There is more to life than crushing blow - Grief kills almost anything in 1 hit - ubers are a very small part of the game. Anyway, crushing blow can be gotten from a variety of sources.
I have no beef with last wish - Jah Jah Jah Gold Diamons Ber Dreams. You need a lot for it - it gives it a lot because it costs a lot. You will get 10 Griefs before you get a last wish.
Grief is better than Last Wish at killing in general. Anyway, you can just wield both at the same time. There is still no room for an EBOTD before you get your mandatory grief.
Lastly. No IAS on Last Wish meaning it simply cannot be a mainhand for a frenzy barb. A grief bascially gives you allt he IAS for the lowest breakpoint without trying. It makes for an unbelievable offhand though - which is super cool.
Whilst im at it. Can we please have 6 socket scourges and lawbringer availability for scourges. Not only does it open the door to more choice - but it would look super, super coooool.
Also - Fortitude absolutely pwns CoH in my opinion (for a frenzy barb). Once you get that, youll never upgrade.
The true answer to the problem is just remove all classes other than sorc from the game that way we wonât need to nerf grief or enigma as the only thing nerfing them does is makes sorc the only viable class anyway.
CoH is most effective at stacking resistances vs conviction or in PvP. Otherwise Iâd use Enigma or Fortitude. That being said CoH is still a high tier option and you wonât be struggling
Considering they move at rediculous speeds, would it be wrong to make one out of heavy armour to increase defence and slow my ms? Whatâs ideal for this?
But i also consider that with natural resitances skill, the bonus from arreats, and the veritble feast of other resist gear (i use metalgrid), you will cap hell resists with ease. The only time i need to surpass that is for mephy in ubers, but then i just stand in my a fire with my cheap treachery on until fade casts and switch back to fortitude.
I pwned ubers at level 89 on my frenzy barb with grief and fortitude on Hardcore. It was my first every attempt.
PVP will be different, i cant comment on that at all.
Edit: For armour type i dont think it matter a huge amount. What you really want is armour that you can equip with low strength. A few hundred defence will not make a difference, and i dislike the thought of restricted runspeed at all. Notably, the runspeed thing really horribly affects mercenary mobililty too if you give the heavy armnour to them.
This is the only moment killing trash is worth it
And its the only place your argument is valid
What about ubers? Dclone? Act bosses? Uniques/ champs? Grief is better for any of those
And who is gonna kill something naked only with grief?
Its not outperformed
Its the best when you are not naked
We are talking about real scenarios here not âgrief vs X weapon in vacuumâ
Kingslayerâs better than Grief. Not only is it cheaper, but it comes with Crushing Blow built in which gives you a lot of flexibility. That said, this whole discussion about whatâs âbetterâ for smiting bosses is a dead end, since any crushing blow build is basically the same as any other crushing blow build regardless of what youâre using. I mean, this guide here lists Grief as only one out of seven options for an Uber Smiter - a list which includes Wizardspike and The Gnasher.
This is exactly why I said you have to look at how a weapon performs without coasting on boosts provided by other gear to see how much power it actually has. I mean, unless weâre going to declare the Gnasher to be OP too.
But if you nerf it, what will you use as Barbarian instead? Many other option simply results in being way too weak. I have seen that on mc hc barb, I am actualy able to clear game with grief but before it was struggle and I had high dmg weapons.
Maybe grief is powerfull but barbarian definitely need it, so do other builds.
Iâm just saying, itâs not really helping the case for this item being overpowered if the best that can be said about it is that, with help from other pieces of gear, it can maybe kill difficult bosses faster than The Gnasher.
Edit: Actually, after much experimentation I did manage to find one other use case for it. The one thing that a large flat damage bonus on a melee weapon is actually good for is if youâve got to quickly kill a small number of enemies who have a moderate (but not boss-level) amount of health. Thereâs one area in the game that fits the bill: Travincal. So yeah, my Grief Zealot is now my dedicated Council-killer. Who knows, maybe by the end of 2022 heâll even have recouped the two Lo runes I spent on him.
I think the opposite is true, noobs want buffs only, which ultimately makes the game easier. With the bandaid approach to balance by buffing everything, D2 approaches D3 power creep, which would be a disaster.
Grief is so far out there that you canât just buff other things, they would have to be on par with grief or nothing changes. When an item is so clearly the best, there is only one choice. That hurts variety in the game.
More runewords could be good, but you open up just as many new options for play by nerfing grief as you do buffing every other runeword.
I donât understand whatâs the problem. Engima and Grief are END GAME items. They are meant to be good. Take a look at the runes are needed. If anything they should make high runes harder to obtain then these items would be harder to obtain because they are âtoo goodâ like the people who want nerfs says.