Hey devs or anyone who will read this I spend some time today checking druid and I would like to provide feedback from the PTR.
I was checking Summoner, Wind druid, Fire druid and few shapeshift skills but only briefly.
--------------------------------------------SUMMONER DRUID-----------------------------------------------------
SUMMONER
I had pretty much bis gear with only very little possibilty to have like +2 more skills maybe.
I did test run in Chaos sanctuary and tied various skills and then also killed Mephisto and was also in Travincal. I recorded my test run showing my equip and skill number for highest levels of summons. I will post link for demonstration so everyone can see it without wasting time to duplicate summon charms or making equip on their own. But before that I will say few things about individual skills
Generaly speaking is I cant tell I like the changes. Summoner build definitely need buff but I feel like direction where it was decided to go was not the best. It is not fun to watch ravens to kill stuff. They are small, barely visible and its hard to notice how many is still active and if you need to cast them again. I would much rather have stronger wolves and have them actualy together with bear. We really need all summons together. Considering i was pretty much maxed, I didnt feel like summons were doing exceptionaly amazing on even players 1. It seems that wolves have sometimems hard time to fight and just stand doing nothing which sucks as they are 1/5 or 1/3 of your army.
Ravens
As I already explained, casting is not great, they need to stick around much longer doing maybe less damage. They seems to be most OP on paper, but because they are not improved by Heart of wolverine, they are actualy worse then wolved or bear.
Summon Spirit Wolf, Summon Dire Wolf
I could not decide if I should be using spirit wolves or Dire wolves. I had issue with Dire Wolves as only 3 summons is not enough as meat shield and even when they had more damage, I liked bigger army of 5 spirit wolves better even with less damage. I wonder if their damage is amplified at all tho by dmg aura from spirit of wolverine since its cold damage. I forgot to test that. Also I think it would be better if spirit wolves would do magic damage and not cold damage.
Summon Grizzly
This guy is freaking monsters, he was one shotting enemies and two shotting specials. I was ready for struggle against Diablo as bosses are for some reason a lot more tough, but damn. Grizzly just shredded him to pieces so fast. I was shocked. But his damage was not changed i believe, so he was always like that i guess when maxed
Spirit of Barbs
Interesting change with reflected damage. But because other summons need a lot of skill points I dont really see a big use for this. Heart of wolverine is simply better improving damage fo your summons. Spirit of Barbs aura has only little effect even fully maxed with skillers reflecting 1500 damage.
Poison Creeper
nice upgrade
Carrion Vine
Honestly better than expected, maxed vine healed me with like 600 HP per corpse.
Here is small demonstration, I am not exactly streamer so if you think my video suck, i wont disagree
Few last words:
If I play summoner, I want big army, wolves and grizzly are so coold to watch in action, but you cant have them together and that sucks. I want to watch fight them, I dont want to watch barely visible boring Ravens. I think spirit of Barbs should be actualy providing aura which lowers physical resistance of monsters too. If necro mancer ha sit, why not druid?
-------------------------------------------------WIND DRUID---------------------------------------------------------
Arctic Blast
I was hoping this skill will get better. But honestly its not better. Not only I dont like animation as I liked old legacy d2 animation better but 2.4 change didnt make it viable either sadly. Even with maxed build was damage just way too weak. I noticed that even with 7 skillers, damage of it really didnt went up that much.
Cyclone Armor
Change to casting in Werewold or werebear is nice.
Twister
Damage scalling +50% didnt really do much. Tornado is still main dmg skill and Twisters for stun. Maybe stun could be little longer.
Hurricane
I like the changes.
Again small demonstration
-------------------------------------------------FIRE DRUID---------------------------------------------------------
I really like the removal of casting delays for fire skills and Improved armageddon.
It has really nice damage now and seems to be viable. But maybe it could hit little bit more often.
What I dont understand it why I have to invest 5 non related skill to be able to use Armageddon. It doesnt really make sense to be forced to invest in skills you will not be using and are doing cold damage while armageddon is doing fire damage.
------------------------------------------SHAPE SHIFT DRUID----------------------------------------------------
Werewolf/were bear attack speed change
I really dont know what to think about this. I didnt feel like it was issue before.
Rabies
Its like 15 years I played with Rabies so I cant really comment that
Fury
Not very significant change, I was expecting something more.
Maul
Nice changes.
Shock Wave
I dont really understand increased dmg, its not doing much anyway so why?
Fire Claws
Nice dmg increase, but synergies are still there even when patch ntoes are saying they were removed.
Thats all