intended
Is there some sort of special interaction between LE + Mana Burn? Never heard of this combination standing out, do the charged bolts burn mana or something?
As for the OP I think trapped portals are a danger you must be ready to face, whether that be by summoning meatshields, increasing your block chance/defense/physical resistance, etc. Sucks for public games but that’s how it goes with that hardcore mentality.
Having said that they should fix the load screen vulnerability bug where you get attacked before you’ve even finished loading client side. They said they would fix it after the D2R Beta but it was either fixed for a very short time and accidently reverted or it was never fixed at all, thus you can still die in loading screens to this day especially if you don’t have an SSD or are a Switch player.
Q: Why is my character still attacked while at a loading screen?
A:As mentioned in the Technical Alpha Learnings blog, characters will no longer spawn in a hostile place until the game is fully loaded, preventing characters from getting attacked or harmed during a loading screen. This fix is not in the build for the Early Access and Open Beta, but it will be in the game for launch. We didn’t want to delay the timing of the upcoming tests for this issue.
Temporary immunity upon changing zones (using a TP, a waypoint or an area entrance) has become an industry standard a very long while ago. The devs have even originally set up monster spawning so that they wouldn’t appear right next to a waypoint or an area entrance to avoid this kind of issue, since Diablo 1, even.
We aren’t talking about an unreasonable request, or even about making the game easier, and honestly anyone that isn’t just purely defensive about not changing anything about the game should be able to see how this kind of temporary immunity is good for the game.
Of course, this means you wouldn’t be able to interact with anything during that immunity phase, not having your followers able to act, your auras applying to nobody, etc… The point is simply that you don’t get killed just for not knowing what’s right behind the entrance.
When they revive my decades old LoD character who died to TPPK triggers after Blizzard released patch notes claiming that TPPK had been fixed and it had not.
I think this is a geat solution for stupid HC deaths. That’s why I only play HC offline. And not Just the connection problems that WILL happen at some point, recently I’ve seen a streamer using Fridig Highland WP to farm a bit on Eldritch just dying while the game was loading and monsters close to the waypoint killed him, nothing he could have done in this scenario.
With respect to FE bug on Nightmare, they didn’t until Resurrected came around(and even then it took awhile for them to fix it). With respect to LoD, that bug had been in existence for how long and they did nothing was my point. Ditto Mana Burn and as for Loading screens, they’ve claimed they intend to “fix” it but they haven’t yet have they?
Yeah, we’re talking about D2R here. Don’t see the relevance of mentioning how it was in LoD for however long.
Multiple people have told me that it was apparently briefly fixed at launch but it was reverted shortly after and sadly has remained that way since then and for the foreseeable future since D2R is in maintenance mode.
But yeah I don’t really get what you’re trying to say. I agreed with you that TPs don’t need a grace period or w/e when you enter (after loading is done I mean), I’m just saying that you shouldn’t be getting pummeled server side while the client is still loading. The moment loading is finished then you better hope you were prepared for what was on the other side.