Do you think crushing blow needs a nerf?

That’s fine but ultimately Blizzard needs to do what’s best for the game and if the majority of players want a positive change, even if I don’t agree with it then that’s what needs to happen for the good of the game. It’s not about what I want it’s about what’s best for the game.

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I don’t think PoD/PD2 players are the majority either. I think you’ll find the majority of D2R players either didn’t care for those, or didn’t play them.

Reducing the reliance on CB might also make it easier to balance slower, harder hitting weapons like 2H.

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I can’t prove this but I personally believe that the total moded community is far more populated than than the original D2LOD playerbase.

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I also believe the D2R community is vastly larger than the modded community. That rather indicates that most of the player base didn’t come from the mods wouldn’t you say?

D2R sold over 5 million copies. The modded servers have what? A few thousand players?

The reason you see so many modded server players on forums is well… they tend to be the type that want everything changed constantly. They are the VERY vocal minority. The average player couldn’t care less about changes.

Probably. The only viable way to do ubers is with crushing blow cheese. Whole thing should be reworked really. But years down the line. A hundred other things need to get attention first.

Thats a really good point - but could you just say double the CB on 2handers? :smiley:

In truth, my HC barbs had very little crushing blow - 15% from gores was all. I could pwn ubers before level 90 with grief and Lawbringer.

Having said that, crushing blow does help the barbarian fill his niche as a 1v1 PVM killer. The barb should be unrivalled against single targets and crushing blow is part of that.

I still feel the 100% hit rate skills and hammers stupid consistency should feel the nerf stick big time. Paladins are the best at everything - hammers, auras, smite. They have 1000000000 skills left over to max holy shield and dont need gear.

Somewhere along the way, i just convinced myself the problem is Paladins, not crushing blow.

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Good to know, my lvl 84 frenzy barb downs Dclone really easily with Grief and LB but I haven’t tried Ubers yet. He’s also running Gores and typically Arreats rather than Gface so CB is a bit low.

Even my IK WW barb got through Dclone pretty quickly so that 39% CB was really going to work though.

But yeah Pally does have a lot of good builds.

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To be fair I killed D-Clone by holding in my holy bolt key for 3 minutes today lol. Slow but hilarious.

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Yeah considering how holy bolt used to be I bet that was funny to watch!

The issue isn’t CB, but the fact that caster is overpowered.

Melee, or any builds that relies on weapon suffer from the hit mechanic that is affected by level difference between char and mobs, attack rating vs def value, which all of these can be bypassed by caster because their spell is always hit.

Removing CB is not the direction or solution. Nerfing caster is

CB is the only mechanic that does not rely on hits to activate just so melee can guaranteed some form of damage on boss, and this effect demolish quick as it will eventually drop boss’s ho down to a level that it simply doesn’t work anymore and must rely on char’s own damage to make the finishing blow

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CB allows melee, and bow?, characters to kill ubers. Without it they will likely out regenerate their damage or take a very, very long time to kill.

I dislike the way Crushing Blow is almost totally divorced from the player’s normal damage. Whether you’re using a terrible Crushflange from act 1 normal, or an elite 2-handed Cranium basher, it does the same damage. Only attack speed has any impact.

I would like Crushing Blow more if its damage was in some way more dependent on your normal damage output like we see with Deadly Strike. It’s ridiculous the way low level smiters can burn through end-game bosses.

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laughs in static field

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