An aura is a passive mechanic, you’re not supposed to anything other than activate it.
If we’re all splitting hairs because I have to mash a hotkey and hold it down while running around on my sorc then I’m sorry I can’t agree this build is overpowered.
Do I get bent out of shape when a Necro stands there while the army he set up slaughters everything? Druid pets? No. They spent skill points and invested 7 HRs into the build, saying they do nothing but run around is capturing one small end result of all the investment and work it took.
Unless it’s one shotting P8 cows, leave it alone. I held back a laugh watching him run around frantically on P1 Baal wave 5 with all those expensive runes.
I hear you. But a Frenzy barb is supposed to be the most efficient single target killer possible. Yet the auradin can hit unlimited monsters reliably at the same time without attack/defence etc, harder than a frenzy barb can hit 1 single target at once. For example, an auradin pwning andariel in 2 hits is not acceptable, as the barb cannot. That is the niche of the barb.
If effortless AoE are going to exist, it cant also be a more efficient single target killer than the specialist barb.
There has to be some give. It cant simply be the best at everything unless it cant get it fire resists down. The game will be boring. Noone will be hitting anything or casting any spells. People will just walk/tele mindlessly through existance.
I mean, put them on a different ladder as they are in a seperate league. The Super Heavy Weight ladder.
Interesting, not sure why you think Sorc is fragile they are supposed to be one of the tankier characters. The Battlemage fantasy where Sorcs are Tanks from magic is many people’s favorite way to play. Think a lot are looking forward to using Dragon now that it isn’t terrible in Melee Sorc builds.
I guess you could go that route but the Dragon Pally build isn’t S tier and a real niche build. So nothing really needs nerfs. You could even buff Holy fire again and the build won’t be S tier. Honestly it’s fine. If someone wants to make a Dragon Pally to do low lvl content and farm P1 cows, let them have it. Since it suffers in the rest of the game and for that reason you won’t see many of them.
The auradin is not some ultimate boss farmer where you can just 1 tick everything in the game man. It’s strong but it’s most definitely not a god either.
This is the situation we are in: any sort of nerf at all and the build is slower than everything meta for the same amount of investment. If you’re standing there waiting for 2-3 ticks to kill cows and you invested a small fortune into this Auradin then you were better off making something else. But if you leave it as it is people complain it kills too fast.
However, if you invest the same amount into any of the meta characters they with 1 click can kill the same screen and carry a bunch of low levels as they do it…they can also kill bosses where this build cannot.
While I’ve only briefly played around with the build in bad gear I don’t really see a problem from the streams I’ve watched so far. The damage at long range could probably be tweaked a little I guess. But wrecking players 1 isn’t a big deal and I’ve seen plenty of other builds clear cows fast as well. Now if it is able to one shot players 3+ than that is ridiculous but I don’t know if that will ever be the case. That it’s an extremely passive playstyle doesn’t really make a difference in my eyes as I consider unique playstyles a positive thing.
Is vengeance still a skill? Hand of justice as ed%? Sounds like they need to remove vengeance and the ED% from the weapon. Actually they should just keep the auras an nothing else. I am fine with players showing off their 8 HR build. I don’t see why you need any other stats on your gear at all though.