Expand Runeword Bases

Agreed, and updated Rift to be made in maces instead of swords. In addition, I thought Stone would be a fun runeword for shields…

Stone

  • Can now be made in Shields
    • This runeword could be an interesting choice for defensive-oriented characters
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It should be possible to create Leaf in sorceress’s orbs.

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As I look at Lawbringer being added to Bows/XBows, I’m starting to see Wrath become less appealing to make given that I get Decrepify for far less cost. Furthermore, Brand is such a better runeword with Amplify Damage + 100% Bone Spear that Wrath needs a complete re-do. As to what, I figured something like the following:

Wrath: Sur + Lum + Ber + Mal
4 Socket Missile Weapons
+10 Energy(Lum)
Hit Blinds Target(Sur)
60% Crushing Blow(Ber)
Prevent Monster Heal(Mal)
Level 14-18 Conviction aura
Can Not Be Frozen
150-200% Enhanced Damage
300% Damage to Demons
Slows Target 33%
40% Open Wounds

Changed the runeword’s recipe by upping from a Pul, kept the Demon modifier but removed Undead. Removed CtC procs but added Conviction aura seeing as A1 is Elemental Arrows and would benefit tremendously from having it(A2 need not monopolize this aura). Also comes with nice CB, OW and other physical modifiers. Might be a bit too OP honestly but what do you all think?

I tend to think it’s a better option to allow Leaf in wands instead of sorceress’s orbs.

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they should have infinity on sword, bow, and shield

Infinity on a Sword/Shield would be a very bad idea. On the surface, it’d certainly add value to Act 3 Mercenaries by making their Elemental attacks that much stronger(notably the Lightning variant since you could STACK it), but if I was a Sorceress and was able to get that nice Conviction aura plus the -45-55 to Enemy Lightning Resistance on a Crystal Sword… that takes a giant dump on Crescent Moon so hard that despite Infinity’s cost it’s game breaking. Not to mention the fact that a player could stack it twice if they wanted to for level 24(not the maximum but damn close) and -90 to -110 to Enemy Lightning Resistance(guaranteeing double damage against anything not Lightning immune and outright removing resistance against anything that is).

The only thing that would make sense is to add Conviction aura to Bows/Crossbows given that it’d greatly help Act 1 Mercenaries substantially(while simultaneously giving Frost/Fire Maidens something to consider besides Ice/Phoenix). I proposed Conviction be added to Wrath in a redesign seeing as Lawbringer is proposed to be added to Bows/Crossbows to grant Sanctuary aura and Decrepify curse(which Wrath presently does but at much higher cost compared to Lawbringer).

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many sorc now have self wield infinity scyhte and merc use insight

An infinity torso armor would be nice. Its use would come at the sacrifice of other useful armors, but provide good benefit to the right builds.

50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+255-325% Enhanced Damage
-(45-55)% To Enemy Lightning Resist
*16% Damage Reduced by 16% ( Ber x 2 )
*Magic Damage Reduced by 7 ( Mal )
0.5-49.5 To Vitality (Based on Character Level)
*25% Better Chance of Getting Magic Items ( Ist )
Level 21 Cyclone Armor (30 Charges)

( No res, no defense, no plus skills, enhanced damage has large variance, results in Fortitude still holding a place amongst physical melee builds ) )

Yeah but by wielding a 2-H Polearm Infinity, they sacrifice a Shield, +Skills, Faster Cast Rate, FHR and other attributes to do so. Having Infinity go into a Sword or a Shield means a Sorceress, or any Elemental caster, does not have to make as big of a sacrifice just to get the vital Conviction aura. Furthermore, as I stated previously, a Lightning Sorceress would aim to dual-wield it for that stronger Conviction and extremely high -Enemy Lightning Resistance that combined with Griffons/VMagi can yield as much as -140 Enemy Lightning Resistance. That, as I said before, guarantees double damage against everything not Lightning Immune and puts anything that is Lightning Immune into the red once their immunity is broken. It makes the game way too freaking easy at that point and lessens the value of Crescent Moon save for very early Ladder.

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Sorceress would take that in a heartbeat and would dual-wield it as a Weapon too. See my post above as to why that’s not a good idea.

Edit: I’ll add that an Armor is slightly better than a Sword/Shield given that VMagi can not be utilized for its FCR. Meaning if it was dual-wielded, they’d actually sacrifice 117 FCR breakpoint to do so.

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still have a good fcr ofcourse if have 20fcr amulet, make in in sword are more reachable also for bumping power merc a3, if they put in shoild / sword, also act5 merc more veratile, but yeah all merc should have infinity rune

I’d be open to Conviction via runeword for A1 but not for A3 as that would imply it coming to a Sword/Shield or some other equipment slot players can easily get their hands on. Infinity Nova Sorc is nothing new btw, it just sacrifices casting speed in lieu of raw power from the stronger -Enemy Resistance and freeing up the Mercenary for Insight to replenish Mana(and consequently Energy Shield).

Jesus Lord, can some of you guys please stop with those stupid suggestions to make Infinity in swords or shields or similar overpowered suggestions to get sorceress or paladins to the moon?

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Agreed. Infinity in swords or shields would be a terrible change. The point of expanding runeword bases is to expand build diversity with minimal impact to the status quo.

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I’m curious what people think about expanding Stone runeword to shields? It has a ton of FHR, enhanced defense, +attributes and all res. Clay Golem could also be fun.