Feedback on Sunder charms and terror zones

Hi, thanks for the changes in patch 2.5
I think overall the changes represent a hugely welcome change to D2R gameplay.
Some feedback:

  1. The terror zones announcement is only available when joining the game for the first time. Once in the game, it would be good to have some way to know which areas are terrorized. Same thing if player exits the game and creates new game with same character or different character.
  2. Sunder charms don’t affect pet damage. This basically excludes pet builds like hydra sorc, summoner necro, trap assassin, zookeeper druid from the benefits of the charms. Please can the sundering bonus be extended to pets and mercenaries?

We need to nerf paladin and lightning casters. With sunder charm, D2 is another D3. If your build focuses on solo element damage, it is unfair you can solo farm the whole map. With this patch, every character will become the same. No difference between a fire Sor and lightning Amazon. The only difference is animation, just like D3. BTW no one would play physical damage characters. They are already very weak, you are widening the gap.

Please petition Blizzard to optimize the terror zone: 1. Monsters need to be significantly enhanced, not only level and experience but damage life defense AR resistance. The late game experience is so dull because of the weak monsters. 2. Must add more magic resistance monsters and increase the monster’s lighting resistance. Lighting immune can be easily broken making everyone play lighting characters and lighting casters too more powerful. 3. It is a good idea to give every unique boss in the terror zone abilities to cast a curse and an aura. Unique bosses are too weak.

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You’ve literally said it in at least two other threads. Chill out.

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